Pixel Artist or Game Artist * Indie Game Developer * 2D Animator or Game Asset Designer You should ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...
Pixel Artist or Game Artist * Indie Game Developer * 2D Animator or Game Asset Designer You should ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...
* This is a remote position open to candidates based in Australia About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver ...
* This is a remote position open to candidates based in Australia About Gaming Arts Gaming Arts, LLC is a gaming technology company in a period of focused growth and reinvention. We design and deliver ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142.20K - $170.20K/yr
Survival Evolved -- one of the most popular and original video games in recent years. Despite our ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142.20K - $170.20K/yr
Survival Evolved -- one of the most popular and original video games in recent years. Despite our ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Survival Evolved -- one of the most popular and original video games in recent years. Despite our ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Survival Evolved -- one of the most popular and original video games in recent years. Despite our ... Experience with Rigging, Animation, or Motion Capture * Experience working in the Unreal Engine
Character Concept Artist (Senior/Principal)
Irvine, CA · On-site +1
We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and ...
Character Concept Artist (Senior/Principal)
Irvine, CA · On-site +1
We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and ...
Environment Artist (Senior/Principal)
Irvine, CA · On-site +1
We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and ...
Environment Artist (Senior/Principal)
Irvine, CA · On-site +1
We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR · On-site +1
$126.90K - $151.80K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR · On-site +1
$126.90K - $151.80K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
$117.50K - $140.70K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
$117.50K - $140.70K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR · On-site +1
$126.90K - $151.80K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
OR · On-site +1
$126.90K - $151.80K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Sr. Technical Artist, Character and Animation Pipeline - Games
$130K - $155.60K/yr
You will advocate for clear communication, lightweight workflows, game performance, and solutions ... You will help shape how the team operates, developing trust-based relationships within our remote ...
Senior Real-Time Cinematic Artist - Art Center Cinematics Team
Beverly Hills, CA · On-site +1
$90K - $120K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... gameplay sequences. * Background in cinematic layout, previs, animation layout, trailer capture, or ...
Senior Real-Time Cinematic Artist - Art Center Cinematics Team
Beverly Hills, CA · On-site +1
$90K - $120K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... gameplay sequences. * Background in cinematic layout, previs, animation layout, trailer capture, or ...
Senior Real-Time Cinematic Artist - Art Center Cinematics Team
Beverly Hills, CA · On-site +1
$90K - $120K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... gameplay sequences. * Background in cinematic layout, previs, animation layout, trailer capture, or ...
Quick apply
Senior Real-Time Cinematic Artist - Art Center Cinematics Team
Beverly Hills, CA · On-site +1
$90K - $120K/yr
Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... gameplay sequences. * Background in cinematic layout, previs, animation layout, trailer capture, or ...
Army & Defense Capture Sr. Director -- $500M Wins (Remote) (Aldie)
Aldie, VA · On-site +1
$215.47K - $276K/yr
... to deliver game-changing capabilities, while also growing our business. * Work in close ... Bachelor of Arts/Bachelor of Science * Experience: 10+ years of related experience as a capture ...
Army & Defense Capture Sr. Director -- $500M Wins (Remote) (Aldie)
Aldie, VA · On-site +1
$215.47K - $276K/yr
... to deliver game-changing capabilities, while also growing our business. * Work in close ... Bachelor of Arts/Bachelor of Science * Experience: 10+ years of related experience as a capture ...
Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...
Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Work closely with developers, artists, and researchers to convert requirements into efficient and ...
Technical Artist - Monopoly GO!
Culver City, CA · On-site +1
$139K - $166.30K/yr
Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...
Technical Artist - Monopoly GO!
Culver City, CA · On-site +1
$139K - $166.30K/yr
Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126.90K - $151.80K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126.90K - $151.80K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155.60K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155.60K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...
Asset Artist (Remote)
Los Angeles, CA · Remote
In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...
Quick apply
Asset Artist (Remote)
Los Angeles, CA · Remote
In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126.90K - $151.80K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126.90K - $151.80K/yr
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...
Remote Game Capture Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do remote game capture artist jobs pay per year?
What are the key skills and qualifications needed to thrive as a Remote Game Capture Artist, and why are they important?
What are the typical collaboration processes for a Remote Game Capture Artist working with game development and marketing teams?
What is a Remote Game Capture Artist?
What is the difference between Remote Game Capture Artist vs Remote Video Editor?
| Aspect | Remote Game Capture Artist | Remote Video Editor |
|---|---|---|
| Required Credentials | Experience with game engines, graphic design, and multimedia tools | Video editing software proficiency, such as Adobe Premiere or Final Cut |
| Work Environment | Remote, often within gaming or multimedia companies | Remote, in media production or entertainment industries |
| Industry Usage | Used in gaming, eSports, and interactive media | Used in film, TV, advertising, and online content |
| Common Search/Comparison | Often compared for multimedia and content creation roles | Related but distinct in media production |
The Remote Game Capture Artist focuses on capturing and integrating gameplay footage, often for promotional or streaming purposes, requiring knowledge of game engines and multimedia tools. In contrast, a Remote Video Editor specializes in editing video content across various media industries. While both roles involve multimedia skills and remote work, their focus areas and industry applications differ significantly.

Full-time, Contractor
This job post has expired today. Applications are no longer accepted.
Job description
Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm User Opportunity
Handshake is looking for skilled Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm users to support AI research through flexible, hourly contract work. This is not a traditional job. You'll draw on your hands-on experience with pixel art, sprite creation, or 2D game asset design to evaluate AI-generated content and provide feedback that helps AI better understand visual tasks and game art workflows.
This is an ongoing, project-based opportunity you can take on alongside anything else you have going on.
Who This Is For
This is a good fit if you're an experienced Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm user who has worked in or around roles like:
- Pixel Artist or Game Artist
- Indie Game Developer
- 2D Animator or Game Asset Designer
You should have solid experience with one or more of the following:
- Sprite creation, pixel art, or 2D game asset design using Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm
- Annotating or labeling game art assets
- Creating game assets following style guides or project briefs
- Reviewing game art for quality, accuracy, or stylistic consistency
What You'll Do
You'll use your experience with Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm to create tool-related questions and review AI-generated responses for accuracy and relevance to real-world pixel art and game asset workflows.
No prior AI or technical experience is required.
Qualifications
We're looking for people who have:
- At least 1 year of hands-on experience with Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm, whether through professional work or freelance projects
- A working knowledge of pixel art and 2D game asset concepts and workflows
- Strong written communication skills and attention to detail
- The ability to work independently and follow written guidelines
Work Model and Project Details
- Status: Independent contractor (not a full-time employee role)
- Location: Fully remote; work from anywhere with a reliable internet connection and access to a desktop or laptop computer
- Schedule: Flexible and asynchronous, with no minimum hour requirement. Many contributors work approximately 5–20 hours per week when assigned to an active project
- Duration: The Handshake AI program runs year-round, with projects opening periodically across different areas of expertise. Placement depends on current project needs, with opportunities to be considered for future projects as they become available
Application Process
- Create a Handshake account
- Upload your resume and submit your portfolio
- Verify your identity
- Get matched and onboarded into relevant projects
- Start working and earning
Work Authorization
Must be currently residing in the United States. F-1 students who are eligible for CPT or OPT may be eligible for projects on Handshake AI. Work with your Designated School Official to determine your eligibility. If your school requires a CPT course, Handshake AI may not meet your school's requirements. STEM OPT is not supported. See our Help Center article for more information on what types of work authorizations are supported on Handshake AI.