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Remote 2D Game Artist Jobs (NOW HIRING)

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions Sawhorse Productions is seeking a talented 2D Roblox Artist excited to support the visual development of our ...

Game Animator & Vfx Artist AbZorba Games, part of Greentube and NOVOMATIC Interactive, is a world ... Bring 2D character to life using 2D skeletal animations * Collaborate closely with a team of top ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions Sawhorse Productions is seeking a talented 2D Roblox Artist excited to support the visual development of our ...

Cocos2d-x Junior Game Developer

San Francisco, CA · Remote

$78K - $102K/yr

Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI ... Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows. * Strong ...

Founding Game Designer

San Francisco, CA · On-site +1

$182K/yr

We're assembling a core team of engineers, artists and educators to build the interface between AI ... Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally ...

Game Designer

$158K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game Producer

$123K - $125K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game Producer

$126K - $129K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Technical Artist

$130K - $155K/yr

Ability to create and edit 2D art assets * Hands-on experience with VFX / particle effects Nice to ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

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Remote 2D Game Artist information

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$37K

$123.1K

$196K

How much do remote 2d game artist jobs pay per year?

As of Jul 25, 2026, the average yearly pay for remote 2d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a Remote 2D Game Artist?

A Remote 2D Game Artist is a creative professional who designs and creates 2D visual elements for video games while working from a location outside of a traditional studio, often from home. Their responsibilities include developing character sprites, backgrounds, icons, UI elements, and other graphical assets that enhance the visual appeal and gameplay experience. Remote 2D Game Artists collaborate with game designers, programmers, and other artists via digital communication tools to ensure their artwork fits the game's style and requirements. This role requires strong artistic skills, proficiency with digital art software, and the ability to manage time effectively while working independently.

How do Remote 2D Game Artists typically collaborate with developers and designers during a project's lifecycle?

Remote 2D Game Artists usually work closely with game developers, designers, and other artists through collaborative platforms and regular video meetings. They participate in art reviews, provide feedback, and update assets based on team input. Cloud-based tools like shared asset libraries, project management software, and real-time communication platforms help ensure smooth coordination and alignment with the game's visual direction. Effective communication and flexibility are key to overcoming the challenges of remote teamwork.

What are the key skills and qualifications needed to thrive as a Remote 2D Game Artist, and why are they important?

To excel as a Remote 2D Game Artist, you need strong drawing skills, a solid understanding of color theory, composition, and animation principles, typically supported by a portfolio showcasing relevant work. Proficiency in industry-standard digital art tools such as Adobe Photoshop, Illustrator, and sometimes game engines like Unity is expected. Creativity, effective communication, and self-motivation are essential soft skills for collaborating remotely and meeting project deadlines. These abilities are crucial for producing high-quality visual assets that enhance gameplay and support cohesive team workflows across distributed teams.

What is the difference between Remote 2D Game Artist vs Remote 2D Animator?

AspectRemote 2D Game ArtistRemote 2D Animator
Primary RoleDesigns and creates 2D visual assets for games, including characters, backgrounds, and UI elements.Creates 2D animations for characters, objects, and effects within games or media projects.
Skills & ToolsIllustration, concept art, Photoshop, Illustrator, game engines.Animation techniques, After Effects, Spine, Photoshop.
Work EnvironmentTypically collaborates with game designers and developers remotely, often in game studios or freelance.Works closely with game designers and developers to animate assets, often remotely or freelance.

While both roles involve 2D art, the Remote 2D Game Artist focuses on creating static visual assets, whereas the Remote 2D Animator specializes in bringing those assets to life through animation. Both roles require strong artistic skills and familiarity with game development tools, but their core responsibilities differ in static design versus movement and effects.

More about Remote 2D Game Artist jobs
What cities are hiring for Remote 2D Game Artist jobs? Cities with the most Remote 2D Game Artist job openings:
What are the most commonly searched types of 2D Game Artist jobs? The most popular types of 2D Game Artist jobs are:
What states have the most Remote 2D Game Artist jobs? States with the most job openings for Remote 2D Game Artist jobs include:
What job categories do people searching Remote 2D Game Artist jobs look for? The top searched job categories for Remote 2D Game Artist jobs are:
Infographic showing various Remote 2D Game Artist job openings in the United States as of July 2026, with employment types broken down into 77% Full Time, 15% Part Time, and 8% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 17 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

162nd of 217 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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