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Remote Roto Paint Artist Jobs (NOW HIRING)

Tech Art Lead

$143K - $215K/yr

Work closely with the Art Director to find innovative methods for bringing the team's artistic ... Production experience with standard content creation tools such as Maya, Substance Painter, and ...

... painting, and 20th-century Dutch and Belgian modernism, along with key movements from the region ... This role reports to the Category Lead of Secondary Market Art and is remote with an immediate ...

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Proven experience as a Graphic Artist and Motion Designer or similar role. * Strong portfolio ...

Proposal Writer Principal

Reston, VA · On-site +1

$120K - $160K/yr

None Potential for Remote Work: ORA_HYBRID Description SAIC is looking for a seasoned, cleared ... What SAIC Offers We empower you to paint our proposals with your creative and analytical skills.

Proposal Writer Principal

Chantilly, VA · On-site +1

$120K - $160K/yr

None Potential for Remote Work: ORA_HYBRID Description SAIC is looking for a seasoned, cleared ... What SAIC Offers We empower you to paint our proposals with your creative and analytical skills.

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Remote Roto Paint Artist information

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$10

$28

$55

How much do remote roto paint artist jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for remote roto paint artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Remote Roto Paint Artist vs Remote Compositor?

AspectRemote Roto Paint ArtistRemote Compositor
Primary RoleCreating detailed rotoscoping and paint corrections to isolate elementsCombining multiple visual elements into a seamless final image
Skills & CertificationsRotoscoping, paint tools, attention to detailCompositing software, color grading, layering techniques
Work EnvironmentVFX studios, post-production houses, remote freelanceVFX studios, post-production houses, remote freelance
Industry UsageFilm, TV, commercials requiring element isolationFilm, TV, commercials requiring scene integration

While both roles are essential in visual effects, a Remote Roto Paint Artist focuses on isolating and repairing elements through rotoscoping and painting, whereas a Remote Compositor combines these elements into the final scene. Understanding these differences helps in choosing the right career path or job opportunity in the VFX industry.

What are some common challenges faced by Remote Roto Paint Artists, and how can they be managed effectively?

Remote Roto Paint Artists often encounter challenges such as maintaining consistent communication with supervisors and team members across different time zones, handling large file transfers, and managing feedback cycles efficiently. To address these, it's important to establish clear workflows, utilize reliable project management and file-sharing tools, and schedule regular check-ins with the team. Staying organized and proactive in seeking clarifications can also help ensure that project requirements are met and deadlines are achieved.

What are Remote Roto Paint Artists?

Remote Roto Paint Artists are visual effects professionals who specialize in creating mattes (rotoscoping) and removing unwanted elements (paint work) from video footage. They work remotely, often collaborating with VFX studios or film production companies from their own location. Their tasks involve tracing over live-action footage, cleaning up backgrounds, and ensuring seamless integration of visual effects. Remote Roto Paint Artists must be proficient with digital tools like Nuke or After Effects and have a keen eye for detail. This role is crucial for producing high-quality, polished final shots in movies, TV, and commercials.

What are the key skills and qualifications needed to thrive as a Remote Roto Paint Artist, and why are they important?

To excel as a Remote Roto Paint Artist, you need expertise in rotoscoping, paintwork, and a solid understanding of compositing, typically backed by experience in visual effects or animation. Proficiency in industry-standard software such as Silhouette, Nuke, or After Effects is essential, along with a strong portfolio showcasing relevant work. Attention to detail, self-motivation, and effective communication are key soft skills for collaborating remotely and delivering consistent, high-quality results. These abilities are vital for meeting production standards and deadlines in a fast-paced, distributed work environment.
More about Remote Roto Paint Artist jobs
What cities are hiring for Remote Roto Paint Artist jobs? Cities with the most Remote Roto Paint Artist job openings:
What are the most commonly searched types of Roto Paint Artist jobs? The most popular types of Roto Paint Artist jobs are:
What states have the most Remote Roto Paint Artist jobs? States with the most job openings for Remote Roto Paint Artist jobs include:
Infographic showing various Remote Roto Paint Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.
Tech Art Lead

$143K - $215K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 21 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality characteranimationwithin real-time constraints? Come join us at teamLFG!

As aTech Art Leadat teamLFG, you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.

REQUIRED SKILLS

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000-$215,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.