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Metahuman Jobs (NOW HIRING)

RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integration. * Organize, manage, and optimize large sets of animation and character data across multiple projects.

Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool. * Utilize a proprietary Round Trip Tool to assist the ...

$70 - $110/hr

Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool. * Utilize a proprietary Round Trip Tool to assist the ...

VAD Supervisor

Los Angeles, CA · On-site

$110 - $120/hr

Solid understanding of Unreal Engine workflows, blueprint, metahuman, procedural assets, level sequencer. * Knowledge of Perforce Workflows. * An understanding of filmmaking and film language.

Metahuman information

What is a metahuman?

Metahumans are fictional characters, often found in comic books, movies, and video games, who possess abilities or powers beyond those of normal humans. These abilities may be the result of genetic mutations, scientific experiments, magic, or extraterrestrial origins. Metahumans are a common concept in superhero universes, where they often play central roles as heroes or villains. The term is widely used in DC Comics and related media to describe individuals with superhuman capabilities.

What are the key skills and qualifications needed to thrive as a metahuman?

I'm sorry, but 'Metahuman' is not a recognized real-world professional occupation, so I cannot provide an answer for this job title.

What are some common collaborative projects or teams that a metahuman might work with in a professional setting?

Metahumans typically work closely with multidisciplinary teams that include animators, 3D artists, motion capture specialists, and software developers. Collaboration is essential, as Metahumans are often integrated into virtual production pipelines, real-time applications, or digital human projects for films and games. Team members rely on clear communication and iterative feedback to ensure that character models achieve both technical and artistic goals. Being able to work well with others and adapt to evolving project needs is a key part of the role.
More about Metahuman jobs

What cities are hiring for Metahuman jobs?

Cities with the most Metahuman job openings:

Infographic showing various Metahuman job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, and 17% Temporary. Highlights an 83% Physical, and 17% Remote job distribution.

Technical Animator

Big Shot Pictures

Los Angeles, CA • On-site

Other

This job post has expired 3 days ago. Applications are no longer accepted.


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.



About The Rol

eWe are seeking a Technical Animator to support and scale our Unreal Engine–first, real-time character and animation pipeline. This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools into Unreal Engine. The ideal candidate is highly technical, production-minded, and passionate about building reliable, scalable animation systems


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This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytelling.


This is a temporary role which would report in-person at our studio in Los Angeles.


Responsibilities

  • Build, skin, and maintain character rigs in Unreal Engine or DCC packages such as Blender
  • Implement, maintain, and iterate on rigs using Unreal Engine Control
  • RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integration.
  • Organize, manage, and optimize large sets of animation and character data across multiple projects.
  • Manage assets for efficient sharing, versioning, and real-time performance optimization.
  • Collaborate closely with animators, character artists, and technical artists to solve pipeline and production challenges.
  • Ensure clean, reliable integration of skeletal meshes and animation data in Unreal Engine.


Required Qualifications

  • Proven experience skinning and rigging characters in a DCC package.
  • Hands-on experience with Unreal Engine Control Rig in production.
  • Strong understanding of asset organization, data management, and pipeline best practices.
  • Experience managing and optimizing animation assets for real-time production.
  • Familiarity with Unreal Engine MetaHuman workflows.
  • Experience building animation or rigging tools in DCC packages.
  • Ability to write and maintain tools using Python.


Nice to Have:

  • Experience working with motion capture systems and performance capture data.
  • Experience exporting, troubleshooting, and debugging skeletal and animation data in real-time engines.
  • Familiarity with Unreal Engine Blueprints.
  • Experience supporting across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family content.
  • Interest in emerging tools and workflows that improve efficiency, iteration, and scalability.