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Marvel Vfx Jobs (NOW HIRING)

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... VFX integration - translating cutting-edge academic and industry work into shippable features

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... VFX integration translating cutting-edge academic and industry work into shippable features

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... VFX integration - translating cutting-edge academic and industry work into shippable features

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Marvel Vfx information

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How much do marvel vfx jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for marvel vfx in the United States is $26.92, according to ZipRecruiter salary data. Most workers in this role earn between $26.44 and $27.40 per hour, depending on experience, location, and employer.

What is a Marvel VFX?

A Marvel VFX job involves creating the stunning visual effects seen in Marvel movies and TV shows. Artists, compositors, and supervisors work on CGI, motion graphics, and digital enhancements to bring superheroes, action sequences, and environments to life. These roles require expertise in software like Maya, Houdini, and Nuke, along with collaboration with directors and production teams. VFX artists help ensure seamless integration of CGI with live-action footage, maintaining the high-quality visuals Marvel is known for.

What are the typical responsibilities of a Marvel VFX artist on a film or television project?

As a Marvel VFX artist, your daily responsibilities often include creating digital environments, integrating CGI elements with live-action footage, and enhancing scenes with effects such as explosions, magical powers, or detailed creatures. You'll collaborate closely with VFX supervisors, other artists, and various production departments to ensure visual continuity and achieve the director’s creative vision. Tasks may vary between pre-visualization, 3D modeling, compositing, rendering, and troubleshooting technical issues. Given the scale and complexity of Marvel projects, working with large files, meeting tight deadlines, and adapting to creative feedback are all part of the job. This dynamic environment offers opportunities to work on high-profile projects and further develop your technical and artistic abilities.

What are the key skills and qualifications needed to thrive in the Marvel VFX position, and why are they important?

To excel as a Marvel VFX artist, you need expertise in digital compositing, 3D modeling, animation, and a solid foundation in visual effects theory, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Houdini, Nuke, and Adobe After Effects is expected, and certifications or demonstrated experience with these tools can be advantageous. Strong collaboration, time management, and problem-solving skills are essential for working effectively within large creative teams and meeting tight production deadlines. These skills and qualities are critical to creating high-quality, visually stunning effects that meet Marvel's exacting standards and contribute to seamless storytelling.

How to become a VFX artist for Marvel?

To become a VFX artist for Marvel, develop strong skills in visual effects software such as Houdini, Maya, or Nuke, and build a portfolio showcasing your work. Gaining experience through internships or work on film or gaming projects, along with a background in computer graphics, animation, or related fields, can improve your chances of joining a major studio like Marvel.
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Infographic showing various Marvel Vfx job openings in the United States as of September 2026, with employment types broken down into 48% Full Time, 49% Part Time, 2% Temporary, and 1% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $56,000 per year, or $26.9 per hour.

Expression of Interest - Realtime Lighting Technical Director

Los Angeles, CA • On-site, Remote

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

Temporary

Re-posted 3 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Realtime Lighting Technical Director to join our Visual Effects (VFX) team. The Lighting Technical Director will be responsible for developing and implementing high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. This role requires a strong artistic eye, technical proficiency, and the ability to collaborate with cross-functional teams.

This is an Expression of Interest role.

Key Responsibilities:

  • Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine.
  • Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials.
  • Utilize Unreal Engine's lighting tools, including Lumen, and occasionally Path Tracing (speed is a priority), to achieve the desired visual fidelity.
  • Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs.
  • Collaborate with other departments to ensure seamless integration of CG elements.
  • Troubleshoot and resolve technical lighting challenges to maintain production efficiency.
  • Maintain a high level of detail and realism while meeting production deadlines.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials.
  • Strong proficiency in Unreal Engine 5's lighting and rendering workflows.
  • Virtual Art Department Experience.
  • Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions.
  • Understanding of physically based rendering (PBR) workflows and real-time shading.
  • Familiarity with Unreal Engine's Blueprints and material system is a plus.
  • Experience with scripting languages such as Python or Blueprint scripting is a plus.
  • Ability to take direction and iterate based on feedback while maintaining artistic quality.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Experience with compositing software (Nuke) is a plus.
  • Experience with Arnold (Houdini, Maya) is a plus.
  • AAA gaming experience is a plus.
  • Houdini / USD skills are a plus.


Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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