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3D Modeling Texture Artist Jobs (NOW HIRING)

... textures and background environments for product models within our 3D materials. This role will ... Partners with other 3D artists and motion designers to develop and stylize product models and ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... A passion for modeling and a dedication to creating AAA quality games. Additional Information ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ... Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross ...

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation skills with the ability to take projects from initial concept through polished final delivery. They will ...

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How much do 3d modeling texture artist jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for 3d modeling texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3d modeling texture artist?

A 3D Modeling Texture Artist creates detailed 3D models and applies textures to make them appear realistic or stylized for films, games, or other digital media. They use software like Maya, Blender, ZBrush, and Substance Painter to sculpt, paint, and refine assets. Their work ensures that objects, characters, and environments look visually appealing and fit the artistic direction of a project. This role requires strong artistic skills, a good understanding of materials, and knowledge of lighting and shading techniques.

What does a typical day look like for a 3d modeling texture artist on a production team?

A typical day for a 3D Modeling Texture Artist involves collaborating closely with art directors, animators, and other team members to develop and refine 3D assets for games, films, or other digital projects. You’ll spend your time sculpting models, applying and adjusting textures, and ensuring assets meet both visual and technical specifications. Daily tasks often include team meetings to discuss feedback, prioritizing tasks based on project timelines, and troubleshooting challenges with shading or material compatibility. The role combines independent creative work with regular teamwork, offering a dynamic balance between artistic expression and technical problem-solving.

What are the key skills and qualifications needed to thrive as a 3d modeling texture artist?

To thrive as a 3D Modeling Texture Artist, you need strong proficiency in creating detailed 3D models and realistic textures, often supported by a bachelor's degree in game design, animation, or a related field. Expertise with industry-standard tools like Autodesk Maya, Blender, ZBrush, Substance Painter, and Adobe Photoshop—and familiarity with game engines such as Unreal Engine or Unity—is highly valuable. Attention to detail, creativity, problem-solving, and effective communication with cross-disciplinary teams are key soft skills. These abilities are vital to producing visually compelling digital assets that meet project requirements and support smooth collaboration in fast-paced production environments.

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Infographic showing various 3D Modeling Texture Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 10% Part Time, and 2% Contract. Highlights an 81% Physical, 4% Hybrid, and 15% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Graphic Artist - 2D_3D Modeling & Animation

Aberdeen, MD • On-site

Quality Business Engineering
51 - 200 employees

$136K - $163K/yr

Full-time

Re-posted 29 days ago


Job description

Job Type
Full-time
Description
About QBE, LLC
QBE, LLC is a mission-focused technology and security solutions provider supporting defense and federal customers worldwide. We deliver high-impact capabilities where precision, accountability, and technical excellence directly support national-level objectives.
#qf #qg
QBE is seeking a Graphic Artist - 2D_3D Modeling & Animation to support the IEW&S contract.
Responsibilities
Candidate shall provide specialized 2D/3D modeling, animation, and graphic design support in alignment with CPE IEW&S communication and mission objectives. Candidate shall be proficient in necessary programs and software products required to perform these functions. Candidate's typical associated tasks include:
  • Develop and produce custom 2D/3D models and animations to support briefings, training materials, and technical visualizations tailored to Army systems and initiatives.
  • Create dynamic motion graphics, animated sequences, and visual effects that enhance multimedia presentations and digital communications.
  • Design visually cohesive products-such as posters, infographics, and print materials-that integrate 3D renderings and models for both internal and external distribution.
  • Translate complex technical data into accurate and engaging visual content, including schematics, system overviews, and operational workflows.
  • Collaborate with communication teams to storyboard, design, and execute animation projects that align with CPE IEW&S branding and messaging standards.
  • Format and optimize graphic and animated content for use across various platforms including print, PowerPoint, web, and video.
  • Ensure all visual media products comply with Army and CPE IEW&S branding, security, and accessibility requirements.

Requirements
  • Bachelor's degree - graphic design, 3D computer animation, product design, 3D visual effects production and 3D computer game design
  • Minimum of five (5) years' experience in the field of 3D design or other related fields
  • OR Associates degree in graphic design, 3D computer animation, product design, 3D visual effects production and 3D computer game design and minimum seven (7) years' experience in the field of 3D design or other related fields.
  • Ability to communicate effectively with team and other stakeholders

Equal Opportunity Employment Statement
QBE is an equal opportunity/affirmative action employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender, gender-identity and/or expression, age, disability, Veteran status, genetic information, pregnancy (including childbirth, lactation, or related medical conditions), marital status, neurodivergence, ethnicity, ancestry, caste, military/uniformed service-member status, or any other characteristic protected by applicable law.