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Metahuman Jobs (NOW HIRING)

Senior Animator

Los Angeles, CA · On-site

$114K - $130K/yr

Animate directly in Unreal Engine, utilizing Sequencer, Control Rig, and MetaHuman Animator workflows * Provide feedback and mentorship to other animators as needed * Collaborate closely with ...

Animate directly in Unreal Engine, utilizing Sequencer, Control Rig, and MetaHuman Animator workflows * Troubleshoot and problem-solve pipeline issues independently * Collaborate closely with ...

Metahuman information

How to be a MetaHuman?

A MetaHuman is a highly realistic digital human created using Epic Games' MetaHuman Creator, a cloud-based tool that allows users to design detailed characters. To become a MetaHuman creator, skills in 3D modeling, animation, and familiarity with Unreal Engine are essential, along with understanding character rigging and texturing. Certification or training in digital art and game development can also be beneficial.

What are some common collaborative projects or teams that a Metahuman might work with in a professional setting?

Metahumans typically work closely with multidisciplinary teams that include animators, 3D artists, motion capture specialists, and software developers. Collaboration is essential, as Metahumans are often integrated into virtual production pipelines, real-time applications, or digital human projects for films and games. Team members rely on clear communication and iterative feedback to ensure that character models achieve both technical and artistic goals. Being able to work well with others and adapt to evolving project needs is a key part of the role.

What jobs make $3,000 a day?

High-paying roles such as senior software engineers, specialized consultants, or executive-level positions can earn $3,000 or more per day, especially in industries like finance, technology, or consulting. These jobs typically require advanced skills, extensive experience, and often involve project-based or contract work with high compensation rates.

What does it mean to be a MetaHuman?

A MetaHuman is a digital character created using advanced tools like Unreal Engine's MetaHuman Creator, designed for realistic human appearances in video games, films, and virtual environments. Working as a MetaHuman artist or developer involves skills in 3D modeling, animation, and digital asset creation, often requiring knowledge of software such as Unreal Engine and graphic design tools.

Is MetaHuman Creator shutting down?

MetaHuman Creator is a tool developed by Epic Games for creating high-quality digital humans and is currently active. There are no official announcements indicating that MetaHuman Creator is shutting down, and it continues to be available for use by developers and artists. Users should stay updated through Epic Games' official channels for any future changes.

What are metahumans?

Metahumans are fictional characters, often found in comic books, movies, and video games, who possess abilities or powers beyond those of normal humans. These abilities may be the result of genetic mutations, scientific experiments, magic, or extraterrestrial origins. Metahumans are a common concept in superhero universes, where they often play central roles as heroes or villains. The term is widely used in DC Comics and related media to describe individuals with superhuman capabilities.

What are the key skills and qualifications needed to thrive as a Metahuman, and why are they important?

I'm sorry, but 'Metahuman' is not a recognized real-world professional occupation, so I cannot provide an answer for this job title.
More about Metahuman jobs
What cities are hiring for Metahuman jobs? Cities with the most Metahuman job openings:
Infographic showing various Metahuman job openings in the United States as of July 2026, with employment types broken down into 67% Full Time, and 33% Temporary. Highlights an 83% In-person, and 17% Remote job distribution.

Senior Animator

Big Shot Pictures

Los Angeles, CA • On-site

$114K - $130K/yr

Other

Posted 10 days ago


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.


About The Role

We are seeking a Senior Animator to help shape and execute high-quality animation within an Unreal Engine–first, real-time pipeline for episodic content. This is a hands-on, creative leadership role that combines strong animation fundamentals with technical fluency in Unreal Engine. The ideal candidate is comfortable leading by example, collaborating closely with a small, focused team, and contributing directly to animation quality and performance on screen.


This role will support the development of creating stylized, appealing content for kids and family

audiences with quick turnarounds.


This is a contract role which would report in-person at our studio in Los Angeles


Responsibilities

  • Execute character animation for episodic productions from layout through final delivery
  • Animate directly in Unreal Engine, utilizing Sequencer, Control Rig, and MetaHuman Animator workflows
  • Provide feedback and mentorship to other animators as needed
  • Collaborate closely with directors, designers, technical artists, and production partners to maintain a consistent visual and performance style
  • Optimize animation workflows to deliver appealing animations at volume
  • Support asset optimization, iteration, and performance polish within a real-time pipeline
  • Contribute to maintaining efficient workflows and production best practices


Required Qualifications

  • Strong professional experience animating in Unreal Engine (Sequencer, Control Rig, MetaHuman Animator), or strong foundational animation skills with a demonstrated ability and willingness to transition to real-time workflows
  • Proven ability to animate across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family content
  • Comfortable working in small, fast-moving teams
  • Experience animating episodic, serialized, or narrative-driven content


Nice to Have

  • Experience working with Animation Sequences within Unreal
  • Creature and non-human animation experience
  • Storyboarding and/or layout experience
  • Experience with mocap pipelines
  • Interest in leveraging emerging tools, including AI-assisted workflows, as an extension of the creative process to improve efficiency and iteration