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Remote Game Capture Artist Jobs (NOW HIRING)

Familiarity with our games and visual style * Ability to concept * Love and affinity for video ... Active and passionate Sky player This position is available for remote work for candidates within ...

Thumbnail Artist

Austin, TX · On-site +1

$55K - $60K/yr

Visit our YouTube Channels Aphmau Gaming Aphmau Shuki Aphmau Fantasy Visit our websites Aphmau ... Remote Classification: Exempt The is not designed to cover or contain a comprehensive listing of ...

Visit our YouTube Channels Aphmau Gaming Aphmau Shuki Aphmau Fantasy Visit our websites Aphmau ... Remote Classification: Exempt The is not designed to cover or contain a comprehensive listing of ...

New

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... Work closely with designers, artists, and fellow developers to create reliable and maintainable ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... games that push the boundaries of interactive entertainment. We respect our players and want to ...

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Remote Game Capture Artist information

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$37K

$123.1K

$196K

How much do remote game capture artist jobs pay per year?

As of Jun 1, 2026, the average yearly pay for remote game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Capture Artist, and why are they important?

A Remote Game Capture Artist needs a solid understanding of game engines, visual storytelling, and composition, often supported by experience in photography, videography, or digital media. Familiarity with capture hardware, in-game camera tools, video editing software (such as Adobe Premiere or After Effects), and occasionally motion graphics or color grading tools is typical. Creativity, strong communication, attention to detail, and the ability to work independently are standout soft skills in this role. These competencies ensure the production of high-quality visual assets that accurately represent games and support marketing, promotional, or documentation needs.

What are the typical collaboration processes for a Remote Game Capture Artist working with game development and marketing teams?

As a Remote Game Capture Artist, you’ll frequently collaborate with developers, producers, and marketing teams to ensure that captured footage accurately represents gameplay and aligns with promotional goals. Communication usually happens via project management tools, video calls, and shared asset libraries. You may attend virtual meetings to discuss shot lists, style guides, and deadlines, and receive feedback on early captures. Being proactive in communication and receptive to direction is essential for aligning your creative output with the team's vision and campaign requirements.

What is a Remote Game Capture Artist?

A Remote Game Capture Artist is a creative professional who captures in-game footage, screenshots, and other visual assets for use in marketing, trailers, and promotional content. Working remotely, they collaborate with game developers and marketing teams to showcase the game's features, graphics, and gameplay in the most appealing way possible. They often use specialized tools and possess a strong understanding of both video production and video game mechanics to produce high-quality visual content. This role requires attention to detail, creativity, and the ability to follow direction while highlighting the unique aspects of a game.

What is the difference between Remote Game Capture Artist vs Remote Video Editor?

AspectRemote Game Capture ArtistRemote Video Editor
Required CredentialsExperience with game engines, graphic design, and multimedia toolsVideo editing software proficiency, such as Adobe Premiere or Final Cut
Work EnvironmentRemote, often within gaming or multimedia companiesRemote, in media production or entertainment industries
Industry UsageUsed in gaming, eSports, and interactive mediaUsed in film, TV, advertising, and online content
Common Search/ComparisonOften compared for multimedia and content creation rolesRelated but distinct in media production

The Remote Game Capture Artist focuses on capturing and integrating gameplay footage, often for promotional or streaming purposes, requiring knowledge of game engines and multimedia tools. In contrast, a Remote Video Editor specializes in editing video content across various media industries. While both roles involve multimedia skills and remote work, their focus areas and industry applications differ significantly.

More about Remote Game Capture Artist jobs
What cities are hiring for Remote Game Capture Artist jobs? Cities with the most Remote Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Remote Game Capture Artist jobs? States with the most job openings for Remote Game Capture Artist jobs include:
What job categories do people searching Remote Game Capture Artist jobs look for? The top searched job categories for Remote Game Capture Artist jobs are:
Infographic showing various Remote Game Capture Artist job openings in the United States as of May 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Senior Game Engineer - Graphics

Senior Game Engineer - Graphics

Sony Interactive Entertainment (SIE)

Phoenix, AZ • On-site, Remote

$160K - $240K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 9 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Optimize rendering performance across CPU, GPU, memory, and platform constraints

Investigate and fix graphics, rendering, and visual pipeline issues

REQUIRED SKILLS

Strong expertise in real-time rendering techniques and modern graphics pipelines

Excellent C++ programming skills

Experience with Unreal Engine 5 and its rendering framework

Experience building designer- and artist-facing components and tools

Ability to work autonomously and drive technical initiatives from concept to completion

Strong communication and collaboration skills with both engineers and artists

NICE-TO-HAVE SKILLS

Experience with development on a variety of platforms (PC, console)

Passion for creating visually expressive and polished player experiences

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000-$240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.