2

Remote Marvel Artist Jobs (NOW HIRING)

... and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... This is a preferred hybrid position in Los Angeles, CA, but open to considering remote for the ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... and Marvel Studios About the Position: AGBO is seeking a talented Animator to join our Visual ...

Games Recruiter

$50 - $60/hr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... The role is fully remote. * Flexibility to work within Pacific or Eastern Time business hours is ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... This role is preferred based in Raleigh, NC, but open to fully remote candidates. Key ...

Remote Marvel Artist information

See salary details

$9

$24

$40

How much do remote marvel artist jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote marvel artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Marvel Artist, and why are they important?

To thrive as a Remote Marvel Artist, you need strong illustration skills, a deep understanding of comic art styles, and a portfolio showcasing relevant experience. Proficiency in digital art tools like Adobe Photoshop, Illustrator, and drawing tablets is essential, with familiarity in Marvel's specific workflows being a plus. Creativity, time management, and clear communication are vital soft skills for meeting deadlines and collaborating with editors remotely. These abilities ensure you can produce high-quality artwork that aligns with Marvel's brand and maintain effective collaboration from a distance.

How do Remote Marvel Artists typically collaborate with writers, editors, and other creatives while working offsite?

Remote Marvel Artists regularly use digital communication tools such as Slack, Zoom, and project management platforms to collaborate with writers, editors, and other team members. They participate in virtual meetings to discuss storyboards, receive feedback on sketches or completed pages, and align on project timelines. File sharing is often done through secure cloud services, ensuring smooth handoffs and version control. Despite working remotely, artists are expected to maintain strong communication and responsiveness to keep projects on track and uphold Marvel's creative standards.

What are Remote Marvel Artists?

Remote Marvel Artists are professional illustrators and designers who work from a remote location to create artwork for Marvel projects, such as comic books, character designs, and promotional materials. They collaborate closely with Marvel editors, writers, and other artists using digital tools and platforms. Their responsibilities can include penciling, inking, coloring, and sometimes even storyboarding. Working remotely allows them flexibility in location, but they must still meet Marvel's high standards and deadlines. Communication skills and a strong portfolio are essential for success in this role.

What is the difference between Remote Marvel Artist vs Remote Comic Book Illustrator?

AspectRemote Marvel ArtistRemote Comic Book Illustrator
CredentialsPortfolio, artistic degree often preferredPortfolio, artistic degree often preferred
Work EnvironmentRemote, studio collaborationRemote, freelance or studio work
Industry UsageSpecific to Marvel comicsBroader comic book industry
Job FocusCharacter design, comic pagesIllustrations, comic panels

Remote Marvel Artists focus on creating artwork specifically for Marvel comics, often working closely with Marvel's team. Remote Comic Book Illustrators have a broader scope, working on various publishers' projects. Both roles require strong artistic skills and portfolios, but Marvel Artists are specialized for Marvel's style and characters.

More about Remote Marvel Artist jobs
What cities are hiring for Remote Marvel Artist jobs? Cities with the most Remote Marvel Artist job openings:
What are the most commonly searched types of Marvel Artist jobs? The most popular types of Marvel Artist jobs are:
What states have the most Remote Marvel Artist jobs? States with the most job openings for Remote Marvel Artist jobs include:
What job categories do people searching Remote Marvel Artist jobs look for? The top searched job categories for Remote Marvel Artist jobs are:
Asset Artist (Remote)

Asset Artist (Remote)

AGBO

Los Angeles, CA โ€ข Remote

Full-time

Posted 14 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.

This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.

Key Responsibilities:

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:

  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media