2

Entry Level Game Capture Artist Jobs (NOW HIRING)

Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... Professional experience working in 3d animation for films, games, TV or creative industries.

... gaming to streaming, and consumer products to experiences. Big Shot has a first-look theatrical ... Collaborate closely with animators, character artists, and technical artists to solve pipeline and ...

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

... games, and online platforms. They use their artistic and technical skills to bring characters and ... Interns will utilize their technical skills and artistic vision to capture and edit footage that ...

Capture and edit video footage * Organize game day media (videos, etc.) * Assist with additional ... Video Production, Media Arts, or a related field * Proficiency with Adobe Creative Cloud ...

next page

Showing results 1-20

Entry Level Game Capture Artist information

See salary details

$37K

$123.1K

$196K

How much do entry level game capture artist jobs pay per year?

As of Jun 6, 2026, the average yearly pay for entry level game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are some common challenges faced by entry-level game capture artists, and how can they be addressed?

Entry-level game capture artists often face challenges such as mastering new game engines quickly, adapting to tight project deadlines, and ensuring high-quality visuals that meet creative briefs. Balancing technical proficiency with artistic vision can be demanding, especially when capturing footage for various platforms or marketing purposes. To address these challenges, it's helpful to develop strong communication skills for collaborating with designers and producers, stay organized with project management tools, and seek feedback regularly to improve both technical and creative output.

What are the key skills and qualifications needed to thrive as an Entry Level Game Capture Artist, and why are they important?

To thrive as an Entry Level Game Capture Artist, you need a strong understanding of video game mechanics, visual composition, and basic video editing, often supported by a portfolio showcasing your work. Familiarity with game engines (such as Unreal or Unity), screen capture software, and non-linear editing tools like Adobe Premiere or After Effects is typically required. Attention to detail, creativity, and effective communication skills help you collaborate with teams and deliver polished content. These abilities ensure the creation of high-quality visuals that accurately represent gameplay and support marketing or development goals.

What is an entry level game capture artist?

An entry level game capture artist is a creative professional responsible for capturing in-game footage, screenshots, and other visual assets used in marketing, trailers, and promotional materials. They work closely with game developers and marketing teams to showcase a game's features and graphics in the best possible light. This role often involves using specialized tools and in-game cameras to compose dynamic shots, sometimes requiring technical know-how to access or manipulate game environments. Entry level positions typically focus on basic capture tasks, while gaining experience for more complex cinematic or editing responsibilities.

What is the difference between Entry Level Game Capture Artist vs Entry Level Video Editor?

AspectEntry Level Game Capture ArtistEntry Level Video Editor
Required SkillsGame recording, screen capture, basic editingVideo editing, color correction, audio syncing
Work EnvironmentGaming studios, streaming setups, content creationMedia companies, production houses, freelance
Common CertificationsNone required, but knowledge of game engines helpfulBasic video editing certifications (e.g., Adobe Premiere)

Both roles involve digital media skills, but the Entry Level Game Capture Artist focuses on capturing gameplay footage, while the Entry Level Video Editor works on editing various video content. The roles often overlap in gaming and media industries, but each has distinct technical requirements and work environments.

More about Entry Level Game Capture Artist jobs
What cities are hiring for Entry Level Game Capture Artist jobs? Cities with the most Entry Level Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Entry Level Game Capture Artist jobs? States with the most job openings for Entry Level Game Capture Artist jobs include:
Infographic showing various Entry Level Game Capture Artist job openings in the United States as of May 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA • On-site, Remote

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

Get notified about new Character Artist jobs in San Jose, CA . #J-18808-Ljbffr