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Remote Lighting Compositing Artist Jobs (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... lighting for games Demonstrated experience building games for early, unfinished, or heavily ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

... lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

... lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Generative AI Producer (Creative)

San Jose, CA · Remote

$82.39/hr

  • Medical

  • Dental

  • Vision

  • Retirement

Generative AI Producer (Creative) 5+ Month W2 Contract San Jose, CA preferred, or Remote (US) Here ... Light post‑production as needed: compositing, color, audio mixing, subtitles/captions, and format ...

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Production Artist (Video, Motion & Content Creation

Las Vegas, NV · Remote

$65K - $75K/yr

  • Medical

  • Dental

  • Retirement

  • PTO

The role is primarily remote but requires in-person availability for scheduled shoot days and ... Set up basic lighting and audio * Frame and direct talent under Creative Director guidance This ...

Senior or Principal 3D Character Artist

Madison, WI · On-site +1

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... open to remote work for those located in the United States and Canada. This role will work ... Experience with in-engine visual implementation (PBR, shaders, lighting, etc.). * Deep expertise in ...

We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... Familiarity with Photoshop or other visual editing/compositing tools * Passion for animation ...

$15/hr

Approval of remote and hybrid work is not guaranteed regardless of work location. For additional ... Hanging lighting fixtures * Working with audio gear Requirements, qualifications, and/or ...

Senior Game Engineer - Graphics

$160K - $240K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... lighting, materials, particles, post-processing, shadows, and graphics scalability • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows ...

Interactive cameras and slice-plane systems. • Dynamic lighting, time-of-day, and environmental ... artists, and producers to ensure seamless integration between systems and client-facing ...

Specialist, Platform Art Production

Manhattan, NY · On-site +1

$18.25 - $24.75/hr

  • Medical

  • Retirement

... allows for remote, hybrid or full time in office work (in certain locales). Office locations ... This role is ideal for a thoughtful, digitally‐fluent production artist who can execute ...

Showing results 21-40

Remote Lighting Compositing Artist information

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$5

$29

$37

How much do remote lighting compositing artist jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for remote lighting compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote lighting compositing artist?

To thrive as a Remote Lighting Compositing Artist, you need a strong background in 3D lighting, compositing techniques, and color theory, often supported by a degree in animation, visual effects, or a related field. Expertise in industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects, as well as proficiency with render engines like Arnold or V-Ray, is essential. Outstanding attention to detail, self-motivation, and effective communication are crucial soft skills, especially when collaborating remotely with creative teams. These abilities ensure high-quality visual output, seamless integration of CG elements, and efficient teamwork, all vital for success in a distributed production environment.

What are some common challenges faced by remote lighting compositing artists, and how can they be addressed?

Remote Lighting Compositing Artists often face challenges such as maintaining clear communication with directors and other team members, syncing work across different time zones, and managing large files efficiently from home. To address these, it's important to establish regular check-ins, use collaborative tools like ShotGrid or Slack for seamless updates, and ensure a stable internet connection with access to secure file transfer systems. Building a structured daily routine and proactively seeking feedback can also help maintain productivity and consistency in deliverables.

What is a remote lighting compositing artist?

Remote Lighting Compositing Artists are professionals who work from a remote location to create and refine the lighting and compositing of visual elements in films, TV shows, video games, or commercials. They combine various rendered layers, adjust lighting, and ensure that all visual components blend seamlessly to achieve a cohesive and visually appealing final image. This role requires a strong understanding of color, lighting, and digital software such as Nuke or After Effects. Remote artists collaborate with directors and other team members online, providing flexibility and access to global talent.

What is the difference between Remote Lighting Compositing Artist vs Remote VFX Artist?

AspectRemote Lighting Compositing ArtistRemote VFX Artist
CredentialsProficiency in compositing software, color grading, and lighting techniquesSkills in visual effects software, compositing, and motion graphics
Work EnvironmentCollaborates with lighting and compositing teams on film, TV, or commercials remotelyWorks on integrating visual effects into live-action footage remotely
Industry UsageCommon in post-production for film and televisionUsed across film, TV, advertising, and gaming industries

While both roles involve post-production work and require knowledge of compositing software, the Remote Lighting Compositing Artist focuses on lighting and integrating elements seamlessly, whereas the Remote VFX Artist handles a broader range of visual effects, including explosions, CGI, and digital enhancements. Understanding these distinctions helps clarify job expectations and skill requirements in remote post-production roles.

More about Remote Lighting Compositing Artist jobs
What cities are hiring for Remote Lighting Compositing Artist jobs? Cities with the most Remote Lighting Compositing Artist job openings:
What are the most commonly searched types of Lighting Compositing Artist jobs? The most popular types of Lighting Compositing Artist jobs are:
What states have the most Remote Lighting Compositing Artist jobs? States with the most job openings for Remote Lighting Compositing Artist jobs include:
Infographic showing various Remote Lighting Compositing Artist job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 14% Part Time, and 1% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 11 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements

Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.

Strong portfolios should include:

  • Finished 3D environments, scenes, props, or world-building examples.
  • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
  • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
  • Examples that show your ability to work across different visual styles.
  • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
  • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
  • If showing team-created work, please clearly explain what you personally contributed.
  • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
  • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile

The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.

You may be a great fit if you:

  • Care about making great-looking art and making the process better for the team.
  • Enjoy solving production problems, not just completing assigned assets.
  • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
  • Communicate feedback in a way that is clear, respectful, and useful.
  • Can help artists understand not just what to change, but why it matters.
  • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
  • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
  • Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

his position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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