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After School Remote 2D Artist Jobs (NOW HIRING)

2D Game Artist (Mid to Senior)

Glendale, CA ยท On-site +1

$110K - $135K/yr

... school solutions, My Math Academy ยฎ , My Reading Academy ยฎ , and My Reading Academy Espaรฑol ยฎ ... Our flexible work culture means 2 or more days in the office (hybrid) or 100% fully remote options ...

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Success requires both artistic excellence and a systems mindset, with a strong understanding of ... 2D UI environments, preferably using Blender or 3ds Max. Benefits * Remote-first and flexible ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game ...

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After School Remote 2D Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do after school remote 2d artist jobs pay per year?

As of Aug 29, 2026, the average yearly pay for after school remote 2d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between After School Remote 2D Artist vs Freelance 2D Artist?

AspectAfter School Remote 2D ArtistFreelance 2D Artist
CredentialsPortfolio, relevant art or design experiencePortfolio, relevant art or design experience
Work EnvironmentRemote, part-time, structured scheduleRemote, flexible schedule, project-based
Employer & IndustryEducational companies, after-school programsVarious clients across industries
Work ScopeConsistent projects, curriculum-based artVaried projects, client-specific requirements

Both roles require a strong portfolio and relevant art skills. The After School Remote 2D Artist typically works for educational organizations with a structured schedule, focusing on curriculum-based art. In contrast, a Freelance 2D Artist has a flexible schedule, working on diverse projects for multiple clients. The main difference lies in employment type and project consistency.

More about After School Remote 2D Artist jobs

What cities are hiring for After School Remote 2D Artist jobs?

Cities with the most After School Remote 2D Artist job openings:

What are the most commonly searched types of Remote 2D Artist jobs?

The most popular types of Remote 2D Artist jobs are:

What states have the most After School Remote 2D Artist jobs?

States with the most job openings for After School Remote 2D Artist jobs include:

Infographic showing various After School Remote 2D Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 20% Part Time, 2% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 13 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/