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Remote 3D Modeling Texture Artist Jobs (NOW HIRING)

Remote Employment Type: Full-Time Start Date: ASAP About Silverspoon: Silverspoon is a leading ... Produce high-quality textures and materials for 3D models using Substance Painter and other ...

This role reports to the 3D Modeling Manager and works closely with experienced 3D artists who ... This is a full-time, paid, fully remote internship with flexible scheduling, provided equipment and ...

$40 - $55/hr

Jun 8, 2026 Type: Part-Time Contract (10 hrs/week) Duration: 3-4 Months Location: 100% Remote ... Strong proficiency in 3D modeling, texturing, lighting, and rigging. Responsibilities ...

Jun 8, 2026 Type: Part-Time Contract (10 hrs/week) Duration: 3-4 Months Location: 100% Remote ... Strong proficiency in 3D modeling, texturing, lighting, and rigging. Responsibilities ...

You'll draw on your hands-on experience with NURBS-based 3D modeling, product design, or complex ... Fully remote; work from anywhere with a reliable internet connection and access to a desktop or ...

3D Animator

Pasadena, CA · On-site +1

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Character Artist - Talent Pool (N Americas)

$123.90K - $130K/yr

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Remote 3D Modeling Texture Artist information

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How much do remote 3d modeling texture artist jobs pay per hour?

As of May 28, 2026, the average hourly pay for remote 3d modeling texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Modeling Texture Artist, and why are they important?

To thrive as a Remote 3D Modeling Texture Artist, you need strong proficiency in 3D modeling, texturing, and UV mapping, often demonstrated by a portfolio and a degree in art, design, or a related field. Expertise in software such as Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with version control systems like Git or Perforce. Attention to detail, creativity, strong communication, and self-motivation are standout soft skills for remote collaboration and delivering high-quality assets. These abilities ensure the creation of visually compelling and technically sound assets that meet project requirements and deadlines in a distributed work environment.

How does a Remote 3D Modeling Texture Artist typically collaborate with other team members across different locations?

As a Remote 3D Modeling Texture Artist, you'll often collaborate with other artists, animators, and project managers using digital tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings, shared asset repositories, and clear documentation are essential for staying in sync on project requirements and feedback. You'll frequently share your work-in-progress for review and iterate based on input from art directors and team leads. Strong communication skills and proactive updates help ensure smooth collaboration despite the physical distance.

What is a Remote 3D Modeling Texture Artist?

A Remote 3D Modeling Texture Artist is a digital artist who works from a remote location to create and apply textures to 3D models used in video games, movies, animations, or virtual environments. Their primary responsibilities include designing surface details like color, patterns, and material qualities to make 3D objects look realistic or stylized. They collaborate with other artists and developers online, using specialized software like Blender, Maya, or Substance Painter. This role requires a strong understanding of art fundamentals, texture mapping, and digital sculpting techniques.

What is the difference between Remote 3D Modeling Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Modeling Texture ArtistRemote 3D Modeler
Primary FocusCreating textures and surface details for 3D modelsBuilding and shaping 3D models from scratch or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentTypically collaborates with modelers and art teams in game/film industriesWorks on creating 3D assets for games, movies, or visualization projects

While both roles involve 3D art creation, the Remote 3D Modeling Texture Artist specializes in adding surface details and textures to models, whereas the Remote 3D Modeler focuses on creating the overall shape and structure of 3D assets. Both roles often work together in the production pipeline, but their core skills and tasks differ.

More about Remote 3D Modeling Texture Artist jobs
What cities are hiring for Remote 3D Modeling Texture Artist jobs? Cities with the most Remote 3D Modeling Texture Artist job openings:
What are the most commonly searched types of 3D Modeling Texture Artist jobs? The most popular types of 3D Modeling Texture Artist jobs are:
What states have the most Remote 3D Modeling Texture Artist jobs? States with the most job openings for Remote 3D Modeling Texture Artist jobs include:
What job categories do people searching Remote 3D Modeling Texture Artist jobs look for? The top searched job categories for Remote 3D Modeling Texture Artist jobs are:
Infographic showing various Remote 3D Modeling Texture Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Maya/Substance Texture Artist

AlexKong.mx

On-site, Remote

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Maya/Substance Texture Artist

Job Title: Maya/Substance Texture Artist

Company: Silverspoon

Location: Remote

Employment Type: Full-Time

Start Date: ASAP

About Silverspoon: Silverspoon is a leading company in the field of real-time Augmented Reality (AR) broadcast, specializing in creating captivating and immersive experiences using Unreal Engine. We are a team of passionate professionals dedicated to pushing the boundaries of AR technology. As we continue to expand our operations, we are looking for a skilled Maya/Substance Texture Artist to join our team and contribute to the development of cutting-edge AR content.

Job Description

As a Maya/Substance Texture Artist at Silverspoon, you will play a crucial role in crafting high-quality 3D assets and textures for our real-time AR broadcasts. You will work closely with our creative and technical teams to ensure that our AR experiences are visually stunning and engaging.

Key Responsibilities

  • Texture Creation: Produce high-quality textures and materials for 3D models using Substance Painter and other industry-standard software.
  • UV Mapping: Create efficient UV maps for 3D assets to ensure optimal texture placement and quality.
  • Asset Integration: Collaborate with 3D modelers and animators to seamlessly integrate textures into 3D assets within Maya and Unreal Engine.
  • Material Shading: Develop and implement shading materials to achieve the desired look and feel of assets in real-time AR environments.
  • Quality Control: Ensure the visual quality and consistency of textures across different platforms and devices.

Nice-to-Have Skills

While the following skills and qualifications are not mandatory, they would be considered a significant advantage:

  • Experience with Unreal Engine: Familiarity with Unreal Engine and the ability to work within its material and shading systems.
  • 3D Modeling Knowledge: Understanding of 3D modeling principles and the ability to collaborate effectively with 3D modelers.
  • Scripting and Coding: Basic scripting or coding skills in languages such as Python or Blueprint scripting within Unreal Engine.
  • VR/AR Experience: Prior experience in creating content for VR or AR applications.
  • Strong Portfolio: A portfolio showcasing previous work in texture creation and material shading.

Qualifications

  • Bachelor's degree in Computer Graphics, Animation, or a related field (or equivalent experience).
  • Proven experience as a Texture Artist in a professional setting, with a focus on Maya and Substance Painter.
  • Proficiency in industry-standard software such as Maya, Substance Painter, and Substance Designer.
  • Strong attention to detail and the ability to produce high-quality textures and materials.
  • Effective communication and teamwork skills.

Silverspoon is committed to fostering diversity and encourages candidates from all backgrounds to apply. We offer a dynamic and collaborative work environment where creativity and innovation thrive.

If you are a talented Maya/Substance Texture Artist who is passionate about creating stunning AR content and possesses a keen interest in Unreal Engine, we would love to hear from you. Join us in shaping the future of AR broadcasting!