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Remote 3D Modeling Texture Artist Jobs (NOW HIRING)

3D Artist

New York, NY ยท Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... modeling, texturing, lighting, and rendering tools. Key Responsibilities * Create detailed 3D ...

Contract 3D Artist

Austin, TX ยท Remote

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

3D Modeler / Illustrator

Pasadena, CA ยท Remote

$40 - $44/hr

Remote Type: Contract / Freelance Duration: Initial 1-month engagement with potential to extend ... The ideal candidate combines strong 3D modeling and rendering expertise with excellent visual ...

New

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

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How much do remote 3d modeling texture artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for remote 3d modeling texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D modeling texture artist?

A Remote 3D Modeling Texture Artist is a digital artist who works from a remote location to create and apply textures to 3D models used in video games, movies, animations, or virtual environments. Their primary responsibilities include designing surface details like color, patterns, and material qualities to make 3D objects look realistic or stylized. They collaborate with other artists and developers online, using specialized software like Blender, Maya, or Substance Painter. This role requires a strong understanding of art fundamentals, texture mapping, and digital sculpting techniques.

What are the key skills and qualifications needed to thrive as a remote 3D modeling texture artist?

To thrive as a Remote 3D Modeling Texture Artist, you need strong proficiency in 3D modeling, texturing, and UV mapping, often demonstrated by a portfolio and a degree in art, design, or a related field. Expertise in software such as Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with version control systems like Git or Perforce. Attention to detail, creativity, strong communication, and self-motivation are standout soft skills for remote collaboration and delivering high-quality assets. These abilities ensure the creation of visually compelling and technically sound assets that meet project requirements and deadlines in a distributed work environment.

How does a remote 3D modeling texture artist typically collaborate with other team members across different locations?

As a Remote 3D Modeling Texture Artist, you'll often collaborate with other artists, animators, and project managers using digital tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings, shared asset repositories, and clear documentation are essential for staying in sync on project requirements and feedback. You'll frequently share your work-in-progress for review and iterate based on input from art directors and team leads. Strong communication skills and proactive updates help ensure smooth collaboration despite the physical distance.

What is the difference between Remote 3D Modeling Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Modeling Texture ArtistRemote 3D Modeler
Primary FocusCreating textures and surface details for 3D modelsBuilding and shaping 3D models from scratch or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentTypically collaborates with modelers and art teams in game/film industriesWorks on creating 3D assets for games, movies, or visualization projects

While both roles involve 3D art creation, the Remote 3D Modeling Texture Artist specializes in adding surface details and textures to models, whereas the Remote 3D Modeler focuses on creating the overall shape and structure of 3D assets. Both roles often work together in the production pipeline, but their core skills and tasks differ.

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What are the most commonly searched types of 3D Modeling Texture Artist jobs?

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The top searched job categories for Remote 3D Modeling Texture Artist jobs are:

Infographic showing various Remote 3D Modeling Texture Artist job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist

Kensoft Inc.

New York, NY โ€ข Remote

$55/hr

Full-time

Posted 6 days ago


Job description

About the Role

We are looking for a talented and creative 3D Artist to join our team. The successful candidate will be responsible for creating high-quality 3D models, environments, assets, and visual content based on project requirements.

This role is ideal for someone with strong artistic skills, attention to detail, and experience working with 3D modeling, texturing, lighting, and rendering tools.

Key Responsibilities

  • Create detailed 3D models, assets, environments, and visual elements.
  • Develop realistic or stylized textures, materials, and surfaces.
  • Set up lighting, cameras, and scenes for high-quality renders.
  • Produce 3D visualizations and animations according to project requirements.
  • Optimize models and assets for performance and intended use.
  • Collaborate with designers, developers, animators, and other creative team members.
  • Review feedback and make revisions to meet project specifications.
  • Maintain organized project files, assets, and production documentation.
  • Research visual references, styles, and techniques to support creative projects.
  • Ensure all final work meets quality, technical, and creative standards.

Requirements

  • Strong portfolio demonstrating 3D modeling and visualization skills.
  • Experience with software such as Blender, Maya, 3ds Max, Cinema 4D, or similar tools.
  • Knowledge of texturing, materials, lighting, and rendering workflows.
  • Good understanding of composition, proportions, color, and visual design.
  • Strong attention to detail and ability to meet deadlines.
  • Ability to interpret creative briefs and work independently.
  • Good communication and collaboration skills.
  • Experience with animation, game development, product visualization, or VFX is an advantage.