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Part Time Maya Modeling Jobs (NOW HIRING)

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Part Time Maya Modeling information

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$39.5K

$78.5K

$124.5K

How much do part time maya modeling jobs pay per year?

As of May 29, 2026, the average yearly pay for part time maya modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is the difference between Part Time Maya Modeling vs Part Time 3D Character Artist?

AspectPart Time Maya ModelingPart Time 3D Character Artist
Required SkillsProficiency in Maya, basic understanding of modeling techniquesProficiency in Maya or similar software, strong character modeling skills
Work EnvironmentFreelance or studio-based, project-specificFreelance or studio-based, often involves character design projects
Industry UsageUsed across animation, gaming, and VFX industries for modeling assetsPrimarily in gaming, animation, and film for character creation

Part Time Maya Modeling focuses on creating 3D models using Maya, often for assets in various media. Part Time 3D Character Artist specializes in designing and modeling characters, emphasizing anatomy and character-specific details. While both roles require Maya skills, the character artist role emphasizes character design and storytelling, making it more specialized in character creation.

More about Part Time Maya Modeling jobs
What cities are hiring for Part Time Maya Modeling jobs? Cities with the most Part Time Maya Modeling job openings:
What are the most commonly searched types of Maya Modeling jobs? The most popular types of Maya Modeling jobs are:
Infographic showing various Part Time Maya Modeling job openings in the United States as of May 2026, with employment types broken down into 4% Locum Tenens, 76% Full Time, 14% Temporary, and 6% Nights. Highlights an 77% Physical, 3% Hybrid, and 20% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.
Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY

Part-time

Posted 2 days ago


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.


The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.


The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities: 

  • UX Researcher (NYC Campus Only)
    Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
  • Animation & Virtual Production (NYC & LI Campuses)
    Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
  • Design Historian (Online Asynchronous)
    Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
  • Motion Graphics (LI Campus Only)
    Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
  • Maya: Hard Surface Modeling (NYC Campus Only)
    Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
  • Product Growth Design (NYC Campus Only)
    Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks
  • Visual Identity & Brand Systems (NYC & LI Campuses)
    Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.
  • Digital Cinematography (NYC Campus Only)

    Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications

General Duties
•    Collaborate with department chairs and coordinators on course progress.
•    Support a positive, inclusive, and engaging learning environment.
•    Adhere to university policies and academic integrity guidelines.
 


Qualifications (By Role) 

UX Researcher

Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. 

Animation & Virtual Production

Master’s or Bachelor’s + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. 

Design Historian

Master’s+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. 

Motion Graphics

Bachelor’s (Master’s preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. 

Maya – Hard Surface Modeling

Bachelor’s (Master’s preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. 

Product Growth Design

Bachelor’s (Master’s preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. 

Visual Identity

Bachelor’s (Master’s preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

Digital Cinematography

Bachelor's degree (Masters preferred) +5 years in professional cinematography, visual effects, or digital production. Proficiency in Adobe, working knowledge of 3D software preferred. Familiarity with a variety of digital camera systems and workflows (e.g., RED, Blackmagic, DSLR, smartphonesTeach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications.

To Apply Submit a cover letter and CV for consideration.


New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank.


USD $99.00/Hr.
USD $108.00/Hr.