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Remote 3D Modeling Texture Artist Jobs in Florida

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Sunrise, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Miramar, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Miami, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Jacksonville, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Tallahassee, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Orlando, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Doral, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Coral Gables, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Tampa, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Cooper City, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Fort Pierce, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Gainesville, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Miami Beach, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

Autodesk 3DS Max Tutor

Hialeah, FL ยท Remote

$18 - $40/hr

Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students through building polygon and spline-based models, applying and editing materials, setting up studio and ...

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Remote 3D Modeling Texture Artist information

What are the key skills and qualifications needed to thrive as a remote 3D modeling texture artist?

To thrive as a Remote 3D Modeling Texture Artist, you need strong proficiency in 3D modeling, texturing, and UV mapping, often demonstrated by a portfolio and a degree in art, design, or a related field. Expertise in software such as Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with version control systems like Git or Perforce. Attention to detail, creativity, strong communication, and self-motivation are standout soft skills for remote collaboration and delivering high-quality assets. These abilities ensure the creation of visually compelling and technically sound assets that meet project requirements and deadlines in a distributed work environment.

What is a remote 3D modeling texture artist?

A Remote 3D Modeling Texture Artist is a digital artist who works from a remote location to create and apply textures to 3D models used in video games, movies, animations, or virtual environments. Their primary responsibilities include designing surface details like color, patterns, and material qualities to make 3D objects look realistic or stylized. They collaborate with other artists and developers online, using specialized software like Blender, Maya, or Substance Painter. This role requires a strong understanding of art fundamentals, texture mapping, and digital sculpting techniques.

How does a remote 3D modeling texture artist typically collaborate with other team members across different locations?

As a Remote 3D Modeling Texture Artist, you'll often collaborate with other artists, animators, and project managers using digital tools such as Slack, Zoom, and project management platforms like Jira or Trello. Regular video meetings, shared asset repositories, and clear documentation are essential for staying in sync on project requirements and feedback. You'll frequently share your work-in-progress for review and iterate based on input from art directors and team leads. Strong communication skills and proactive updates help ensure smooth collaboration despite the physical distance.

What is the difference between Remote 3D Modeling Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Modeling Texture ArtistRemote 3D Modeler
Primary FocusCreating textures and surface details for 3D modelsBuilding and shaping 3D models from scratch or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentTypically collaborates with modelers and art teams in game/film industriesWorks on creating 3D assets for games, movies, or visualization projects

While both roles involve 3D art creation, the Remote 3D Modeling Texture Artist specializes in adding surface details and textures to models, whereas the Remote 3D Modeler focuses on creating the overall shape and structure of 3D assets. Both roles often work together in the production pipeline, but their core skills and tasks differ.

What are the most commonly searched types of 3D Modeling Texture Artist jobs in Florida? The most popular types of 3D Modeling Texture Artist jobs in Florida are:
What are popular job titles related to Remote 3D Modeling Texture Artist jobs in Florida? For Remote 3D Modeling Texture Artist jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Remote 3D Modeling Texture Artist jobs in Florida look for? The top searched job categories for Remote 3D Modeling Texture Artist jobs in Florida are:
What cities in Florida are hiring for Remote 3D Modeling Texture Artist jobs? Cities in Florida with the most Remote 3D Modeling Texture Artist job openings:
Infographic showing various Remote 3D Modeling Texture Artist job openings in Florida as of July 2026, with employment types broken down into 82% Full Time, 11% Part Time, and 7% Temporary. Highlights an 9% In-person, and 91% Remote job distribution.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Re-posted 4 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.