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Animator Tx Jobs (NOW HIRING)

iOS Developer (Dallas, TX)

Dallas, TX

$51.25 - $70.50/hr

Must have: Swift and its design patterns/3yrs UIKit, Cocoa design patterns/3yrs iOS memory management/3yrs Grand Central Dispatch & threading/3yrs Advanced UI & Auto layout, animations ...

iOS Developer (Dallas, TX)

Dallas, TX · On-site

$51.25 - $70.50/hr

... layout, animations & transitioning UIKit, Core Graphics, Core Animation/3yrs Skills, Licenses & Certifications: • Proficiency in Swift and it's design patterns • Deep understanding of UIKit ...

Worth, TX, Studio Location Reports to: Director of Program Graphics The Role: We are seeking an ... You will collaborate within a team to develop full-screen animations, LED wall designs, and ...

Technical Motion Designer (6422)

Seattle, WA · On-site +1

$51 - $61.25/hr

... OR, TX, WA. This isn't a traditional motion role. It's closer to a front-end engineer who deeply understands motion--someone who can build, structure, and ship interactive animations using Rive in ...

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Animator Tx information

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$10

$39

$70

How much do animator tx jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for animator tx in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Animator Tx vs Graphic Designer?

AspectAnimator TxGraphic Designer
Required CredentialsBachelor's in Animation, Multimedia, or related field; proficiency in animation softwareBachelor's in Graphic Design, Visual Arts, or related; proficiency in design software
Work EnvironmentAnimation studios, media companies, advertising agenciesDesign firms, marketing departments, media companies
Industry UsageUsed for creating animated content, videos, and visual effectsUsed for creating visual concepts, branding, and print/digital media

Animator Tx and Graphic Designer both require creative skills and proficiency in design software. However, Animator Tx specializes in creating animated content and visual effects, often working in media and entertainment industries. Graphic Designers focus on visual concepts for branding, print, and digital media. While their skills overlap, their roles serve different purposes within the creative industry.

More about Animator Tx jobs
Infographic showing various Animator Tx job openings in the United States as of July 2026, with employment types broken down into 13% Locum Tenens, 72% As Needed, 2% Full Time, 1% Part Time, and 12% Nights. Highlights an 71% Physical, 3% Hybrid, and 26% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Animator [Contract] (Retro Studios)

Animator [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Retro Studios is looking for an Animator!
We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo's awesome IPs!
We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project.
DESCRIPTIONS OF DUTIES:
  • You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves.
  • You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story.
  • We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think long term.
  • Your feedback will be greatly appreciated, and you will get plenty of critique from others to help you grow your own skills.
  • You feel comfortable on the technical side of animation deployment. You don't have to be an expert rigger or scripter, but you know how to set up simple characters and are familiar with using a variety of tools to speed up your work process.
  • You are part of a creative team, the process of game making is dynamic, so it is important that you maintain familiarity with the game, the latest changes and updates.
  • You enjoy collaborating with other development disciplines, contributing your expertise and taking advantage of the expertise of others to achieve more together.
  • Did we mention how excited we are that you are considering this position?

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Minimum 5 years' experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles.
  • A robust portfolio that demonstrates a wide range of animation experience.
  • Considerable experience animating in Maya.
  • Undergraduate degree in art related subject or completion of an intensive art training program preferred. Specific experience can be substituted for formal education.
  • Effective written, verbal and interpersonal skills.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each

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