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Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

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Contract; Contract to Hire Compensation: Depends on experience, multiple Openings at all levels ... This position focuses on producing high-quality design packages using 2D and 3D drafting tools ...

July 20, 2025 Remote | Contract Commitment: ~24 hours/week on a monthly retainer, with potential to ... VAWAA is a unique marketplace that connects guests with master artists worldwide for immersive, one ...

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$10

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How much do remote contract 2d artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for remote contract 2d artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Remote Contract 2D Artist vs Remote Contract Concept Artist?

AspectRemote Contract 2D ArtistRemote Contract Concept Artist
CredentialsPortfolio, proficiency in digital art toolsPortfolio, strong drawing skills, concept design experience
Work EnvironmentRemote, project-basedRemote, collaborative, often iterative
Industry UsageVideo games, animation, advertisingVideo games, film, animation
Search & Comparison IntentUnderstanding role differences, job requirementsClarifying scope of work, skills needed

Remote Contract 2D Artists focus on creating finished digital artwork, while Remote Contract Concept Artists develop initial visual ideas and designs. Both roles require strong artistic skills and digital proficiency, but Concept Artists emphasize conceptualization and brainstorming, whereas 2D Artists focus on detailed execution. Understanding these differences helps job seekers find roles aligned with their skills and career goals.

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What cities are hiring for Remote Contract 2D Artist jobs?

Cities with the most Remote Contract 2D Artist job openings:

What are the most commonly searched types of Remote 2D Artist jobs?

The most popular types of Remote 2D Artist jobs are:

What states have the most Remote Contract 2D Artist jobs?

States with the most job openings for Remote Contract 2D Artist jobs include:

Infographic showing various Remote Contract 2D Artist job openings in the United States as of August 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 26 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!


SUMMARY: 

  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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