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Remote 3D Modeling Texture Artist Jobs (NOW HIRING)

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...

Senior Technical Artist

$130K - $155K/yr

... 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter). • ... texture atlases, and memory management techniques. • Comfort working with source control systems ...

3D ORD Modeler

$26.59 - $46.54/hr

This position is remote, and the selected candidate will have flexibility in work location while ... Utilizing advanced computer modeling software to optimize and solve three-dimensional civil ...

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Remote 3D Modeling Texture Artist information

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$19

$39

$68

How much do remote 3d modeling texture artist jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for remote 3d modeling texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Modeling Texture Artist, and why are they important?

To thrive as a Remote 3D Modeling Texture Artist, you need strong proficiency in 3D modeling, texturing, and UV mapping, often demonstrated by a portfolio and a degree in art, design, or a related field. Expertise in software such as Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with version control systems like Git or Perforce. Attention to detail, creativity, strong communication, and self-motivation are standout soft skills for remote collaboration and delivering high-quality assets. These abilities ensure the creation of visually compelling and technically sound assets that meet project requirements and deadlines in a distributed work environment.

What is a Remote 3D Modeling Texture Artist?

A Remote 3D Modeling Texture Artist is a digital artist who works from a remote location to create and apply textures to 3D models used in video games, movies, animations, or virtual environments. Their primary responsibilities include designing surface details like color, patterns, and material qualities to make 3D objects look realistic or stylized. They collaborate with other artists and developers online, using specialized software like Blender, Maya, or Substance Painter. This role requires a strong understanding of art fundamentals, texture mapping, and digital sculpting techniques.

How does a Remote 3D Modeling Texture Artist typically collaborate with other team members across different locations?

As a Remote 3D Modeling Texture Artist, you'll often collaborate with other artists, animators, and project managers using digital tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings, shared asset repositories, and clear documentation are essential for staying in sync on project requirements and feedback. You'll frequently share your work-in-progress for review and iterate based on input from art directors and team leads. Strong communication skills and proactive updates help ensure smooth collaboration despite the physical distance.

What is the difference between Remote 3D Modeling Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Modeling Texture ArtistRemote 3D Modeler
Primary FocusCreating textures and surface details for 3D modelsBuilding and shaping 3D models from scratch or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentTypically collaborates with modelers and art teams in game/film industriesWorks on creating 3D assets for games, movies, or visualization projects

While both roles involve 3D art creation, the Remote 3D Modeling Texture Artist specializes in adding surface details and textures to models, whereas the Remote 3D Modeler focuses on creating the overall shape and structure of 3D assets. Both roles often work together in the production pipeline, but their core skills and tasks differ.

More about Remote 3D Modeling Texture Artist jobs
What cities are hiring for Remote 3D Modeling Texture Artist jobs? Cities with the most Remote 3D Modeling Texture Artist job openings:
What are the most commonly searched types of 3D Modeling Texture Artist jobs? The most popular types of 3D Modeling Texture Artist jobs are:
What states have the most Remote 3D Modeling Texture Artist jobs? States with the most job openings for Remote 3D Modeling Texture Artist jobs include:
What job categories do people searching Remote 3D Modeling Texture Artist jobs look for? The top searched job categories for Remote 3D Modeling Texture Artist jobs are:
Infographic showing various Remote 3D Modeling Texture Artist job openings in the United States as of July 2026, with employment types broken down into 82% Full Time, 9% Part Time, and 9% Temporary. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Rhino 3D Modeling Supervisor

Parallax Creative

Los Angeles, CA • Remote

$500 - $700/day

Full-time

Re-posted 10 days ago


Job description

Parallax Studios is looking for an experienced Rhino 3D Modeling Supervisor to help lead a large-scale architectural and environmental visualization project. This role is heavily focused on team coordination, asset tracking, file organization, and maintaining consistency across a multi-artist pipeline.
We are looking for someone who is highly organized, proactive, detail-oriented, and comfortable managing both people and production workflows in a fast-paced creative environment.
Project Overview
  • Large-scale architectural development featuring highly organic facilities
  • Scope includes both exterior and interior modeling
  • Models will be built natively in Rhino to support seamless conversion into Revit for subsequent design phases
  • Estimated 15-26 weeks of remote, full-time production
  • Project-based / freelance with potential for continued collaboration
Responsibilities
  • Oversee day-to-day modeling production across a team of 13-15 artists
  • Track asset progress, priorities, approvals, and deliveries
  • Maintain clean file structures, naming conventions, and version control
  • Coordinate handoffs between modeling, layout, rendering, and downstream teams
  • Ensure consistency and quality across all 3D assets
  • Help identify production bottlenecks and proactively solve workflow issues
  • Communicate clearly with production and creative leadership regarding status and needs
  • Support onboarding and guidance for artists throughout the project
Requirements
  • Strong experience supervising or coordinating 3D modeling teams
  • Excellent organizational and communication skills
  • Proven ability to manage complex file ecosystems and multi-artist workflows
  • Comfortable tracking large numbers of assets and deliverables across multiple deadlines
  • Experience working in architectural visualization, themed entertainment, VFX, or related industries
  • Strong understanding of 3D production pipelines and best practices
  • Comfortable working in a fast-paced production environment
Preferred Qualifications
  • Experience with Rhino-to-Revit workflows
  • Familiarity with architectural or construction-based modeling pipelines
  • Experience coordinating large environment or masterplan-style projects

Company Overview
Parallax is a dynamic entertainment production agency based in Los Angeles. With expertise spanning IP development, concept art, and visualization for feature films, episodic series, video games, and theme park experiences, our team is committed to delivering captivating creative solutions to clients and audiences worldwide.
Clients include: Disney, Warner Bros., Paramount, Netflix, Universal, HBO, Legendary Entertainment, Riot Games, EA, AGBO, Boston Dynamics, Skydance Animation
https://www.parallaxstudios.com/

This is a remote position.