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Entry Level Remote 2D Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... Experience breaking down 2D assets into clean layered pieces ready for use in animation software ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

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Entry Level Remote 2D Artist information

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How much do entry level remote 2d artist jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for entry level remote 2d artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Remote 2D Artist vs Entry Level Remote Concept Artist?

AspectEntry Level Remote 2D ArtistEntry Level Remote Concept Artist
Required SkillsDigital illustration, basic design, software proficiency (Photoshop, Illustrator)Sketching, visual storytelling, software proficiency (Photoshop, SketchUp)
Work EnvironmentRemote, freelance or studio-basedRemote, often collaborative with game or film teams
Industry UsageVideo games, animation, advertisingVideo games, film, animation

Entry Level Remote 2D Artists focus on creating digital artwork and illustrations, while Entry Level Remote Concept Artists develop visual ideas and concepts for projects. Both roles require strong artistic skills and software knowledge, but concept artists often work more on brainstorming and visual storytelling, whereas 2D artists produce finished artwork. Understanding these differences helps job seekers find the right entry point in creative industries.

More about Entry Level Remote 2D Artist jobs
What cities are hiring for Entry Level Remote 2D Artist jobs? Cities with the most Entry Level Remote 2D Artist job openings:
What are the most commonly searched types of Remote 2D Artist jobs? The most popular types of Remote 2D Artist jobs are:
What states have the most Entry Level Remote 2D Artist jobs? States with the most job openings for Entry Level Remote 2D Artist jobs include:
Infographic showing various Entry Level Remote 2D Artist job openings in the United States as of June 2026, with employment types broken down into 63% Full Time, 31% Part Time, and 6% Temporary. Highlights an 100% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA • On-site, Remote

$139K - $166K/yr

Other

Posted 21 days ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English