Art Lead
Loveland, CO · On-site +1
Art Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced Art Lead for client game projects. This is a hands-on role. You'll lead artists, but you'll also make art. We're ...
Loveland, CO · On-site +1
Art Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced Art Lead for client game projects. This is a hands-on role. You'll lead artists, but you'll also make art. We're ...
Loveland, CO · On-site +1
Art Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced Art Lead for client game projects. This is a hands-on role. You'll lead artists, but you'll also make art. We're ...
| Aspect | Remote 2D Game Artist | Remote 2D Animator |
|---|---|---|
| Primary Role | Designs and creates 2D visual assets for games, including characters, backgrounds, and UI elements. | Creates 2D animations for characters, objects, and effects within games or media projects. |
| Skills & Tools | Illustration, concept art, Photoshop, Illustrator, game engines. | Animation techniques, After Effects, Spine, Photoshop. |
| Work Environment | Typically collaborates with game designers and developers remotely, often in game studios or freelance. | Works closely with game designers and developers to animate assets, often remotely or freelance. |
While both roles involve 2D art, the Remote 2D Game Artist focuses on creating static visual assets, whereas the Remote 2D Animator specializes in bringing those assets to life through animation. Both roles require strong artistic skills and familiarity with game development tools, but their core responsibilities differ in static design versus movement and effects.
The most popular types of 2D Game Artist jobs in Colorado are:
For Remote 2D Game Artist jobs in Colorado, the most frequently searched job titles are:
The top searched job categories for Remote 2D Game Artist jobs in Colorado are:
Cities in Colorado with the most Remote 2D Game Artist job openings:

Full-time
Posted 24 days ago
Lead artists by establishing and maintaining the visual quality, reviewing work, and assigning tasks.
Contribute directly to creating or finishing game assets, reviewing character or environment work, and solving art-related problems.
Participate in client discovery and planning meetings to understand project scope, visual direction, and art pipeline requirements.