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Remote 3D Modeling Texture Artist Jobs (NOW HIRING)

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for ... Strong understanding of PBR workflows, materials, texturing, and asset integration within modern ...

Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

Senior 3D BIM Modeler

Boston, MA · On-site +1

$110K - $140K/yr

Strong understanding of 3D modeling, engineering drawings, construction documents, survey, surfaces ... Remote within the U.S., with a preference for candidates located in Eastern Time Zone or on the ...

Senior 3D Designer

Chicago, IL · Remote

$70 - $77/hr

Senior 3D Designer, Remote. Start date is ASAP for this 2-month contract position. Job Title ... Proficiency in 3D modeling and rendering software, with the ability to work fast and accurately ...

3D Specialist

Medina, MN · Remote

$22 - $39/hr

Create 3D digital assets, including models and textures, for use in a real-time engine * Convert CAD files into polygon-based models and refine them through retopology * Perform UV mapping, baking ...

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... 3D models, animations, animation rigs, UI Design and textures using computer graphics software.

Senior 3D BIM Modeler

Boston, MA · Remote

$110K - $140K/yr

... modeling challenges, QC findings, and recommended solutions. Support project teams from data ... Remote-first culture with flexibility and autonomy Our mission is to power the next era of ...

Senior 3D BIM Modeler

New York, NY · Remote

$110K - $140K/yr

... modeling challenges, QC findings, and recommended solutions. Support project teams from data ... Remote-first culture with flexibility and autonomy Our mission is to power the next era of ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

UT · Remote

$40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

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Remote 3D Modeling Texture Artist information

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$19

$39

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How much do remote 3d modeling texture artist jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote 3d modeling texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D modeling texture artist?

A Remote 3D Modeling Texture Artist is a digital artist who works from a remote location to create and apply textures to 3D models used in video games, movies, animations, or virtual environments. Their primary responsibilities include designing surface details like color, patterns, and material qualities to make 3D objects look realistic or stylized. They collaborate with other artists and developers online, using specialized software like Blender, Maya, or Substance Painter. This role requires a strong understanding of art fundamentals, texture mapping, and digital sculpting techniques.

What are the key skills and qualifications needed to thrive as a remote 3D modeling texture artist?

To thrive as a Remote 3D Modeling Texture Artist, you need strong proficiency in 3D modeling, texturing, and UV mapping, often demonstrated by a portfolio and a degree in art, design, or a related field. Expertise in software such as Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with version control systems like Git or Perforce. Attention to detail, creativity, strong communication, and self-motivation are standout soft skills for remote collaboration and delivering high-quality assets. These abilities ensure the creation of visually compelling and technically sound assets that meet project requirements and deadlines in a distributed work environment.

How does a remote 3D modeling texture artist typically collaborate with other team members across different locations?

As a Remote 3D Modeling Texture Artist, you'll often collaborate with other artists, animators, and project managers using digital tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings, shared asset repositories, and clear documentation are essential for staying in sync on project requirements and feedback. You'll frequently share your work-in-progress for review and iterate based on input from art directors and team leads. Strong communication skills and proactive updates help ensure smooth collaboration despite the physical distance.

What is the difference between Remote 3D Modeling Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Modeling Texture ArtistRemote 3D Modeler
Primary FocusCreating textures and surface details for 3D modelsBuilding and shaping 3D models from scratch or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentTypically collaborates with modelers and art teams in game/film industriesWorks on creating 3D assets for games, movies, or visualization projects

While both roles involve 3D art creation, the Remote 3D Modeling Texture Artist specializes in adding surface details and textures to models, whereas the Remote 3D Modeler focuses on creating the overall shape and structure of 3D assets. Both roles often work together in the production pipeline, but their core skills and tasks differ.

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For Remote 3D Modeling Texture Artist jobs, the most frequently searched job titles are:

Infographic showing various Remote 3D Modeling Texture Artist job openings in the United States as of September 2026, with employment types broken down into 40% Full Time, 40% Part Time, and 20% Temporary. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Contractor

Posted 18 days ago


Job description

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.
This project is focused on the development of a next-generation first-person VR flight simulation experience built in Unreal Engine 5. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.
We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually compelling and technically optimised content.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What We're Looking For
  • Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments.
  • Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling, with a good understanding of topology, optimisation, and visual quality.
  • Strong understanding of PBR workflows, materials, texturing, and asset integration within modern game engines.
  • Experience working across a variety of asset types, including environment props, vehicles, interactive objects, and supporting gameplay elements.
  • Ability to work from concept art, reference material, and design briefs while maintaining consistency with established visual direction.
  • Strong collaboration and communication skills, with experience working closely with designers, technical artists, and engineers throughout development.

Nice to Have
  • Experience developing assets for VR projects, with an understanding of the visual and performance considerations required for immersive experiences.
  • Experience working on first-person experiences, simulation titles, or flight simulation projects.
  • Familiarity with Unreal Engine 5 asset pipelines, LOD creation, collision setup, and optimisation workflows.
  • Experience creating aircraft, mechanical assets, military equipment, or other technically detailed hard-surface content.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc