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Remote Game Capture Artist Jobs (NOW HIRING)

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... Understands concept artwork not as standalone images but as part of the game experience. * Can ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Arts program is seeking part-time instructors to teach online courses in video game design. This ...

Senior Environment Artist

$130K - $155K/yr

Astrid Transforming Games into Transformative Experiences. Astrid is a gaming studio that brings ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

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Remote Game Capture Artist information

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$37K

$123.1K

$196K

How much do remote game capture artist jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Capture Artist, and why are they important?

A Remote Game Capture Artist needs a solid understanding of game engines, visual storytelling, and composition, often supported by experience in photography, videography, or digital media. Familiarity with capture hardware, in-game camera tools, video editing software (such as Adobe Premiere or After Effects), and occasionally motion graphics or color grading tools is typical. Creativity, strong communication, attention to detail, and the ability to work independently are standout soft skills in this role. These competencies ensure the production of high-quality visual assets that accurately represent games and support marketing, promotional, or documentation needs.

What is a Remote Game Capture Artist?

A Remote Game Capture Artist is a creative professional who captures in-game footage, screenshots, and other visual assets for use in marketing, trailers, and promotional content. Working remotely, they collaborate with game developers and marketing teams to showcase the game's features, graphics, and gameplay in the most appealing way possible. They often use specialized tools and possess a strong understanding of both video production and video game mechanics to produce high-quality visual content. This role requires attention to detail, creativity, and the ability to follow direction while highlighting the unique aspects of a game.

What is the difference between Remote Game Capture Artist vs Remote Video Editor?

AspectRemote Game Capture ArtistRemote Video Editor
Required CredentialsExperience with game engines, graphic design, and multimedia toolsVideo editing software proficiency, such as Adobe Premiere or Final Cut
Work EnvironmentRemote, often within gaming or multimedia companiesRemote, in media production or entertainment industries
Industry UsageUsed in gaming, eSports, and interactive mediaUsed in film, TV, advertising, and online content
Common Search/ComparisonOften compared for multimedia and content creation rolesRelated but distinct in media production

The Remote Game Capture Artist focuses on capturing and integrating gameplay footage, often for promotional or streaming purposes, requiring knowledge of game engines and multimedia tools. In contrast, a Remote Video Editor specializes in editing video content across various media industries. While both roles involve multimedia skills and remote work, their focus areas and industry applications differ significantly.

What are the typical collaboration processes for a Remote Game Capture Artist working with game development and marketing teams?

As a Remote Game Capture Artist, you’ll frequently collaborate with developers, producers, and marketing teams to ensure that captured footage accurately represents gameplay and aligns with promotional goals. Communication usually happens via project management tools, video calls, and shared asset libraries. You may attend virtual meetings to discuss shot lists, style guides, and deadlines, and receive feedback on early captures. Being proactive in communication and receptive to direction is essential for aligning your creative output with the team's vision and campaign requirements.
More about Remote Game Capture Artist jobs
What cities are hiring for Remote Game Capture Artist jobs? Cities with the most Remote Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Remote Game Capture Artist jobs? States with the most job openings for Remote Game Capture Artist jobs include:
Infographic showing various Remote Game Capture Artist job openings in the United States as of July 2026, with employment types broken down into 69% Full Time, and 31% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Material Artist - Talent Pool (2026 Opportunities)

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 4 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.

Some of the cool stuff you'll be doing:

  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote