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Remote Junior 3D Generalist Jobs (NOW HIRING)

Jr. Field Service Engineer

Sharonville, OH ยท On-site +1

$59K - $121K/yr

Phoenix 2D & 3D CT X-ray Testing machine hardware and software products at Waygate and customer ... Candidates for this role (office-based/ hybrid/ remote) must be located in or near the locations ...

Jr. Field Service Engineer

Sharonville, OH ยท On-site +1

$59K - $121K/yr

Phoenix 2D & 3D CT X-ray Testing machine hardware and software products at Waygate and customer ... Candidates for this role (office-based/ hybrid/ remote) must be located in or near the locations ...

Civil Engineer (Remote)

Westminster, CO ยท Remote

$81K - $115K/yr

This position may also support our topographic surveying, 3D laser scanning, and ground penetrating ... leading junior engineers. KEY RESPONSIBILITIES * Lead designs for site grading, site layout ...

Civil Engineer (Remote)

Cincinnati, OH ยท Remote

$81K - $115K/yr

This position may also support our topographic surveying, 3D laser scanning, and ground penetrating ... leading junior engineers. KEY RESPONSIBILITIES * Lead designs for site grading, site layout ...

Civil Engineer (Remote)

Maumee, OH ยท Remote

$81K - $115K/yr

This position may also support our topographic surveying, 3D laser scanning, and ground penetrating ... leading junior engineers. KEY RESPONSIBILITIES * Lead designs for site grading, site layout ...

Mentor and guide junior designers What we need you to have (minimum qualifications): * An associate ... Inventor 3D, AutoCAD, Civil 3D, Bluebeam, and MicroStation What we would like you to have ...

Showing results 21-40

Remote Junior 3D Generalist information

See salary details

$19K

$52.5K

$88K

How much do remote junior 3d generalist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote junior 3d generalist in the United States is $52,462.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $57,500.00 per year, depending on experience, location, and employer.

What is a remote junior 3D generalist?

Remote Junior 3D Generalists are entry-level professionals who work from a remote location to create, model, and texture 3D assets for various industries such as film, gaming, or advertising. They have a broad skill set, contributing to different stages of the 3D production pipeline, including modeling, texturing, lighting, and rendering. As juniors, they often work under the guidance of senior artists and are expected to be adaptable and eager to learn new software and techniques. Remote positions require good communication skills and the ability to collaborate with teams online.

What are some typical projects and collaborative workflows for a remote junior 3D generalist?

As a Remote Junior 3D Generalist, you can expect to work on a variety of projects, such as creating models, textures, and animations for games, advertisements, or virtual experiences. Collaboration often takes place through digital platforms, where you'll share assets, receive feedback, and participate in team meetings with artists, designers, and supervisors. You may be assigned specific tasks within a larger project, and clear communication is essential to ensure that your work aligns with the team's vision. Adapting to different software pipelines and being receptive to constructive critique are also key aspects of the role.

What are the key skills and qualifications needed to thrive as a remote junior 3D generalist, and why are they important?

To thrive as a Remote Junior 3D Generalist, you need a solid understanding of 3D modeling, texturing, and animation fundamentals, typically backed by a relevant degree or portfolio. Familiarity with industry-standard software like Blender, Maya, 3ds Max, and Adobe Creative Suite is essential, along with knowledge of file management and rendering engines. Strong communication, problem-solving skills, and the ability to collaborate remotely make candidates stand out. These skills and qualities are crucial for efficiently producing high-quality 3D assets while working independently and effectively in distributed teams.

What is the difference between Remote Junior 3D Generalist vs Remote 3D Artist?

AspectRemote Junior 3D GeneralistRemote 3D Artist
CredentialsBasic 3D certifications or coursesAdvanced portfolio, specialized training
Work EnvironmentCollaborative, team-based projectsIndependent or team settings, client-focused
Industry UsageUsed across multiple industries like gaming, advertising, and filmPrimarily in entertainment, gaming, or visualization

The Remote Junior 3D Generalist typically has foundational skills and works on diverse tasks across different 3D disciplines, often in team environments. In contrast, a Remote 3D Artist usually specializes in a specific area like modeling or texturing, with a stronger portfolio. Both roles are common in remote work settings, but the Junior 3D Generalist is more versatile and entry-level, making it suitable for those starting their 3D careers.

More about Remote Junior 3D Generalist jobs
What cities are hiring for Remote Junior 3D Generalist jobs? Cities with the most Remote Junior 3D Generalist job openings:
What states have the most Remote Junior 3D Generalist jobs? States with the most job openings for Remote Junior 3D Generalist jobs include:
Infographic showing various Remote Junior 3D Generalist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 6% Part Time, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $52,462 per year, or $25.2 per hour.

Reallusion Character Creator 3D Artist

Epoch Games

Winston Salem, NC โ€ข On-site, Remote

$104K - $109K/yr

Full-time

Re-posted 23 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
  • Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
  • Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
  • Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Required Software:
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • Reallusion's Character Creator 3 (CC3): https://www.reallusion.com/character-creator/
  • Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.

Minimum Hardware Requirements:
  • The ability to run Unreal Engine 4
  • The ability to run Character Creator 3 (CC3)
  • The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files

Additional Information