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Remote Lighting Compositing Artist Jobs (NOW HIRING)

... lighting for games * Demonstrated experience building games for early, unfinished, or heavily ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

... lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

... lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

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The role is primarily remote but requires in-person availability for scheduled shoot days and ... Set up basic lighting and audio * Frame and direct talent under Creative Director guidance This ...

$15/hr

Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Hanging lighting fixtures * Working with audio gear Requirements, qualifications, and/or ...

Interactive cameras and slice-plane systems. • Dynamic lighting, time-of-day, and environmental ... artists, and producers to ensure seamless integration between systems and client-facing ...

... lighting, materials, particles, post-processing, shadows, and graphics scalability • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows ...

Remote, United States (PST to EST hours) Join a leading AI lab at the forefront of generative AI ... Lighting Supervisor, Lead, or Artist * Colorist * Director of Photography (DP) or Cinematographer

TAIT partners with artists, brands, IP holders and place makers to bring culture-defining, never ... video, lighting, rigging, and labor. Must be US based. Hybrid work environment; remote for ...

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Remote Lighting Compositing Artist information

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How much do remote lighting compositing artist jobs pay per hour?

As of Jul 4, 2026, the average hourly pay for remote lighting compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Lighting Compositing Artist, and why are they important?

To thrive as a Remote Lighting Compositing Artist, you need a strong background in 3D lighting, compositing techniques, and color theory, often supported by a degree in animation, visual effects, or a related field. Expertise in industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects, as well as proficiency with render engines like Arnold or V-Ray, is essential. Outstanding attention to detail, self-motivation, and effective communication are crucial soft skills, especially when collaborating remotely with creative teams. These abilities ensure high-quality visual output, seamless integration of CG elements, and efficient teamwork, all vital for success in a distributed production environment.

What are some common challenges faced by Remote Lighting Compositing Artists, and how can they be addressed?

Remote Lighting Compositing Artists often face challenges such as maintaining clear communication with directors and other team members, syncing work across different time zones, and managing large files efficiently from home. To address these, it's important to establish regular check-ins, use collaborative tools like ShotGrid or Slack for seamless updates, and ensure a stable internet connection with access to secure file transfer systems. Building a structured daily routine and proactively seeking feedback can also help maintain productivity and consistency in deliverables.

What are Remote Lighting Compositing Artists?

Remote Lighting Compositing Artists are professionals who work from a remote location to create and refine the lighting and compositing of visual elements in films, TV shows, video games, or commercials. They combine various rendered layers, adjust lighting, and ensure that all visual components blend seamlessly to achieve a cohesive and visually appealing final image. This role requires a strong understanding of color, lighting, and digital software such as Nuke or After Effects. Remote artists collaborate with directors and other team members online, providing flexibility and access to global talent.

What is the difference between Remote Lighting Compositing Artist vs Remote VFX Artist?

AspectRemote Lighting Compositing ArtistRemote VFX Artist
CredentialsProficiency in compositing software, color grading, and lighting techniquesSkills in visual effects software, compositing, and motion graphics
Work EnvironmentCollaborates with lighting and compositing teams on film, TV, or commercials remotelyWorks on integrating visual effects into live-action footage remotely
Industry UsageCommon in post-production for film and televisionUsed across film, TV, advertising, and gaming industries

While both roles involve post-production work and require knowledge of compositing software, the Remote Lighting Compositing Artist focuses on lighting and integrating elements seamlessly, whereas the Remote VFX Artist handles a broader range of visual effects, including explosions, CGI, and digital enhancements. Understanding these distinctions helps clarify job expectations and skill requirements in remote post-production roles.

More about Remote Lighting Compositing Artist jobs
What cities are hiring for Remote Lighting Compositing Artist jobs? Cities with the most Remote Lighting Compositing Artist job openings:
What are the most commonly searched types of Lighting Compositing Artist jobs? The most popular types of Lighting Compositing Artist jobs are:
What states have the most Remote Lighting Compositing Artist jobs? States with the most job openings for Remote Lighting Compositing Artist jobs include:
What job categories do people searching Remote Lighting Compositing Artist jobs look for? The top searched job categories for Remote Lighting Compositing Artist jobs are:
Infographic showing various Remote Lighting Compositing Artist job openings in the United States as of June 2026, with employment types broken down into 91% Full Time, 6% Part Time, and 3% Contract. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

Remote

$130K - $155K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 29 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

59th of 67 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.
Responsibilities
  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.
  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.
  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints.
  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.
  • Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements
  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership
  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines
  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements
  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games
  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision
  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring
  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics
  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.
  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills
  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling
  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders
  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location
  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.
Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.
Netflix is a unique culture and environment. Learn more here.
Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Job is open for no less than 7 days and will be removed when the position is filled.

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997