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2D Generalist Jobs (NOW HIRING)

As a generalist, you are a jack of all trades. You are an artist with a strong technical background ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

As a generalist, you are a jack of all trades. You are an artist with a strong technical background ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

As a generalist, you are a jack of all trades. You are an artist with a strong technical background ... Strong 2D concept and illustration skills. * Scripting experience in Maya (Mel or Python). In ...

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and motion graphics across a client roster that ranges from tight-turnaround commercials for home-services ...

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and motion graphics across a client roster that ranges from tight-turnaround commercials for home-services ...

Artist Principal Lead

Chicago, IL

$130K - $156K/yr

Job Knowledge / Minimum Work Experience: 8-12 years' industry experience and project experience in 2D illustration, graphic design, 3D, and/or generalist skills desirable. Extensive knowledge of file ...

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and motion graphics across a client roster that ranges from tight-turnaround commercials for home-services ...

Artist Principal Lead

Chicago, IL

$130K - $156K/yr

Job Knowledge / Minimum Work Experience: 8-12 years' industry experience and project experience in 2D illustration, graphic design, 3D, and/or generalist skills desirable. Extensive knowledge of file ...

THE ROLE Agency 15 is looking for a VFX Generalist to own video editing, 2D/3D animation, and motion graphics across a client roster that ranges from tight-turnaround commercials for home-services ...

At Rhoda AI, we're building the next generation of generalist intelligent robots. We own the full ... Produce high‑fidelity 3D CAD models (CATIA preferred) and 2D engineering drawings with ...

... Generalist mindset with a passion for working across the stack • Experience with Typescript, React, React Native, Next.js, MongoDB, Electron, Firebase, Canvas/2D graphics, and CI/CD • Working ...

Art Lead

Chicago, IL · On-site

$90 - $110/hr

Two to three years of experience in 2D illustration, graphic design, animation, 3D art, or generalist art production. A strong 2D and/or 3D portfolio demonstrating versatility, attention to detail ...

... Generalist mindset with a passion for working across the stack • Experience with Typescript, React, React Native, Next.js, MongoDB, Electron, Firebase, Canvas/2D graphics, and CI/CD • Working ...

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2D Generalist information

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$34K

$65.8K

$98K

How much do 2d generalist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for 2d generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

What is a 2d generalist?

A 2D Generalist is a versatile artist responsible for creating a wide range of 2D assets, including illustrations, textures, UI elements, and animations. They work in industries such as gaming, animation, and advertising, adapting to different styles and project needs. Their role often involves collaboration with designers, animators, and developers to ensure cohesive visual storytelling. Proficiency in software like Photoshop, Illustrator, and After Effects is commonly required.

What types of projects do 2d generalists typically work on, and how varied are the day-to-day tasks?

2D Generalists often tackle a wide range of projects, including character design, environment illustration, concept art, UI elements, and marketing materials, depending on the company's needs. Day-to-day tasks can vary greatly, from sketching and iterating concepts to finalizing assets and collaborating with animators or developers. This role often involves working closely with art directors, game designers, or marketing teams to adapt to shifting priorities and deadlines. The variety in responsibilities provides continual creative challenges and frequent opportunities to expand your portfolio and skill set.

What are the key skills and qualifications needed to thrive in the 2d generalist position, and why are they important?

A 2D Generalist should possess expertise in drawing, painting, and designing across various styles, typically backed by education in fine arts or graphic design. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, and After Effects is common, and proficiency in digital painting or vector-based graphics is often expected. Strong communication, flexibility, and time management skills set standout candidates apart, enabling effective collaboration and project delivery. These competencies are vital for handling diverse creative tasks and adapting to changing project needs within fast-paced production environments.

Are 2D generalists in demand?

2D generalists are in demand in the entertainment, gaming, and advertising industries, where versatile artists skilled in illustration, animation, and digital painting are valued. Proficiency in industry-standard tools like Adobe Photoshop and After Effects can enhance job prospects, especially as many roles require a broad skill set. The demand varies by region and industry trends, but overall, 2D skills remain highly sought after in creative production environments.
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Cities with the most 2D Generalist job openings:

What are the most commonly searched types of 2D Generalist jobs?

The most popular types of 2D Generalist jobs are:

What job categories do people searching 2D Generalist jobs look for?

The top searched job categories for 2D Generalist jobs are:

Infographic showing various 2D Generalist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 7% Part Time, 1% Temporary, and 2% Contract. Highlights an 85% Physical, 8% Hybrid, and 7% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.

Junior Generalist - ILM, California 2026

Festybay

San Francisco, CA • On-site

$67.90 - $86.90/hr

Other

Medical, Dental, Vision, Retirement

Posted 4 days ago


Key responsibilities

  • Perform simple sequence-based lighting tasks to integrate shots with live-action footage.

