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Remote Game Capture Artist Jobs (NOW HIRING)

Pixel Artist or Game Artist * Indie Game Developer * 2D Animator or Game Asset Designer You should ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...

Technical Artist - Remote or On Site

Redmond, WA · On-site +1

$142.20K - $170.20K/yr

Survival Evolved -- one of the most popular and original video games in recent years. Despite our ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine

$117.50K - $140.70K/yr

You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

$130K - $155.60K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126.90K - $151.80K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

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Remote Game Capture Artist information

See salary details

$37K

$123.1K

$196K

How much do remote game capture artist jobs pay per year?

As of Jun 1, 2026, the average yearly pay for remote game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Capture Artist, and why are they important?

A Remote Game Capture Artist needs a solid understanding of game engines, visual storytelling, and composition, often supported by experience in photography, videography, or digital media. Familiarity with capture hardware, in-game camera tools, video editing software (such as Adobe Premiere or After Effects), and occasionally motion graphics or color grading tools is typical. Creativity, strong communication, attention to detail, and the ability to work independently are standout soft skills in this role. These competencies ensure the production of high-quality visual assets that accurately represent games and support marketing, promotional, or documentation needs.

What are the typical collaboration processes for a Remote Game Capture Artist working with game development and marketing teams?

As a Remote Game Capture Artist, you’ll frequently collaborate with developers, producers, and marketing teams to ensure that captured footage accurately represents gameplay and aligns with promotional goals. Communication usually happens via project management tools, video calls, and shared asset libraries. You may attend virtual meetings to discuss shot lists, style guides, and deadlines, and receive feedback on early captures. Being proactive in communication and receptive to direction is essential for aligning your creative output with the team's vision and campaign requirements.

What is a Remote Game Capture Artist?

A Remote Game Capture Artist is a creative professional who captures in-game footage, screenshots, and other visual assets for use in marketing, trailers, and promotional content. Working remotely, they collaborate with game developers and marketing teams to showcase the game's features, graphics, and gameplay in the most appealing way possible. They often use specialized tools and possess a strong understanding of both video production and video game mechanics to produce high-quality visual content. This role requires attention to detail, creativity, and the ability to follow direction while highlighting the unique aspects of a game.

What is the difference between Remote Game Capture Artist vs Remote Video Editor?

AspectRemote Game Capture ArtistRemote Video Editor
Required CredentialsExperience with game engines, graphic design, and multimedia toolsVideo editing software proficiency, such as Adobe Premiere or Final Cut
Work EnvironmentRemote, often within gaming or multimedia companiesRemote, in media production or entertainment industries
Industry UsageUsed in gaming, eSports, and interactive mediaUsed in film, TV, advertising, and online content
Common Search/ComparisonOften compared for multimedia and content creation rolesRelated but distinct in media production

The Remote Game Capture Artist focuses on capturing and integrating gameplay footage, often for promotional or streaming purposes, requiring knowledge of game engines and multimedia tools. In contrast, a Remote Video Editor specializes in editing video content across various media industries. While both roles involve multimedia skills and remote work, their focus areas and industry applications differ significantly.

More about Remote Game Capture Artist jobs
What cities are hiring for Remote Game Capture Artist jobs? Cities with the most Remote Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Remote Game Capture Artist jobs? States with the most job openings for Remote Game Capture Artist jobs include:
What job categories do people searching Remote Game Capture Artist jobs look for? The top searched job categories for Remote Game Capture Artist jobs are:
Infographic showing various Remote Game Capture Artist job openings in the United States as of May 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Game Artist - AI Trainer

Game Artist - AI Trainer

Handshake

On-site, Remote

Full-time, Contractor

This job post has expired today. Applications are no longer accepted.


Job description

Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm User Opportunity

Handshake is looking for skilled Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm users to support AI research through flexible, hourly contract work. This is not a traditional job. You'll draw on your hands-on experience with pixel art, sprite creation, or 2D game asset design to evaluate AI-generated content and provide feedback that helps AI better understand visual tasks and game art workflows.

This is an ongoing, project-based opportunity you can take on alongside anything else you have going on.

Who This Is For

This is a good fit if you're an experienced Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm user who has worked in or around roles like:

  • Pixel Artist or Game Artist
  • Indie Game Developer
  • 2D Animator or Game Asset Designer

You should have solid experience with one or more of the following:

  • Sprite creation, pixel art, or 2D game asset design using Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm
  • Annotating or labeling game art assets
  • Creating game assets following style guides or project briefs
  • Reviewing game art for quality, accuracy, or stylistic consistency

What You'll Do

You'll use your experience with Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm to create tool-related questions and review AI-generated responses for accuracy and relevance to real-world pixel art and game asset workflows.

No prior AI or technical experience is required.

Qualifications

We're looking for people who have:

  • At least 1 year of hands-on experience with Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm, whether through professional work or freelance projects
  • A working knowledge of pixel art and 2D game asset concepts and workflows
  • Strong written communication skills and attention to detail
  • The ability to work independently and follow written guidelines

Work Model and Project Details

  • Status: Independent contractor (not a full-time employee role)
  • Location: Fully remote; work from anywhere with a reliable internet connection and access to a desktop or laptop computer
  • Schedule: Flexible and asynchronous, with no minimum hour requirement. Many contributors work approximately 5–20 hours per week when assigned to an active project
  • Duration: The Handshake AI program runs year-round, with projects opening periodically across different areas of expertise. Placement depends on current project needs, with opportunities to be considered for future projects as they become available

Application Process

  • Create a Handshake account
  • Upload your resume and submit your portfolio
  • Verify your identity
  • Get matched and onboarded into relevant projects
  • Start working and earning

Work Authorization

Must be currently residing in the United States. F-1 students who are eligible for CPT or OPT may be eligible for projects on Handshake AI. Work with your Designated School Official to determine your eligibility. If your school requires a CPT course, Handshake AI may not meet your school's requirements. STEM OPT is not supported. See our Help Center article for more information on what types of work authorizations are supported on Handshake AI.