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3D Foliage Artist Jobs (NOW HIRING)

3D Foliage Artist information

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$19

$39

$68

How much do 3d foliage artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for 3d foliage artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are common challenges faced by 3D foliage artists when creating assets for real-time environments?

3D Foliage Artists often face the challenge of balancing visual fidelity with performance, as dense or highly detailed foliage can impact real-time rendering speeds in games or simulations. They need to optimize their assets by using efficient geometry, texture atlases, and level of detail (LOD) techniques without sacrificing the natural appearance of plants and trees. Close collaboration with environment artists, technical artists, and level designers is essential to ensure foliage integrates seamlessly into the broader scene and meets project requirements. Staying updated on the latest tools and workflows also helps address these challenges and maintain efficiency.

What is a 3D foliage artist?

A 3D Foliage Artist is a digital artist who specializes in creating realistic or stylized plant life, such as trees, bushes, grass, and other vegetation, for use in video games, films, and other virtual environments. They use 3D modeling software to design and implement foliage assets that enhance the visual quality and realism of digital worlds. Their work often involves collaborating with environment artists and technical teams to ensure that the foliage integrates seamlessly and performs well within the given platform or engine.

What are the key skills and qualifications needed to thrive as a 3D foliage artist?

To thrive as a 3D Foliage Artist, you need strong skills in 3D modeling, texturing, and an understanding of plant anatomy, often backed by a degree in art, design, or related fields. Proficiency in industry-standard tools like Autodesk Maya, Blender, ZBrush, Substance Painter, and game engines such as Unreal Engine is typically required. Creativity, attention to detail, and good collaboration skills help artists create realistic and visually appealing environments while working in a team. These abilities are crucial for delivering high-quality, immersive natural assets that enhance the visual storytelling in games and films.

What is the difference between 3D Foliage Artist vs 3D Environment Artist?

Aspect3D Foliage Artist3D Environment Artist
Primary FocusCreating detailed foliage, plants, and natural elementsDesigning entire 3D environments, including terrain, structures, and backgrounds
Skills & ToolsModeling and texturing foliage, using software like SpeedTree, Maya, or BlenderModeling, texturing, and layout of comprehensive environments, using tools like Unreal Engine, 3ds Max, or Maya
Work EnvironmentVFX studios, game development, film productionGame studios, film, virtual production, architectural visualization

While both roles involve 3D modeling and texturing, a 3D Foliage Artist specializes in creating realistic plants and natural elements, whereas a 3D Environment Artist designs entire scenes and settings. The Foliage Artist focuses on detailed plant assets, often working closely with Environment Artists who build the broader scene.

More about 3D Foliage Artist jobs

What cities are hiring for 3D Foliage Artist jobs?

Cities with the most 3D Foliage Artist job openings:

What states have the most 3D Foliage Artist jobs?

States with the most job openings for 3D Foliage Artist jobs include:

Infographic showing various 3D Foliage Artist job openings in the United States as of August 2026, with employment types broken down into 60% Full Time, and 40% Temporary. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

Full-time

Re-posted 10 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10153285

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM.

Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process.

Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows.

What You'll Do
  • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction.

    • Create and maintain both organic and hard-surface environment assets, materials, and textures.

  • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation.

  • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery.

  • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine.

  • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment.

  • Process and clean up photogrammetry assets for integration into real-time environments.

  • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time requirements of the project.

  • Actively participate in the QA process to identify and fix bugs.

  • Create and implement materials, LODs, foliage, and other environment-art elements needed to support efficient real-time rendering.

  • Collaborate with Leads, Art Directors, Designers, Technical Artists, and Engineers to solve artistic and technical challenges.

  • Prepare scenes and content for internal reviews, creative working sessions, and virtual scouting sessions as needed. Support client-facing creative sessions and other real-time working sessions as needed.

  • Contribute to environment-art workflows, documentation, asset briefs, and best practices that improve consistency and iteration speed.

  • Proactively seek feedback, respond constructively to direction, and keep Leads and Production informed of progress and developments.

  • Participate in dailies and reviews, contribute aesthetic solutions, and share knowledge with other members of the team.

  • Work toward defined milestones and deadlines while continuing to develop your skills and stay current with relevant tools, techniques, and industry trends.

  • Support the development of Apprentice and Junior Artists as appropriate.

What We're Looking For
  • 3-5 years of relevant professional experience in game development, VFX, animation, virtual production, or a related field, with shipped titles or comparable completed productions.

  • A strong foundation in traditional or digital art, with a particular emphasis on landscapes, interiors, environmental composition, and visual storytelling.

  • Strong 3D modeling and texturing skills using Maya, 3ds Max, Blender, or equivalent software.

  • Proficiency with Photoshop and 3D painting tools such as Substance Painter or equivalent software.

  • Experience using a real-time engine such as Unreal Engine or Unity.

  • Familiarity with environment-art workflows such as terrain or landscape editing, material setup, LOD creation, asset optimization, foliage tools, and scene assembly.

  • Experience taking environments from early blockout through final polish and real-time engine integration.

  • A solid understanding of PBR workflows, materials, textures, and lighting.

  • Strong understanding of form, shape, structure, silhouette, scale, proportion, color, and detail.

  • Experience with sculpting software such as ZBrush or Mudbox.

  • Ability to create work in a range of visual styles, from photorealistic to stylized.

  • Ability to work with a high degree of self-direction and motivation while meeting deadlines.

  • Strong communication, collaboration, time-management, and prioritization skills.

  • A team-oriented attitude and an openness to new ideas, constructive criticism, artistic direction, and changes.

  • Familiarity with source-control tools such as Perforce or equivalent software.

Bonus Points
  • Experience creating environments for virtual production, virtual scouting, VR, AR, or other emerging platforms.

  • Experience working with photogrammetry.

  • Familiarity with procedural modeling, procedural asset-placement tools, or world-building tools.

  • Experience with software such as Houdini, Mari, World Machine, Quixel, or equivalent tools.

  • Familiarity with Blueprint visual scripting or similar real-time engine tools.

  • Familiarity with advanced Unreal Engine material creation or scripting tools such as Python or MEL.

JoinILM

The hiring range for this position in San Francisco is $104,300 to 136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Environment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-05

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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