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Remote Roto Paint Artist Jobs (NOW HIRING)

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

Experience with Substance Painter or similar texturing software. * Preferred: Personal interest or ... Remote working arrangement. How Jobgether works: We use an AI-powered matching process to ensure ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

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Remote Roto Paint Artist information

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$10

$28

$55

How much do remote roto paint artist jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for remote roto paint artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is a remote roto paint artist?

Remote Roto Paint Artists are visual effects professionals who specialize in creating mattes (rotoscoping) and removing unwanted elements (paint work) from video footage. They work remotely, often collaborating with VFX studios or film production companies from their own location. Their tasks involve tracing over live-action footage, cleaning up backgrounds, and ensuring seamless integration of visual effects. Remote Roto Paint Artists must be proficient with digital tools like Nuke or After Effects and have a keen eye for detail. This role is crucial for producing high-quality, polished final shots in movies, TV, and commercials.

What are the key skills and qualifications needed to thrive as a remote roto paint artist?

To excel as a Remote Roto Paint Artist, you need expertise in rotoscoping, paintwork, and a solid understanding of compositing, typically backed by experience in visual effects or animation. Proficiency in industry-standard software such as Silhouette, Nuke, or After Effects is essential, along with a strong portfolio showcasing relevant work. Attention to detail, self-motivation, and effective communication are key soft skills for collaborating remotely and delivering consistent, high-quality results. These abilities are vital for meeting production standards and deadlines in a fast-paced, distributed work environment.

What are some common challenges faced by remote roto paint artists, and how can they be managed effectively?

Remote Roto Paint Artists often encounter challenges such as maintaining consistent communication with supervisors and team members across different time zones, handling large file transfers, and managing feedback cycles efficiently. To address these, it's important to establish clear workflows, utilize reliable project management and file-sharing tools, and schedule regular check-ins with the team. Staying organized and proactive in seeking clarifications can also help ensure that project requirements are met and deadlines are achieved.

What is the difference between Remote Roto Paint Artist vs Remote Compositor?

AspectRemote Roto Paint ArtistRemote Compositor
Primary RoleCreating detailed rotoscoping and paint corrections to isolate elementsCombining multiple visual elements into a seamless final image
Skills & CertificationsRotoscoping, paint tools, attention to detailCompositing software, color grading, layering techniques
Work EnvironmentVFX studios, post-production houses, remote freelanceVFX studios, post-production houses, remote freelance
Industry UsageFilm, TV, commercials requiring element isolationFilm, TV, commercials requiring scene integration

While both roles are essential in visual effects, a Remote Roto Paint Artist focuses on isolating and repairing elements through rotoscoping and painting, whereas a Remote Compositor combines these elements into the final scene. Understanding these differences helps in choosing the right career path or job opportunity in the VFX industry.

More about Remote Roto Paint Artist jobs

What cities are hiring for Remote Roto Paint Artist jobs?

Cities with the most Remote Roto Paint Artist job openings:

What are the most commonly searched types of Roto Paint Artist jobs?

The most popular types of Roto Paint Artist jobs are:

What states have the most Remote Roto Paint Artist jobs?

States with the most job openings for Remote Roto Paint Artist jobs include:

Infographic showing various Remote Roto Paint Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 12 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/