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Remote Lighting Compositing Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... lighting, game logic and using internal tools and third party plugins * Act as a liaison between ...

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... lighting, game logic and using internal tools and third party plugins * Act as a liaison between ...

Great artistic sensibility and excellent eye for design, color, lighting, composition, and ... Active and passionate Sky player This position is available for remote work for candidates within ...

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Remote Lighting Compositing Artist information

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How much do remote lighting compositing artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for remote lighting compositing artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Lighting Compositing Artist, and why are they important?

To thrive as a Remote Lighting Compositing Artist, you need a strong background in 3D lighting, compositing techniques, and color theory, often supported by a degree in animation, visual effects, or a related field. Expertise in industry-standard software such as Autodesk Maya, Nuke, and Adobe After Effects, as well as proficiency with render engines like Arnold or V-Ray, is essential. Outstanding attention to detail, self-motivation, and effective communication are crucial soft skills, especially when collaborating remotely with creative teams. These abilities ensure high-quality visual output, seamless integration of CG elements, and efficient teamwork, all vital for success in a distributed production environment.

What are some common challenges faced by Remote Lighting Compositing Artists, and how can they be addressed?

Remote Lighting Compositing Artists often face challenges such as maintaining clear communication with directors and other team members, syncing work across different time zones, and managing large files efficiently from home. To address these, it's important to establish regular check-ins, use collaborative tools like ShotGrid or Slack for seamless updates, and ensure a stable internet connection with access to secure file transfer systems. Building a structured daily routine and proactively seeking feedback can also help maintain productivity and consistency in deliverables.

What are Remote Lighting Compositing Artists?

Remote Lighting Compositing Artists are professionals who work from a remote location to create and refine the lighting and compositing of visual elements in films, TV shows, video games, or commercials. They combine various rendered layers, adjust lighting, and ensure that all visual components blend seamlessly to achieve a cohesive and visually appealing final image. This role requires a strong understanding of color, lighting, and digital software such as Nuke or After Effects. Remote artists collaborate with directors and other team members online, providing flexibility and access to global talent.

What is the difference between Remote Lighting Compositing Artist vs Remote VFX Artist?

AspectRemote Lighting Compositing ArtistRemote VFX Artist
CredentialsProficiency in compositing software, color grading, and lighting techniquesSkills in visual effects software, compositing, and motion graphics
Work EnvironmentCollaborates with lighting and compositing teams on film, TV, or commercials remotelyWorks on integrating visual effects into live-action footage remotely
Industry UsageCommon in post-production for film and televisionUsed across film, TV, advertising, and gaming industries

While both roles involve post-production work and require knowledge of compositing software, the Remote Lighting Compositing Artist focuses on lighting and integrating elements seamlessly, whereas the Remote VFX Artist handles a broader range of visual effects, including explosions, CGI, and digital enhancements. Understanding these distinctions helps clarify job expectations and skill requirements in remote post-production roles.

More about Remote Lighting Compositing Artist jobs
What cities are hiring for Remote Lighting Compositing Artist jobs? Cities with the most Remote Lighting Compositing Artist job openings:
What are the most commonly searched types of Lighting Compositing Artist jobs? The most popular types of Lighting Compositing Artist jobs are:
What states have the most Remote Lighting Compositing Artist jobs? States with the most job openings for Remote Lighting Compositing Artist jobs include:
What job categories do people searching Remote Lighting Compositing Artist jobs look for? The top searched job categories for Remote Lighting Compositing Artist jobs are:
Infographic showing various Remote Lighting Compositing Artist job openings in the United States as of June 2026, with employment types broken down into 50% Part Time, and 50% Contract. Highlights an 100% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA โ€ข On-site, Remote

$139K - $166K/yr

Other

Posted 20 days ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!ย  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.ย 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity.ย 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English