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Mid Level 3D Modeling Texture Artist Jobs (NOW HIRING)

Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience. * Tune materials, shaders, lighting setups, and VFX to create a stylized ...

The artist will primarily be responsible for modeling and texturing photo realistic, low poly ... level of interactivity. Qualifications * Bachelor's Degree Digital Art, Game Art, Animation, or ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready ... high level of proficiency using Maya to create fun and stylized characters/assets - An eye for ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... and texture baking is essential. RESPONSIBILITIES * Hard Surface Modeling: * Model assets with a ...

Create and edit technically accurate medical 3D models and textures. These will be used in Medical ... Job title: 3D Artist II Arthrex Location:

Requisition ID: 66669 Title: 3D Artist II Arthrex, Inc. is a global medical device company and a ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Mid Level 3D Modeling Texture Artist information

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$11K

$153K

How much do mid level 3d modeling texture artist jobs pay per year?

As of Jul 1, 2026, the average yearly pay for mid level 3d modeling texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.
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3D Artist

Tolan

San Francisco, CA • On-site

Full-time

Posted 5 days ago


Job description

The Role
We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.
This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
What You'll Do
  • Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
  • Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
  • Own assets from early exploration through final Unity integration.
  • Work closely with art and engineering to turn ideas into shipped features.
  • Use user feedback and data to shape how and what you build.
Who We're Looking For
  • World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
  • Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
  • Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
  • Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
  • Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
  • Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
Bonus Points If You
  • Have worked on character-driven products where personality and expressiveness matter.
  • Have shipped products built in Unity(++) or Unreal(+).
  • Have experience working with blendshapes, shaders, and/or VFX from scratch.
  • Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
  • Can write tools or scripts in C# or using AI to speed up the production process.