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On Call Remote 2D Artist Jobs (NOW HIRING)

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

This position utilizes client-supplied CAD files and standards documents to create 2D interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Art Director (Remote - Indiana)

Fort Wayne, IN · Remote

$119K - $125K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Texas)

Houston, TX · Remote

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Michigan)

Kalamazoo, MI · On-site +1

$114K - $120K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Florida)

Miami, FL · Remote

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Florida)

Miami, FL · On-site +1

$115K - $121K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Georgia)

Savannah, GA · Remote

$112K - $118K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

Art Director (Remote - Indiana)

Fort Wayne, IN · On-site +1

$119K - $125K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...

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On Call Remote 2D Artist information

See salary details

$10

$28

$55

How much do on call remote 2d artist jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for on call remote 2d artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between On Call Remote 2D Artist vs Freelance 2D Artist?

AspectOn Call Remote 2D ArtistFreelance 2D Artist
Work EnvironmentRemote, often with a company or studioIndependent, self-managed projects
CredentialsTypically requires a portfolio, relevant skills, sometimes a degreePortfolio and skills are essential; formal credentials vary
Employment StatusUsually employed or contracted by a companySelf-employed, project-based
Work ScheduleSet hours, on-call basisFlexible, based on project deadlines

While both roles involve creating 2D art remotely, an On Call Remote 2D Artist is typically employed by a company with scheduled hours, whereas a Freelance 2D Artist works independently on various projects with flexible timing.

More about On Call Remote 2D Artist jobs
What are the most commonly searched types of Remote 2D Artist jobs? The most popular types of Remote 2D Artist jobs are:
Infographic showing various On Call Remote 2D Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 23 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!


SUMMARY: 

  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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