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Remote Game Capture Artist Jobs in Texas (NOW HIRING)

What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Graphic Design Intern (Fall 2026)

Austin, TX · On-site +1

$14.75 - $19.75/hr

... Remote possible) At GigFinesse, we're not just changing the game, we're redefining how live ... If you're excited about building a more accessible, equitable, and reliable platform for artists ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Referral Coordinator - Remote Texas

Corpus Christi, TX · On-site +1

$17.50 - $22.75/hr

Identifies trends or patterns in missed capture and opportunities to gain capture; communicates ... Must display proper business etiquette and be skilled in the arts of diplomacy and tact * Excellent ...

Remote Game Capture Artist information

What is a remote game capture artist?

A Remote Game Capture Artist is a creative professional who captures in-game footage, screenshots, and other visual assets for use in marketing, trailers, and promotional content. Working remotely, they collaborate with game developers and marketing teams to showcase the game's features, graphics, and gameplay in the most appealing way possible. They often use specialized tools and possess a strong understanding of both video production and video game mechanics to produce high-quality visual content. This role requires attention to detail, creativity, and the ability to follow direction while highlighting the unique aspects of a game.

What are the key skills and qualifications needed to thrive as a remote game capture artist?

A Remote Game Capture Artist needs a solid understanding of game engines, visual storytelling, and composition, often supported by experience in photography, videography, or digital media. Familiarity with capture hardware, in-game camera tools, video editing software (such as Adobe Premiere or After Effects), and occasionally motion graphics or color grading tools is typical. Creativity, strong communication, attention to detail, and the ability to work independently are standout soft skills in this role. These competencies ensure the production of high-quality visual assets that accurately represent games and support marketing, promotional, or documentation needs.

What are the typical collaboration processes for a remote game capture artist working with game development and marketing teams?

As a Remote Game Capture Artist, you’ll frequently collaborate with developers, producers, and marketing teams to ensure that captured footage accurately represents gameplay and aligns with promotional goals. Communication usually happens via project management tools, video calls, and shared asset libraries. You may attend virtual meetings to discuss shot lists, style guides, and deadlines, and receive feedback on early captures. Being proactive in communication and receptive to direction is essential for aligning your creative output with the team's vision and campaign requirements.

What is the difference between Remote Game Capture Artist vs Remote Video Editor?

AspectRemote Game Capture ArtistRemote Video Editor
Required CredentialsExperience with game engines, graphic design, and multimedia toolsVideo editing software proficiency, such as Adobe Premiere or Final Cut
Work EnvironmentRemote, often within gaming or multimedia companiesRemote, in media production or entertainment industries
Industry UsageUsed in gaming, eSports, and interactive mediaUsed in film, TV, advertising, and online content
Common Search/ComparisonOften compared for multimedia and content creation rolesRelated but distinct in media production

The Remote Game Capture Artist focuses on capturing and integrating gameplay footage, often for promotional or streaming purposes, requiring knowledge of game engines and multimedia tools. In contrast, a Remote Video Editor specializes in editing video content across various media industries. While both roles involve multimedia skills and remote work, their focus areas and industry applications differ significantly.

What are the most commonly searched types of Game Capture Artist jobs in Texas?

The most popular types of Game Capture Artist jobs in Texas are:

What are popular job titles related to Remote Game Capture Artist jobs in Texas?

For Remote Game Capture Artist jobs in Texas, the most frequently searched job titles are:

What cities in Texas are hiring for Remote Game Capture Artist jobs?

Cities in Texas with the most Remote Game Capture Artist job openings:

Infographic showing various Remote Game Capture Artist job openings in Texas as of August 2026, with employment types broken down into 14% Internship, 58% Full Time, 14% Part Time, and 14% Contract. Highlights an 100% Remote job distribution.

Senior VFX Artist

2K

Frisco, TX • Remote

Full-time

Re-posted 13 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.  

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.