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Remote Junior 3D Generalist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Children of the Light with a Generalist. This position reports to the Art team while working ... Active and passionate Sky player This position is available for remote work for candidates within ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

Senior Biomedical Engineer (USA)

Houston, TX · On-site +1

$99K - $137K/yr

... remote working is another option. It will nationally, indirectly report to Insight Surgery's USA ... Use validated segmentation software to convert patient scan data into 3D anatomical models for ...

$31K - $42K/yr

Understanding of metalworks, 3D printing, injection molding is a major advantage. * Readiness and ... Remote with occasional international travel (Lyon, France and DE). * Reporting to: Sales Leader.

EBS Junior Technical Analyst

$27 - $36.25/hr

This is not a generalist EBS role - the ideal candidate has direct working knowledge of Oracle ... This is a primarily remote role supporting a Lackland, TX program with travel projected to be 2 ...

Junior Designer

$45K - $60K/yr

Paid time off Junior Designer / Production Artist - Retail, E-Commerce & Marketing About Monmouth ... Motion, video, or 3D skills are a plus. This is a remote position. Compensation: $45,000.00 - $60 ...

Jr. Field Service Engineer

Sharonville, OH · On-site +1

$59K - $121K/yr

Phoenix 2D & 3D CT X-ray Testing machine hardware and software products at Waygate and customer ... Candidates for this role (office-based/ hybrid/ remote) must be located in or near the locations ...

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Remote Junior 3D Generalist information

See salary details

$19K

$52.5K

$88K

How much do remote junior 3d generalist jobs pay per year?

As of Jul 29, 2026, the average yearly pay for remote junior 3d generalist in the United States is $52,462.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $57,500.00 per year, depending on experience, location, and employer.

What are Remote Junior 3D Generalists?

Remote Junior 3D Generalists are entry-level professionals who work from a remote location to create, model, and texture 3D assets for various industries such as film, gaming, or advertising. They have a broad skill set, contributing to different stages of the 3D production pipeline, including modeling, texturing, lighting, and rendering. As juniors, they often work under the guidance of senior artists and are expected to be adaptable and eager to learn new software and techniques. Remote positions require good communication skills and the ability to collaborate with teams online.

What are some typical projects and collaborative workflows for a Remote Junior 3D Generalist?

As a Remote Junior 3D Generalist, you can expect to work on a variety of projects, such as creating models, textures, and animations for games, advertisements, or virtual experiences. Collaboration often takes place through digital platforms, where you'll share assets, receive feedback, and participate in team meetings with artists, designers, and supervisors. You may be assigned specific tasks within a larger project, and clear communication is essential to ensure that your work aligns with the team's vision. Adapting to different software pipelines and being receptive to constructive critique are also key aspects of the role.

What are the key skills and qualifications needed to thrive as a Remote Junior 3D Generalist, and why are they important?

To thrive as a Remote Junior 3D Generalist, you need a solid understanding of 3D modeling, texturing, and animation fundamentals, typically backed by a relevant degree or portfolio. Familiarity with industry-standard software like Blender, Maya, 3ds Max, and Adobe Creative Suite is essential, along with knowledge of file management and rendering engines. Strong communication, problem-solving skills, and the ability to collaborate remotely make candidates stand out. These skills and qualities are crucial for efficiently producing high-quality 3D assets while working independently and effectively in distributed teams.

What is the difference between Remote Junior 3D Generalist vs Remote 3D Artist?

AspectRemote Junior 3D GeneralistRemote 3D Artist
CredentialsBasic 3D certifications or coursesAdvanced portfolio, specialized training
Work EnvironmentCollaborative, team-based projectsIndependent or team settings, client-focused
Industry UsageUsed across multiple industries like gaming, advertising, and filmPrimarily in entertainment, gaming, or visualization

The Remote Junior 3D Generalist typically has foundational skills and works on diverse tasks across different 3D disciplines, often in team environments. In contrast, a Remote 3D Artist usually specializes in a specific area like modeling or texturing, with a stronger portfolio. Both roles are common in remote work settings, but the Junior 3D Generalist is more versatile and entry-level, making it suitable for those starting their 3D careers.

More about Remote Junior 3D Generalist jobs
What cities are hiring for Remote Junior 3D Generalist jobs? Cities with the most Remote Junior 3D Generalist job openings:
What states have the most Remote Junior 3D Generalist jobs? States with the most job openings for Remote Junior 3D Generalist jobs include:
Infographic showing various Remote Junior 3D Generalist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $52,462 per year, or $25.2 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 22 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist