... of 3D models is essential. You will play a hands-on role in bringing our CG assets to life ... VFX artist who understands the fine details and synchronization between texture, shading, and ...
... of 3D models is essential. You will play a hands-on role in bringing our CG assets to life ... VFX artist who understands the fine details and synchronization between texture, shading, and ...
3D Modeling Internship
Lititz, PA · On-site +1
This role reports to the 3D Modeling Manager and works closely with experienced 3D artists who ... Basic understanding of modeling, UVs, and texturing principles * Familiarity with real-time ...
3D Modeling Internship
Lititz, PA · On-site +1
This role reports to the 3D Modeling Manager and works closely with experienced 3D artists who ... Basic understanding of modeling, UVs, and texturing principles * Familiarity with real-time ...
... of 3D models is essential. You will play a hands-on role in bringing our CG assets to life ... VFX artist who understands the fine details and synchronization between texture, shading, and ...
... of 3D models is essential. You will play a hands-on role in bringing our CG assets to life ... VFX artist who understands the fine details and synchronization between texture, shading, and ...
3D Artist
Auburn Hills, MI · On-site
... 3D modeling , lighting, texturing and rendering as per communicated design • Understanding the project requirements and conceptualizing new ideas • Work with cross-functional teams create 3D ...
Quick apply
3D Artist
Auburn Hills, MI · On-site
... 3D modeling , lighting, texturing and rendering as per communicated design • Understanding the project requirements and conceptualizing new ideas • Work with cross-functional teams create 3D ...
3D Artist
Auburn Hills, MI · On-site
... 3D modeling , lighting, texturing and rendering as per communicated design • Understanding the project requirements and conceptualizing new ideas • Work with cross-functional teams create 3D ...
3D Artist
Auburn Hills, MI · On-site
... 3D modeling , lighting, texturing and rendering as per communicated design • Understanding the project requirements and conceptualizing new ideas • Work with cross-functional teams create 3D ...
3D Modeling Associate
Irving, TX · On-site
We are seeking a detail-oriented and motivated 3D Modeling Associate to support the development of ... Basic understanding of materials, textures, and lighting for visualization * Knowledge of file ...
3D Modeling Associate
Irving, TX · On-site
We are seeking a detail-oriented and motivated 3D Modeling Associate to support the development of ... Basic understanding of materials, textures, and lighting for visualization * Knowledge of file ...
3D Artist
Menlo Park, CA · On-site
$50 - $80/hr
Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... and texture baking is essential. RESPONSIBILITIES * Hard Surface Modeling: * Model assets with a ...
3D Artist
Menlo Park, CA · On-site
$50 - $80/hr
Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... and texture baking is essential. RESPONSIBILITIES * Hard Surface Modeling: * Model assets with a ...
Junior 3D Environment Artist
Herndon, VA · On-site
We are seeking a motivated Junior 3D Environment Artist to support the development of visual ... textures, and basic lighting to produce clear and accurate visual representations * Optimize models ...
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Junior 3D Environment Artist
Herndon, VA · On-site
We are seeking a motivated Junior 3D Environment Artist to support the development of visual ... textures, and basic lighting to produce clear and accurate visual representations * Optimize models ...
... 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts. * A Master ... modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and ...
... 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts. * A Master ... modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and ...
... 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts. * A Master ... modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and ...
... 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts. * A Master ... modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and ...
3D Motion Design 1- Adjunct Faculty- Traditional Ground - College of Arts and Media
Phoenix, AZ · On-site
... 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts. * A Master ... modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and ...
3D Motion Design 1- Adjunct Faculty- Traditional Ground - College of Arts and Media
Phoenix, AZ · On-site
... 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts. * A Master ... modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and ...
Rhino 3D Modeling Supervisor
Los Angeles, CA · Remote
$500 - $700/day
Oversee day-to-day modeling production across a team of 13-15 artists * Track asset progress ... Ensure consistency and quality across all 3D assets * Help identify production bottlenecks and ...
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Rhino 3D Modeling Supervisor
Los Angeles, CA · Remote
$500 - $700/day
Oversee day-to-day modeling production across a team of 13-15 artists * Track asset progress ... Ensure consistency and quality across all 3D assets * Help identify production bottlenecks and ...
3D Artist (Contractor)
Orlando, FL · On-site
Your Role As a 3D Artist specializing in Real Time 3D technologies, you will bring environments ... Building and texture of low poly 3D models ranging from organic to hard surfaces based on concept ...
3D Artist (Contractor)
Orlando, FL · On-site
Your Role As a 3D Artist specializing in Real Time 3D technologies, you will bring environments ... Building and texture of low poly 3D models ranging from organic to hard surfaces based on concept ...
3D Modeler - Robotics & Data Centers
Dallas, TX · On-site +1
$40 - $55/hr
Strong proficiency in 3D modeling, texturing, lighting, and rigging. Responsibilities & Deliverables * Create high-quality 3D models from references or technical briefs. * Produce photorealistic ...
