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Entry Level Game Capture Artist Jobs (NOW HIRING)

Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... Professional experience working in 3d animation for films, games, TV or creative industries.

We make games. We also make the machines they run on. What we're building matters. How we treat ... artists, and marketing team to figure out the best way to capture those experiences and translate ...

Summary of Position This entry-level Hockey Operations position is responsible for filming all home games using the coach's camera and ensuring high-quality video capture for coaching purposes. The ...

Summary of Position This entry-level Hockey Operations position is responsible for filming all home games using the coach's camera and ensuring high-quality video capture for coaching purposes. The ...

Creative Positions (Intern)

Fort Lauderdale, FL ยท On-site

$14.25 - $19/hr

... games, and online platforms. They use their artistic and technical skills to bring characters and ... Interns will utilize their technical skills and artistic vision to capture and edit footage that ...

Helix Creator

San Jose, CA ยท On-site

$30 - $33/hr

You'll suit up in professional motion-capture gear and VR equipment, performing activities that ... Gaming Esports * Dance, Theater, or Performance Arts * Fitness Personal Training * STEM Students ...

Part-Time Activities Assistant

Kettering, OH ยท On-site

$13.25 - $16/hr

What You'll Do * ๐ŸŽจ Lead arts, crafts, bingo, trivia, and other fun activities. * ๐ŸŽต Dance ... capture great memories. * ๐Ÿค Work with our Activities Director to dream up new ideas that keep ...

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Entry Level Game Capture Artist information

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$37K

$123.1K

$196K

How much do entry level game capture artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for entry level game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are some common challenges faced by entry level game capture artists, and how can they be addressed?

Entry-level game capture artists often face challenges such as mastering new game engines quickly, adapting to tight project deadlines, and ensuring high-quality visuals that meet creative briefs. Balancing technical proficiency with artistic vision can be demanding, especially when capturing footage for various platforms or marketing purposes. To address these challenges, it's helpful to develop strong communication skills for collaborating with designers and producers, stay organized with project management tools, and seek feedback regularly to improve both technical and creative output.

What are the key skills and qualifications needed to thrive as an entry level game capture artist, and why are they important?

To thrive as an Entry Level Game Capture Artist, you need a strong understanding of video game mechanics, visual composition, and basic video editing, often supported by a portfolio showcasing your work. Familiarity with game engines (such as Unreal or Unity), screen capture software, and non-linear editing tools like Adobe Premiere or After Effects is typically required. Attention to detail, creativity, and effective communication skills help you collaborate with teams and deliver polished content. These abilities ensure the creation of high-quality visuals that accurately represent gameplay and support marketing or development goals.

What is an entry level game capture artist?

An entry level game capture artist is a creative professional responsible for capturing in-game footage, screenshots, and other visual assets used in marketing, trailers, and promotional materials. They work closely with game developers and marketing teams to showcase a game's features and graphics in the best possible light. This role often involves using specialized tools and in-game cameras to compose dynamic shots, sometimes requiring technical know-how to access or manipulate game environments. Entry level positions typically focus on basic capture tasks, while gaining experience for more complex cinematic or editing responsibilities.

What is the difference between Entry Level Game Capture Artist vs Entry Level Video Editor?

AspectEntry Level Game Capture ArtistEntry Level Video Editor
Required SkillsGame recording, screen capture, basic editingVideo editing, color correction, audio syncing
Work EnvironmentGaming studios, streaming setups, content creationMedia companies, production houses, freelance
Common CertificationsNone required, but knowledge of game engines helpfulBasic video editing certifications (e.g., Adobe Premiere)

Both roles involve digital media skills, but the Entry Level Game Capture Artist focuses on capturing gameplay footage, while the Entry Level Video Editor works on editing various video content. The roles often overlap in gaming and media industries, but each has distinct technical requirements and work environments.

More about Entry Level Game Capture Artist jobs
What cities are hiring for Entry Level Game Capture Artist jobs? Cities with the most Entry Level Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
Infographic showing various Entry Level Game Capture Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Mocap Assistant - 7 Month Temp Position

Electronic Arts Inc.

Los Angeles, CA โ€ข On-site

$71K - $112K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 19 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
215734
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.
Reporting to the Studio Manager, the Mocap Assistant is a member of Acquisition team - the crew that prepares and executes motion capture recording sessions.
Responsibilities:
  • Participate in motion capture recording sessions including daily production prep and capture system set up.
  • Learn and operate proprietary tools related to the acquisition systems.
  • Learn proprietary art pipelines, new technology, and processes.
  • Under the guidance of the Senior Acquisition team members, participate in construction/assembly of set pieces and props.
  • Maintain and troubleshoot the studio Audio and Video systems.
  • Participate in talent wardrobe fitting and motion capture marker application.
  • Participate in general studio/stage maintenance.
  • Help document workflow and pipelines.
  • Contribute to postmortems, provide feedback, help improve motion capture process and data output.

Qualifications:
  • Minimum 1 year experience operating optical motion capture systems (Vicon preferred); 2+ years preferred.
  • Minimum of 1 year of experience in on-set motion capture production or live production within the entertainment industry (Film, TV, Video Games, or VFX); 2+ years preferred.
  • Comfortable with the pressures of being on-set and working in a live production environment.

You should also have experience in at least one of the following areas:
  • General motion capture knowledge and experience.
  • 3D animation software, such as Motion Builder or Maya.
  • Unreal Engine.
  • Audio/Video production.
  • Kinesiology.
  • Animation.
  • Set construction.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$71,500 - $112,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.