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Animator Tx Jobs (NOW HIRING)

Senior Technical Animator

Las Vegas, NV · On-site +1

$101K - $115K/yr

... and TX. Candidate must be willing to work from/relocate to those locations. The art team is ... SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as ...

New

iOS Developer (Dallas, TX)

Dallas, TX

$51.25 - $70.50/hr

Must have: Swift and its design patterns/3yrs UIKit, Cocoa design patterns/3yrs iOS memory management/3yrs Grand Central Dispatch & threading/3yrs Advanced UI & Auto layout, animations ...

iOS Developer (Dallas, TX)

Dallas, TX · On-site

$51.25 - $70.50/hr

... layout, animations & transitioning UIKit, Core Graphics, Core Animation/3yrs Skills, Licenses & Certifications: • Proficiency in Swift and it's design patterns • Deep understanding of UIKit ...

Worth, TX, Studio Location Reports to: Director of Program Graphics The Role: We are seeking an ... You will collaborate within a team to develop full-screen animations, LED wall designs, and ...

Motion Graphics Designer

Dallas, TX · On-site

$75K - $95K/yr

Create storyboards, style frames, and animations that align with project goals. * Collaborate with ... Dallas, TX right off Interstate 635 & Coit Rd. JobTread is an equal-opportunity employer. We ...

Creative / Art Director

Justin, TX · On-site

$142K - $150K/yr

Candidates must reside within Dallas TX or have a reasonable driving commute to Justin, TX and/or be willing to relocate. Responsibilities (80s of the Position) * Lead and build a team of animators ...

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Animator Tx information

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$10

$39

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How much do animator tx jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for animator tx in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Animator Tx vs Graphic Designer?

AspectAnimator TxGraphic Designer
Required CredentialsBachelor's in Animation, Multimedia, or related field; proficiency in animation softwareBachelor's in Graphic Design, Visual Arts, or related; proficiency in design software
Work EnvironmentAnimation studios, media companies, advertising agenciesDesign firms, marketing departments, media companies
Industry UsageUsed for creating animated content, videos, and visual effectsUsed for creating visual concepts, branding, and print/digital media

Animator Tx and Graphic Designer both require creative skills and proficiency in design software. However, Animator Tx specializes in creating animated content and visual effects, often working in media and entertainment industries. Graphic Designers focus on visual concepts for branding, print, and digital media. While their skills overlap, their roles serve different purposes within the creative industry.

More about Animator Tx jobs
Infographic showing various Animator Tx job openings in the United States as of July 2026, with employment types broken down into 7% Locum Tenens, 75% As Needed, 3% Full Time, and 15% Nights. Highlights an 83% Physical, 6% Hybrid, and 11% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Technical Animator

Spinplay Games

Las Vegas, NV • On-site, Remote

$101K - $115K/yr

Full-time

Posted yesterday

New


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.