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Marvel Vfx Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ...

Senior Support Technician

Raleigh, NC · On-site

$21 - $28.75/hr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... Support corporate functions and Film/TV/VFX production as needed. * Provide individual instruction ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios About the Position: AGBO is seeking a talented Animator to join our Visual Effects (VFX ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful

Senior Support Technician

Raleigh, NC · On-site

$21 - $28.75/hr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... Support corporate functions and Film/TV/VFX production as needed. * Provide individual instruction ...

Senior Support Technician

Raleigh, NC · On-site

$21 - $28.75/hr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... Support corporate functions and Film/TV/VFX production as needed. * Provide individual instruction ...

Expression of Interest - Character Artist

Los Angeles, CA · On-site

$130K - $136K/yr

... Marvel Studios. About the Position: AGBO is seeking a talented Character Artist to join our Visual Effects (VFX) team. The Character Artist will be responsible for creating highly realistic and ...

Senior Technical Designer, Events

Raleigh, NC · On-site

$99K - $106K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... VFX, and sound. * Support collaborative, iterative prototyping from early concepts through in ...

Senior Technical Designer, Events

Raleigh, NC · On-site

$99K - $106K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... VFX, and sound. * Support collaborative, iterative prototyping from early concepts through in ...

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Marvel Vfx information

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How much do marvel vfx jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for marvel vfx in the United States is $26.92, according to ZipRecruiter salary data. Most workers in this role earn between $26.44 and $27.40 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Marvel Vfx position, and why are they important?

To excel as a Marvel VFX artist, you need expertise in digital compositing, 3D modeling, animation, and a solid foundation in visual effects theory, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Houdini, Nuke, and Adobe After Effects is expected, and certifications or demonstrated experience with these tools can be advantageous. Strong collaboration, time management, and problem-solving skills are essential for working effectively within large creative teams and meeting tight production deadlines. These skills and qualities are critical to creating high-quality, visually stunning effects that meet Marvel's exacting standards and contribute to seamless storytelling.

Did Marvel fire their VFX team?

There are no reports indicating that Marvel has fired its VFX team. VFX artists working on Marvel films typically work for specialized visual effects companies contracted for each project, and employment status can vary by project. Changes in VFX teams are common in the industry due to project-based work and company contracts.

How much does a Marvel VFX artist make?

A Marvel VFX artist typically earns between $60,000 and $120,000 annually, depending on experience, skill level, and location. Senior artists with specialized skills in software like Maya or Houdini can earn higher salaries, especially in major entertainment hubs.

What are the typical responsibilities of a Marvel VFX artist on a film or television project?

As a Marvel VFX artist, your daily responsibilities often include creating digital environments, integrating CGI elements with live-action footage, and enhancing scenes with effects such as explosions, magical powers, or detailed creatures. You'll collaborate closely with VFX supervisors, other artists, and various production departments to ensure visual continuity and achieve the director’s creative vision. Tasks may vary between pre-visualization, 3D modeling, compositing, rendering, and troubleshooting technical issues. Given the scale and complexity of Marvel projects, working with large files, meeting tight deadlines, and adapting to creative feedback are all part of the job. This dynamic environment offers opportunities to work on high-profile projects and further develop your technical and artistic abilities.

Who does the VFX for Marvel?

VFX for Marvel films is typically created by multiple visual effects companies, with major contributions from studios like Industrial Light & Magic, Weta Digital, and Digital Domain. These companies employ skilled VFX artists using tools such as Maya, Houdini, and Nuke to produce the visual effects seen in Marvel movies.

How much do Marvel VFX editors make?

Marvel VFX editors typically earn between $60,000 and $120,000 annually, depending on experience, location, and project scope. Senior editors with specialized skills in software like After Effects or Nuke may earn higher salaries, especially in large studios or high-budget productions.

What is a Marvel VFX job?

A Marvel VFX job involves creating the stunning visual effects seen in Marvel movies and TV shows. Artists, compositors, and supervisors work on CGI, motion graphics, and digital enhancements to bring superheroes, action sequences, and environments to life. These roles require expertise in software like Maya, Houdini, and Nuke, along with collaboration with directors and production teams. VFX artists help ensure seamless integration of CGI with live-action footage, maintaining the high-quality visuals Marvel is known for.

More about Marvel Vfx jobs
What cities are hiring for Marvel Vfx jobs? Cities with the most Marvel Vfx job openings:
What are the most commonly searched types of Marvel Vfx jobs? The most popular types of Marvel Vfx jobs are:
Infographic showing various Marvel Vfx job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $56,000 per year, or $26.9 per hour.
Pipeline Software Engineer

Pipeline Software Engineer

AGBO

Los Angeles, CA • On-site

$150K - $186K/yr

Full-time

Posted 12 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
The Software Engineer supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across AAA Game Development, Visual Effects, Visualization, and Production. This role will focus on expanding the studio's artist toolsets, asset tracking, and integration with both game development and production pipelines while ensuring efficient delivery in collaboration with department leads and creative teams.

Key Responsibilities:

  • Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.
  • Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the Game Development, VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor.
  • Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues.
  • Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including:
  • 3D asset creation, ingest, tracking, and delivery
  • Production automation and tracking
  • Web and desktop-based automations for all creative and production tasks
  • Animation, rigging, cloth, and creature techniques
  • Shading, lighting, and rendering techniques
  • Virtual production, motion capture, real-time, and ICVFX workflows
  • Compositing, color, conform, and finishing workflows
  • Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including:
  • Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit
  • Extend and integrate the use of Shotgrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
  • Design User Interfaces for automation tools for Asset management, VFX, Visualization, and Production.
  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
  • Develop test plans and roll out new workflows and tools, and work with end users and stakeholders to improve the usability of these tools.
  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards.
  • Support users on Windows, MacOS, and Linux.
  • Write the necessary end-user and developer documentation for developed tools.
  • Train and support artists to use the developed tools.
  • Perform other duties as assigned.


Qualifications & Skills:

  • Bachelor's degree in Computer Science, Engineering, Visualization, VFX or equivalent work experience.
  • 3-6 years of professional experience in developing custom artist/pipeline tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment.
  • Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI.
  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.
  • Ability to design user interfaces, gizmos, and interfaces for VFX tools and Unreal Editor.
  • Experience with desktop and/or web application development/deployment.
  • Experience with shader development, GLSL, and real-time rendering technologies.
  • Experience with Unreal Engine Blueprints, and C++ development.
  • Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket.
  • Knowledge of Production Technology/IT/IS methods, practices, and trends.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Strong problem-solving skills.
  • Highly organized and detail oriented.
  • Patient and thorough with technical details.
  • Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership.
  • Calm demeanor with technical support and troubleshooting.
  • Excellent technical communication skills, both verbal and written.
  • Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators.
  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes.
  • Experience with ShotGrid Toolkit.
  • Experience with Python, C++, PySide/PyQt/Qt.
  • Experience with LLMs or Generative AI - a plus.


Additional Information:

  • This role is based in Los Angeles, CA. We are primarily seeking candidates located in or open to relocating to one of these areas, as in-person collaboration with our technical and creative teams is key to the role's success.
  • Candidates must be legally authorized to work in the U.S.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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