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Remote 2D Artist Jobs (NOW HIRING)

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Thumbnail Artist

Austin, TX · On-site +1

$55K - $60K/yr

Create finished 2D illustrations in a cute, Chibi-inspired art style. * Paint over and composite ... Remote Classification: Exempt The is not designed to cover or contain a comprehensive listing of ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... Experience breaking down 2D assets into clean layered pieces ready for use in animation software ...

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

Experience managing 3D and 2D artists in production * Must have knowledge and experience budgeting ... On-set experience a plus About This Role This is a remote based role. Note: At this time we are ...

$93K - $98K/yr

Strong expertise in evaluating artistic quality across 2D, 3D, and animation disciplines * Solid ... Fully remote work with the ability to work from anywhere globally * Flexible working hours and ...

New

Game Developer - Java libGDX

$52.25 - $67.50/hr

Remote Become a part of our client's energetic team as a Java Game Developer (libGDX), where you ... 2D and 3D games utilizing Java and libGDX across various platforms. * Work closely with artists ...

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Remote 2D Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote 2d artist jobs pay per year?

As of Jun 7, 2026, the average yearly pay for remote 2d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does collaboration typically look like for a Remote 2D Artist working with game or design teams?

As a Remote 2D Artist, you’ll collaborate closely with project managers, art directors, and other creative team members through online platforms such as Slack, Zoom, and project management tools like Trello or Asana. Regular check-ins and feedback sessions are common, allowing you to align your work with project goals and make necessary revisions based on team input. While you work independently most of the time, strong communication and sharing progress updates are key to ensuring your art assets integrate smoothly into the overall project. This collaborative process helps maintain consistency in style and quality, even while working from different locations.

What are the key skills and qualifications needed to thrive in the Remote 2D Artist position, and why are they important?

To thrive as a Remote 2D Artist, you need strong drawing and digital painting skills, proficiency in color theory, composition, and knowledge of common art styles, often supported by a relevant portfolio or degree. Expertise in industry-standard software such as Adobe Photoshop, Illustrator, and specialized drawing tablets is typically required. Excellent time management, communication skills, and the ability to take feedback well are important soft skills in remote environments. These abilities are vital to consistently deliver high-quality artwork, effectively collaborate with distributed teams, and meet project deadlines.

What is a Remote 2D Artist job?

A Remote 2D Artist creates digital illustrations, concept art, textures, and UI elements for games, animations, and other media while working from a remote location. They use software like Photoshop, Illustrator, or Procreate to develop high-quality visual assets based on project requirements. This role often involves collaborating with designers, developers, and art directors to align with the overall artistic vision. Strong communication skills and time management are essential for meeting deadlines in a remote setting.

More about Remote 2D Artist jobs
What cities are hiring for Remote 2D Artist jobs? Cities with the most Remote 2D Artist job openings:
What are the most commonly searched types of 2D Artist jobs? The most popular types of 2D Artist jobs are:
What states have the most Remote 2D Artist jobs? States with the most job openings for Remote 2D Artist jobs include:
Infographic showing various Remote 2D Artist job openings in the United States as of May 2026, with employment types broken down into 5% Internship, 36% Full Time, 32% Part Time, 11% Temporary, and 16% Contract. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Contractor

Posted 20 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's forward-thinking team as a 2D Game Developer focused on Defold. In this position, you will design lightweight, high-performance 2D games utilizing Lua scripting and a component-based workflow. If you excel in dynamic, fast-moving settings and have a passion for delivering smooth mobile and web gaming experiences, we would love to connect with you.
Requirements
Key Responsibilities
  1. Create, develop, and launch 2D games using the Defold engine, prioritizing optimal performance and minimal build sizes.
  2. Develop sturdy gameplay mechanics and systems through Lua scripting within a modular framework.
  3. Work closely with designers and artists to rapidly prototype games and enhance the user experience.
  4. Ensure games run smoothly by optimizing performance across various mobile and web platforms.
  5. Write efficient, well-documented code following industry best practices in game development.
  6. Identify, profile, and fix performance issues to guarantee stable game releases.
  7. Offer innovative solutions to technical problems and contribute ideas for gameplay and UI improvements.

Required Skills and Qualifications
  1. Demonstrated experience in developing and releasing 2D games with the Defold engine.
  2. Proficient in Lua scripting and knowledgeable about component-based game architecture.
  3. Proven ability to create lightweight, performance-optimized builds suitable for mobile and web platforms.
  4. Strong communication skills, both written and verbal, with a collaborative and proactive mindset.
  5. Ability to quickly iterate and deliver results within an agile development environment.
  6. Good understanding of deployment workflows across multiple platforms.
  7. Keen eye for detail and enthusiasm for crafting engaging user experiences.

Preferred Qualifications
  1. Experience with cross-platform deployment and performance tuning.
  2. Knowledge of continuous integration and automated testing methodologies for games.
  3. A strong portfolio featuring released 2D games or prototypes.