3D Modeler - Robotics & Data Centers
Dallas, TX · On-site +1
$40 - $55/hr
Strong proficiency in 3D modeling, texturing, lighting, and rigging. Responsibilities & Deliverables * Create high-quality 3D models from references or technical briefs. * Produce photorealistic ...
Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter). Strong familiarity with real-time development environments, specifically Unity or ...
Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter). Strong familiarity with real-time development environments, specifically Unity or ...
... that lies in the creation of 3D models. We're looking for an artist who specializes in ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...
... that lies in the creation of 3D models. We're looking for an artist who specializes in ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...
... that lies in the creation of 3D models. We're looking for an artist who specializes in ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...
Quick apply
... that lies in the creation of 3D models. We're looking for an artist who specializes in ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...
... modeling, texturing, lighting, and rendering. * Skills teaching the following software programs are required: Maya, Adobe After Effects, Adobe Photoshop, and Adobe Illustrator. * Job titles that fit ...
... modeling, texturing, lighting, and rendering. * Skills teaching the following software programs are required: Maya, Adobe After Effects, Adobe Photoshop, and Adobe Illustrator. * Job titles that fit ...
Geospecific 3D Modeler
South San Francisco, CA · On-site
$60K - $80K/yr
Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to ... Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or ...
Geospecific 3D Modeler
South San Francisco, CA · On-site
$60K - $80K/yr
Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to ... Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or ...
3D Motion Design 2 -Adjunct Faculty- Traditional Ground - College of Arts and Media
Phoenix, AZ · On-site
... modeling, texturing, lighting, and rendering. * Skills teaching the following software programs are required: Maya, Adobe After Effects, Adobe Photoshop, and Adobe Illustrator. * Job titles that fit ...
3D Motion Design 2 -Adjunct Faculty- Traditional Ground - College of Arts and Media
Phoenix, AZ · On-site
... modeling, texturing, lighting, and rendering. * Skills teaching the following software programs are required: Maya, Adobe After Effects, Adobe Photoshop, and Adobe Illustrator. * Job titles that fit ...
3D Modeling Texture Artist information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
$19
$39
$68
How much do 3d modeling texture artist jobs pay per hour?
What does a typical day look like for a 3D Modeling Texture Artist on a production team?
A typical day for a 3D Modeling Texture Artist involves collaborating closely with art directors, animators, and other team members to develop and refine 3D assets for games, films, or other digital projects. You’ll spend your time sculpting models, applying and adjusting textures, and ensuring assets meet both visual and technical specifications. Daily tasks often include team meetings to discuss feedback, prioritizing tasks based on project timelines, and troubleshooting challenges with shading or material compatibility. The role combines independent creative work with regular teamwork, offering a dynamic balance between artistic expression and technical problem-solving.
What are the key skills and qualifications needed to thrive in the 3D Modeling Texture Artist position, and why are they important?
To thrive as a 3D Modeling Texture Artist, you need strong proficiency in creating detailed 3D models and realistic textures, often supported by a bachelor's degree in game design, animation, or a related field. Expertise with industry-standard tools like Autodesk Maya, Blender, ZBrush, Substance Painter, and Adobe Photoshop—and familiarity with game engines such as Unreal Engine or Unity—is highly valuable. Attention to detail, creativity, problem-solving, and effective communication with cross-disciplinary teams are key soft skills. These abilities are vital to producing visually compelling digital assets that meet project requirements and support smooth collaboration in fast-paced production environments.
What is a 3D Modeling Texture Artist job?
A 3D Modeling Texture Artist creates detailed 3D models and applies textures to make them appear realistic or stylized for films, games, or other digital media. They use software like Maya, Blender, ZBrush, and Substance Painter to sculpt, paint, and refine assets. Their work ensures that objects, characters, and environments look visually appealing and fit the artistic direction of a project. This role requires strong artistic skills, a good understanding of materials, and knowledge of lighting and shading techniques.

Other
Posted 27 days ago
Job description
Job Summary:
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.
You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.
Key Responsibilities:
- Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
- Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
- Research and collect visual reference materials to inform surface detail and realism.
- Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
- Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
- Maintain output quality and momentum in a fast-paced environment.
- Manage and optimize UV mapping for clean and efficient texture workflows.
- Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
- Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
- Create efficient shader setups in order to optimize render farm usage.
- Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
- Communicate effectively with production and creative leads to align visual performance with narrative goals.
Required Qualifications:
- 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
- Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
- Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
- Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
- Keen eye for detail and the ability to match style across a wide range of assets.
- Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
- Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
- Solid grasp of geometry formatting, including, but not limited to Primvars.
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
- Experience with projection techniques and integrating textures from live-action reference footage.
- Ability to prioritize tasks, manage time well, and provide accurate time estimates.
- An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.
Preferred Qualifications:
- Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
- Paint or traditional art background is advantageous.
- Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
- Experience with ZBrush or other modelling programs.
- Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
- Comfort working across stylized and photorealistic visual styles.