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Animator Tx Jobs (NOW HIRING)

... TX and/or be willing to relocate. Responsibilities (80s of the Position) * Use Maya and Redshift Render for stills, animation, lighting, and shading * Data preparation of CAD assets to be used in ...

iOS Swift Developer

Austin, TX · On-site

$51.25 - $70.50/hr

We are currently working on an iOS Swift Developer requirement based in Austin, TX . This is a ... Core Animation * AVFoundation (as applicable) * Experience with app lifecycle management ...

Create dynamic animations and interactions using Framer Motion and/or GSAP to enhance user experience. * Implement modern UI components using Shadcn UI, ensuring design consistency across Blockless ...

Create dynamic animations and interactions using Framer Motion and/or GSAP to enhance user experience. * Implement modern UI components using Shadcn UI, ensuring design consistency across Blockless ...

Director of Visualization Dallas, TX About the Company: A nationally recognized architecture and ... floorplans, animations, and marketing collateral. The Director will oversee team development ...

Director of Visualization Dallas, TX About the Company: A nationally recognized architecture and ... floorplans, animations, and marketing collateral. The Director will oversee team development ...

Director of Visualization Dallas, TX About the Company: A nationally recognized architecture and ... floorplans, animations, and marketing collateral. The Director will oversee team development ...

Director of Visualization Dallas, TX About the Company: A nationally recognized architecture and ... floorplans, animations, and marketing collateral. The Director will oversee team development ...

... in Austin, TX, and Salt Lake City, UT. You'll be working 40 hours a week and, of course, enjoy ... Understand needs, design storyboards, create and edit animations * Contribute to larger projects as ...

Multimedia Specialist

Natick, MA · On-site

$125K - $135K/yr

Houston, TX; Phoenix, AZ; or any other U.S. office . In this role, you will work as part of a ... You will be responsible for * 3D modeling, animation, lighting, texturing, and rendering with an ...

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Animator Tx information

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$10

$39

$70

How much do animator tx jobs pay per hour?

As of Jun 26, 2026, the average hourly pay for animator tx in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Animator Tx vs Graphic Designer?

AspectAnimator TxGraphic Designer
Required CredentialsBachelor's in Animation, Multimedia, or related field; proficiency in animation softwareBachelor's in Graphic Design, Visual Arts, or related; proficiency in design software
Work EnvironmentAnimation studios, media companies, advertising agenciesDesign firms, marketing departments, media companies
Industry UsageUsed for creating animated content, videos, and visual effectsUsed for creating visual concepts, branding, and print/digital media

Animator Tx and Graphic Designer both require creative skills and proficiency in design software. However, Animator Tx specializes in creating animated content and visual effects, often working in media and entertainment industries. Graphic Designers focus on visual concepts for branding, print, and digital media. While their skills overlap, their roles serve different purposes within the creative industry.

More about Animator Tx jobs
Infographic showing various Animator Tx job openings in the United States as of June 2026, with employment types broken down into 17% As Needed, and 83% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Combat Designer

$153K/yr

Part-time

Posted 13 days ago


Job description

At Blind Squirrel Games, creating exceptional games is just the start. As a proud, independent studio, we collaborate with developers and publishers who value innovation and excellence, serving as a trusted partner in bringing high-quality games to life.
Our people are central to our success, and we foster a dynamic, curious, and collaborative environment where individuals are empowered to take initiative and make a meaningful impact.
With studios in Irvine, California; Austin, Texas; Auckland, New Zealand; and Manizales, Colombia, we bring together global talent to build premium, cutting-edge games. Guided by the Blind Squirrel Way, our teams operate with a strong sense of ownership, accountability, and collaboration to continually raise the bar.
This is a full-time position based in Austin, TX, with a fully onsite requirement at our studio campus.
As a Combat Designer, you will play a key role in shaping the game's combat experience. You'll collaborate closely with the Lead Combat Designer and cross-disciplinary leads to define and implement everything from enemy and weapon types down to attack collision volumes, impact frames, damage balancing and application etc. to make combat fun.
You will actively prototype, iterate, and refine core combat systems to meet BSG's exacting standards for quality and feel, embodying the principles of the Blind Squirrel Way throughout the process.
Responsibilities
• Design and implement character behaviors via scripting, behavior trees, animation graphs and blueprints
• Implement, tweak and refine combat data such as damage types & volumes, impact and iframes, damage stats, animation timing, hit impact triggering etc.
• Create and maintain design documentation, including combat system, move sets, enemy behaviors, and more.
• Collaborate with engineering, art, and animation teams to ensure your designs are feasible and executed to the highest quality.
• Prototype new combat mechanics and features in-engine.
• Conduct playtests, gather feedback, and iterate on designs.
• Stay up to date with industry trends and new technologies to push the boundaries of combat design.
Qualifications
• 3+ years of professional experience in game design, with a significant focus on combat design.
• Shipped at least one title with the same or similar job title
• Deep understanding of gameplay mechanics, player feedback loops, and the principles of game feel.
• Demonstrable understanding of melee and projectile based combat
• Proficiency with Unreal Engine, specifically blueprints and prototyping.
• Excellent communication skills.
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, creed, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), sexual orientation, gender identity, gender expression, age, national origin, ancestry, citizenship, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected by applicable federal, state, or local law.
Eligibility for benefits and perks may vary based on position, employment status, and location.
Notice to Job Applicants: As part of the application process, certain personal information is collected, and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click ["Privacy"].