  • Execute basic model and texture tweaks to meet shot or sequence needs.

  • Render environment maps and 360-degree spheres, and organize HDRI maps for the lighting team.


Job description

Industrial Light & Magic (ILM), a division of Lucasfilm and The Walt Disney Company, is currently seeking a Junior Generalist to join our world‑class team in San Francisco. This role is designed for emerging artists who possess a strong foundation in digital or traditional arts and are eager to contribute to the visual effects (VFX) industry’s most prestigious projects.

As a Junior Generalist, you will be part of a legacy that began in 1975 under George Lucas. You will work alongside the industry’s most talented supervisors and artists to create photo‑realistic environments and elements that define modern cinema.

Executive Summary of Opportunity
  • Company Name Industrial Light & Magic (ILM) / Lucasfilm Entertainment Co. Ltd.
  • Parent Organization The Walt Disney Company
  • Position Title Junior Generalist
  • Job Type Full‑Time
  • Work Location San Francisco, California, United States
  • Hiring Salary Range $67,900 – $86,900 per annum
  • Industry Motion Pictures, Animation, & Visual Effects
  • Core Software Photoshop, Maya, 3ds Max, Houdini, Unreal Engine

The compensation package for this role is designed to be competitive within the San Francisco Bay Area market, reflecting the high cost of living and the specialized skills required for the VFX industry.

  • Base Salary $67,900 to $86,900 (based on experience and internal equity).
  • Incentives Potential for bonuses and/or long‑term incentive units (dependent on level).
  • Medical Benefits Comprehensive health, dental, and vision insurance coverage.
  • Financial Benefits 401(k) options and financial planning assistance.
  • Additional Perks Access to Disney‑specific benefits, employee discounts, and professional development.
Primary Responsibilities
  • Lighting and Rendering: Performing simple sequence‑based lighting tasks to ensure shots integrate seamlessly with live‑action footage.
  • Asset Modification: Executing basic model and texture tweaks to meet the specific needs of a shot or sequence.
  • Environment Mapping: Rendering environment maps and 360‑degree spheres, as well as stitching and organizing HDRI maps for use by the wider lighting team.
  • Efficient Rendering: Tuning renders to ensure shot efficiency, minimizing “render farm” overhead while maintaining high visual quality.
Collaborative Workflow and Communication
  • Partner with Leadership: Work directly with Generalist Supervisors and VFX Supervisors to understand the creative vision.
  • Dailies Participation: Attend daily review sessions (dailies) to present your work, receive feedback, and learn from the critique of senior artists.
  • Status Reporting: Provide clear and concise updates to the Production team regarding the status of assigned shots.
Technical Operations and Documentation
  • Outsource Quality Control: Check files and scenes delivered by third‑party vendors to ensure they meet ILM’s strict consistency and technical standards.
  • Workflow Documentation: Write and maintain clear documentation of new processes and workflows to help build the department’s internal knowledge base.
  • Software Testing: Collaborate with Tech Leads to test new software builds and tools, ensuring they are production‑ready.
  • Library Management: Update and organize Generalist‑specific asset libraries to ensure the team can work quickly and effectively.
Qualifications
  • Bachelor’s degree in Computer Graphics, Fine Arts, Design, or Photography, or equivalent professional experience demonstrating a high level of proficiency.
  • Proven ability in at least one (and ideally more) of the following CG techniques:
    • Modeling and Texturing – creating 3D assets with realistic surface details.
    • Shading and Lighting – understanding how light interacts with materials in a physical space.
    • Look Development – defining the visual aesthetic of a 3D asset.
    • Matte Painting and Compositing – blending 2D and 3D elements to create seamless final images.
Software Toolkit
  • Foundational Tools: Adobe Photoshop (for textures and matte painting).
  • Procedural Tools: SideFX Houdini.
  • Rendering Engines: Experience with ray‑trace renderers such as Arnold, V‑Ray, or Renderman.
  • 2D Compositing: Nuke or similar compositing tools.
Preferred "Nice‑to‑Have" Skills
  • Emerging AI Tools: Familiarity with AI‑assisted workflows and their application in VFX.
  • Real‑Time Engines: Experience with Unreal Engine 5 for real‑time environment creation or virtual production.
Commitment to Diversity and Inclusion

Lucasfilm and The Walt Disney Company are Equal Opportunity Employers. All qualified applicants will receive consideration for employment without regard to:

  • Race, color, religion, or ethnic origin.
  • Age, sex, gender identity, or sexual orientation.
  • National origin or ancestry.
  • Disability, pregnancy, or maternity status.
  • Veteran or military status.
Application Process
  1. Photo‑realism: A strong eye for real‑world lighting, physics, and textures.
  2. Environment Focus: Landscape work, whether digital or traditional.
  3. Technical Range: Evidence of working through multiple stages of the CG pipeline.
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