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Marvel Artist Jobs (NOW HIRING)

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... We're looking for Technical Artists, across a broad range of disciplines with discrete domain ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... We're looking for Technical Artists, across a broad range of disciplines with discrete domain ...

Technical Artist, Character

Los Angeles, CA · On-site

$90K - $110K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

Technical Artist, Character

Los Angeles, CA · On-site

$90K - $110K/yr

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ...

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Marvel Artist information

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How much do marvel artist jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for marvel artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

Is it hard to get a job at Marvel?

Getting a job as a Marvel artist is competitive due to the company's reputation and high standards. Candidates typically need a strong portfolio, relevant art skills, and experience with comic book illustration tools. Building a professional network and demonstrating unique artistic style can improve chances of employment.

What are the key skills and qualifications needed to thrive in the Marvel Artist position, and why are they important?

To thrive as a Marvel Artist, you need strong drawing and illustration skills, a portfolio demonstrating storytelling ability, and a solid understanding of visual narrative. Familiarity with industry-standard software like Adobe Photoshop, Illustrator, and digital drawing tablets is commonly required. Strong communication, adaptability, and the ability to incorporate feedback help artists excel in collaborative, deadline-driven environments. These skills and qualities ensure artwork meets Marvel’s high creative standards while effectively contributing to cohesive team projects.

How much do Marvel artists get paid?

Marvel artists' salaries vary based on experience, project scope, and employment status. Freelance artists may earn from a few hundred to several thousand dollars per page, while full-time staff artists typically earn between $50,000 and $100,000 annually. Skills in digital tools and comic art are important for competitive pay in the industry.

What is a Marvel Artist job?

A Marvel Artist is responsible for creating the visual artwork for Marvel comics, covers, character designs, and other media. They work closely with writers and editors to bring stories to life through illustrations, inking, coloring, and digital art. These artists may be freelancers or full-time employees, contributing to projects ranging from comic books to concept art for films and merchandise. Strong artistic skills, storytelling abilities, and familiarity with Marvel's style are essential for success in this role.

How to work for Marvel as an artist?

To work for Marvel as an artist, you should develop a strong portfolio showcasing your comic art skills, especially in character design and storytelling. Gaining experience through freelance work, art schools, or internships can improve your chances, and familiarity with industry-standard tools like Adobe Photoshop and drawing tablets is beneficial. Networking within the comic book industry and submitting your portfolio to Marvel's artist submissions or through agents can also help you get noticed.

What are some typical challenges Marvel Artists face in their daily work?

Marvel Artists often face tight deadlines and multiple revision cycles, requiring them to produce high-quality work efficiently. Collaborating with writers, editors, and other artists is essential to maintain consistency and adhere to a shared creative vision. They must adapt to a variety of art styles and story genres depending on each project. Successfully navigating these challenges builds a strong professional reputation and opens up future opportunities within the comic book and entertainment industries.

Is Bill Sienkiewicz a good artist?

Bill Sienkiewicz is widely recognized as a highly skilled and influential comic book artist, known for his innovative and expressive style. His work on titles like Marvel's Elektra: Assassin and New Mutants has earned critical acclaim and industry awards, making him a respected figure in the field of comic art. As a Marvel artist, his techniques often involve mixed media and experimental approaches that set him apart from traditional comic illustrators.
More about Marvel Artist jobs
What cities are hiring for Marvel Artist jobs? Cities with the most Marvel Artist job openings:
What are the most commonly searched types of Marvel Artist jobs? The most popular types of Marvel Artist jobs are:
What states have the most Marvel Artist jobs? States with the most job openings for Marvel Artist jobs include:
Infographic showing various Marvel Artist job openings in the United States as of June 2026, with employment types broken down into 82% Full Time, 6% Part Time, and 12% Temporary. Highlights an 82% In-person, 6% Hybrid, and 12% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
Asset Artist

Temporary

Posted 14 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.

This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.

Key Responsibilities:

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:

  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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