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Remote Lighting Compositing Artist Jobs (NOW HIRING)

Lighting Designer

Centerville, MN ยท On-site +1

$25 - $28/hr

Remote Eligible: may be eligible to work from home one day per week * Ministry/Department: Creative ... Arts * Team: Production WORK ENVIRONMENT / PHYSICAL DEMANDS * Regular moving about to accomplish ...

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ...

Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Own scene assembly, composition, lighting, and environmental storytelling * Collaborate closely ...

Great artistic sensibility and excellent eye for design, color, lighting, composition, and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Principal Concept Artist

Madison, WI ยท On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Deep understanding of form, structure, color, and lighting. * Ability to produce work ranging from ...

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Remote Lighting Compositing Artist information

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$5

$29

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How much do remote lighting compositing artist jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for remote lighting compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Lighting Compositing Artist, and why are they important?

To thrive as a Remote Lighting Compositing Artist, you need a strong background in 3D lighting, compositing techniques, and color theory, often supported by a degree in animation, visual effects, or a related field. Expertise in industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects, as well as proficiency with render engines like Arnold or V-Ray, is essential. Outstanding attention to detail, self-motivation, and effective communication are crucial soft skills, especially when collaborating remotely with creative teams. These abilities ensure high-quality visual output, seamless integration of CG elements, and efficient teamwork, all vital for success in a distributed production environment.

What are some common challenges faced by Remote Lighting Compositing Artists, and how can they be addressed?

Remote Lighting Compositing Artists often face challenges such as maintaining clear communication with directors and other team members, syncing work across different time zones, and managing large files efficiently from home. To address these, it's important to establish regular check-ins, use collaborative tools like ShotGrid or Slack for seamless updates, and ensure a stable internet connection with access to secure file transfer systems. Building a structured daily routine and proactively seeking feedback can also help maintain productivity and consistency in deliverables.

What are Remote Lighting Compositing Artists?

Remote Lighting Compositing Artists are professionals who work from a remote location to create and refine the lighting and compositing of visual elements in films, TV shows, video games, or commercials. They combine various rendered layers, adjust lighting, and ensure that all visual components blend seamlessly to achieve a cohesive and visually appealing final image. This role requires a strong understanding of color, lighting, and digital software such as Nuke or After Effects. Remote artists collaborate with directors and other team members online, providing flexibility and access to global talent.

What is the difference between Remote Lighting Compositing Artist vs Remote VFX Artist?

AspectRemote Lighting Compositing ArtistRemote VFX Artist
CredentialsProficiency in compositing software, color grading, and lighting techniquesSkills in visual effects software, compositing, and motion graphics
Work EnvironmentCollaborates with lighting and compositing teams on film, TV, or commercials remotelyWorks on integrating visual effects into live-action footage remotely
Industry UsageCommon in post-production for film and televisionUsed across film, TV, advertising, and gaming industries

While both roles involve post-production work and require knowledge of compositing software, the Remote Lighting Compositing Artist focuses on lighting and integrating elements seamlessly, whereas the Remote VFX Artist handles a broader range of visual effects, including explosions, CGI, and digital enhancements. Understanding these distinctions helps clarify job expectations and skill requirements in remote post-production roles.

More about Remote Lighting Compositing Artist jobs
What cities are hiring for Remote Lighting Compositing Artist jobs? Cities with the most Remote Lighting Compositing Artist job openings:
What are the most commonly searched types of Lighting Compositing Artist jobs? The most popular types of Lighting Compositing Artist jobs are:
What states have the most Remote Lighting Compositing Artist jobs? States with the most job openings for Remote Lighting Compositing Artist jobs include:
What job categories do people searching Remote Lighting Compositing Artist jobs look for? The top searched job categories for Remote Lighting Compositing Artist jobs are:
Infographic showing various Remote Lighting Compositing Artist job openings in the United States as of July 2026, with employment types broken down into 69% Full Time, 23% Part Time, 4% Temporary, and 4% Contract. Highlights an 100% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Lighting Artist

Lighting Artist

Liquid Development

Portland, OR โ€ข Remote

$34 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 10 days ago


Job description


Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are currently seeking for lighting artists to join our team for a few upcoming projects! You are an experienced lighting artist who can take environments from start to finish while communicating effectively with other disciplines across all parts of the project. In return, you will be part of an experienced creative and supportive team working on various AAA titles!

Some of the cool stuff you'll be doing:

  • Artistic Lighting: Crafting, placing, and tweaking light sources to achieve the desired mood, tone, and atmosphere across a variety of environmental archetypes.
  • Technical Implementation: Setting up lighting rigs, managing light bakes, optimizing for performance, and handling volumetric lighting.
  • Collaboration: Working with level designers and environmental artists to guide players and highlight key areas, ensuring visual consistency.
  • Self-Management: The ability to identify your own project needs and effectively communicate those needs to your lead and managers.
  • Post-Processing: Applying color grading, bloom, and other screen-space effects to enhance the final look.
  • Performance Optimization: Ensuring high visual quality within the technical constraints of the target hardware.

Requirements

What you'll bring to the table:

  • A strong portfolio/demo reel with recent work showcasing proficiency in lighting for video games (**must submit to be considered**)
  • 2+ years of professional experience working as a Lighting Artist in the video game industry

Bonus Points!

  • Proprietary Engine Experience: Knowledge of lighting pipelines outside of Unreal Engine and Unity. (example: Frostbite)
  • Experience with Maya, Houdini and Unreal Engine

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $70k to $80k per year ($34/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote