Technical Animator
Los Angeles, CA · On-site
RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integration. * Organize, manage, and optimize large sets of animation and character data across multiple projects.
Los Angeles, CA · On-site
RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integration. * Organize, manage, and optimize large sets of animation and character data across multiple projects.
Los Angeles, CA · On-site
RigSupport and evolve the MetaHuman pipeline, including setup, iteration, and engine integration. * Organize, manage, and optimize large sets of animation and character data across multiple projects.
Requirements: · Excellent C++, Python and technical Windows skills. · Proficient with Unreal Engine, Blueprints, Metahuman, and working in trusted Unreal based systems. · 3-4 plus years of ...
Requirements: · Excellent C++, Python and technical Windows skills. · Proficient with Unreal Engine, Blueprints, Metahuman, and working in trusted Unreal based systems. · 3-4 plus years of ...
Los Angeles, CA · On-site
$120 - $150/hr
Proficient with Unreal Engine, Blueprints, Metahuman, and working in trusted Unreal based systems. * 3-4 plus years of experience in real time production (Movies, TV, and or Game Cinematics)
Los Angeles, CA · On-site
$120 - $150/hr
Proficient with Unreal Engine, Blueprints, Metahuman, and working in trusted Unreal based systems. * 3-4 plus years of experience in real time production (Movies, TV, and or Game Cinematics)
$115K - $140K/yr
Experience with MetaHuman facial animation pipelines or driven performance systems in UE5. * Familiarity with Perforce and large shared codebases. * Background in film, screenwriting, or on-set ...
$115K - $140K/yr
Experience with MetaHuman facial animation pipelines or driven performance systems in UE5. * Familiarity with Perforce and large shared codebases. * Background in film, screenwriting, or on-set ...
... metahuman, procedural assets, level sequencer. - Knowledge of Perforce Workflows - An understanding of filmmaking and film language - Demonstrated ability to render imaginary scenes with little or no ...
... metahuman, procedural assets, level sequencer. - Knowledge of Perforce Workflows - An understanding of filmmaking and film language - Demonstrated ability to render imaginary scenes with little or no ...
Culver City, CA · On-site
$180K - $205K/yr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. We are committed to creating an inclusive employee experience ...
Culver City, CA · On-site
$180K - $205K/yr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. We are committed to creating an inclusive employee experience ...
Santa Monica, CA · On-site
$115K - $140K/yr
Experience with MetaHuman facial animation pipelines or driven performance systems in UE5. * Familiarity with Perforce and large shared codebases. * Background in film, screenwriting, or on-set ...
Santa Monica, CA · On-site
$115K - $140K/yr
Experience with MetaHuman facial animation pipelines or driven performance systems in UE5. * Familiarity with Perforce and large shared codebases. * Background in film, screenwriting, or on-set ...
Culver City, CA · On-site
$150 - $175/hr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. The anticipated annual base salary for this position is $150 ...
Culver City, CA · On-site
$150 - $175/hr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. The anticipated annual base salary for this position is $150 ...
Bellevue, WA · On-site
$70 - $110/hr
Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool. * Utilize a proprietary Round Trip Tool to assist the ...
Bellevue, WA · On-site
$70 - $110/hr
Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool. * Utilize a proprietary Round Trip Tool to assist the ...
$70 - $110/hr
Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool. * Utilize a proprietary Round Trip Tool to assist the ...
$70 - $110/hr
Set up and implement animation files using Unreal, Unreal Sequencer, Autodesk Maya, and the Metahuman Performance Asset auto lip sync tool. * Utilize a proprietary Round Trip Tool to assist the ...
Culver City, CA · On-site +1
$180K - $205K/yr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. We are committed to creating an inclusive employee experience ...
Culver City, CA · On-site +1
$180K - $205K/yr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. We are committed to creating an inclusive employee experience ...
Los Angeles, CA · On-site
$110 - $120/hr
Solid understanding of Unreal Engine workflows, blueprint, metahuman, procedural assets, level sequencer. * Knowledge of Perforce Workflows. * An understanding of filmmaking and film language.
Los Angeles, CA · On-site
$110 - $120/hr
Solid understanding of Unreal Engine workflows, blueprint, metahuman, procedural assets, level sequencer. * Knowledge of Perforce Workflows. * An understanding of filmmaking and film language.
Culver City, CA · On-site
$160K - $190K/yr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. The anticipated annual base salary for this position is $160 ...
Culver City, CA · On-site
$160K - $190K/yr
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. The anticipated annual base salary for this position is $160 ...
Metahuman experience is a plus. * Familiarity with scripting languages like Python for automation is a bonus. Additional Information: * This is a temporary position with the possibility of extension ...
Metahuman experience is a plus. * Familiarity with scripting languages like Python for automation is a bonus. Additional Information: * This is a temporary position with the possibility of extension ...
Metahuman experience is a plus. * Familiarity with scripting languages like Python for automation is a bonus. Additional Information: * This is a temporary position with the possibility of extension ...
Quick apply
Metahuman experience is a plus. * Familiarity with scripting languages like Python for automation is a bonus. Additional Information: * This is a temporary position with the possibility of extension ...
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. The anticipated annual base salary for this position is $160 ...
Highly proficient with Unreal Engine (MetaHuman), Maya, or related CG platforms. * All candidates must be authorized to work in the USA. The anticipated annual base salary for this position is $160 ...
Metahuman experience is a plus. * Familiarity with scripting languages like Python for automation is a bonus. Additional Information: * This is a temporary position with the possibility of extension ...
Metahuman experience is a plus. * Familiarity with scripting languages like Python for automation is a bonus. Additional Information: * This is a temporary position with the possibility of extension ...
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About Big Shot Pictures
Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.
About The Rol
eWe are seeking a Technical Animator to support and scale our Unreal Engine–first, real-time character and animation pipeline. This role operates at the intersection of animation, rigging, tools development, and engine integration, and is critical to ensuring characters and animation assets move efficiently from DCC tools into Unreal Engine. The ideal candidate is highly technical, production-minded, and passionate about building reliable, scalable animation systems
.
This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytelling.
This is a temporary role which would report in-person at our studio in Los Angeles.
Responsibilities
Required Qualifications
Nice to Have: