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Remote Lighting Compositing Artist Jobs (NOW HIRING)

... with sketch artists and art directors to refine visual direction * Assist with inpainting ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

AI Design Intern

Los Angeles, CA ยท On-site +1

$20 - $25/hr

... with sketch artists and art directors to refine visual direction * Assist with inpainting ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

AI Design Intern

Los Angeles, CA ยท On-site +1

$20 - $25/hr

... with sketch artists and art directors to refine visual direction * Assist with inpainting ... Working knowledge of Photoshop (including layers, masking, basic compositing, Generative Fill)

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Own scene assembly, composition, lighting, and environmental storytelling * Collaborate closely ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ...

Great artistic sensibility and excellent eye for design, color, lighting, composition, and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Deep understanding of form, structure, color, and lighting. * Ability to produce work ranging from ...

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Remote Lighting Compositing Artist information

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How much do remote lighting compositing artist jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for remote lighting compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote lighting compositing artist?

To thrive as a Remote Lighting Compositing Artist, you need a strong background in 3D lighting, compositing techniques, and color theory, often supported by a degree in animation, visual effects, or a related field. Expertise in industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects, as well as proficiency with render engines like Arnold or V-Ray, is essential. Outstanding attention to detail, self-motivation, and effective communication are crucial soft skills, especially when collaborating remotely with creative teams. These abilities ensure high-quality visual output, seamless integration of CG elements, and efficient teamwork, all vital for success in a distributed production environment.

What are some common challenges faced by remote lighting compositing artists, and how can they be addressed?

Remote Lighting Compositing Artists often face challenges such as maintaining clear communication with directors and other team members, syncing work across different time zones, and managing large files efficiently from home. To address these, it's important to establish regular check-ins, use collaborative tools like ShotGrid or Slack for seamless updates, and ensure a stable internet connection with access to secure file transfer systems. Building a structured daily routine and proactively seeking feedback can also help maintain productivity and consistency in deliverables.

What is a remote lighting compositing artist?

Remote Lighting Compositing Artists are professionals who work from a remote location to create and refine the lighting and compositing of visual elements in films, TV shows, video games, or commercials. They combine various rendered layers, adjust lighting, and ensure that all visual components blend seamlessly to achieve a cohesive and visually appealing final image. This role requires a strong understanding of color, lighting, and digital software such as Nuke or After Effects. Remote artists collaborate with directors and other team members online, providing flexibility and access to global talent.

What is the difference between Remote Lighting Compositing Artist vs Remote VFX Artist?

AspectRemote Lighting Compositing ArtistRemote VFX Artist
CredentialsProficiency in compositing software, color grading, and lighting techniquesSkills in visual effects software, compositing, and motion graphics
Work EnvironmentCollaborates with lighting and compositing teams on film, TV, or commercials remotelyWorks on integrating visual effects into live-action footage remotely
Industry UsageCommon in post-production for film and televisionUsed across film, TV, advertising, and gaming industries

While both roles involve post-production work and require knowledge of compositing software, the Remote Lighting Compositing Artist focuses on lighting and integrating elements seamlessly, whereas the Remote VFX Artist handles a broader range of visual effects, including explosions, CGI, and digital enhancements. Understanding these distinctions helps clarify job expectations and skill requirements in remote post-production roles.

More about Remote Lighting Compositing Artist jobs
What cities are hiring for Remote Lighting Compositing Artist jobs? Cities with the most Remote Lighting Compositing Artist job openings:
What are the most commonly searched types of Lighting Compositing Artist jobs? The most popular types of Lighting Compositing Artist jobs are:
What states have the most Remote Lighting Compositing Artist jobs? States with the most job openings for Remote Lighting Compositing Artist jobs include:
Infographic showing various Remote Lighting Compositing Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 14% Part Time, and 1% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Expression of Interest - Realtime Lighting Technical Director

AGBO

Los Angeles, CA โ€ข On-site, Remote

Temporary

Re-posted 5 hours ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Realtime Lighting Technical Director to join our Visual Effects (VFX) team. The Lighting Technical Director will be responsible for developing and implementing high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. This role requires a strong artistic eye, technical proficiency, and the ability to collaborate with cross-functional teams.

This is an Expression of Interest role.

Key Responsibilities:

  • Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine.
  • Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials.
  • Utilize Unreal Engine's lighting tools, including Lumen, and occasionally Path Tracing (speed is a priority), to achieve the desired visual fidelity.
  • Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs.
  • Collaborate with other departments to ensure seamless integration of CG elements.
  • Troubleshoot and resolve technical lighting challenges to maintain production efficiency.
  • Maintain a high level of detail and realism while meeting production deadlines.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials.
  • Strong proficiency in Unreal Engine 5's lighting and rendering workflows.
  • Virtual Art Department Experience.
  • Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions.
  • Understanding of physically based rendering (PBR) workflows and real-time shading.
  • Familiarity with Unreal Engine's Blueprints and material system is a plus.
  • Experience with scripting languages such as Python or Blueprint scripting is a plus.
  • Ability to take direction and iterate based on feedback while maintaining artistic quality.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Experience with compositing software (Nuke) is a plus.
  • Experience with Arnold (Houdini, Maya) is a plus.
  • AAA gaming experience is a plus.
  • Houdini / USD skills are a plus.


Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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