You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this ...
You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this ...
3D Game Programmer (Unity)
San Francisco, CA · On-site
... a new kind of video game experience. You'll work alongside top otaku minds in the industry ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
3D Game Programmer (Unity)
San Francisco, CA · On-site
... a new kind of video game experience. You'll work alongside top otaku minds in the industry ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
... a new kind of video game experience. You'll work alongside top otaku minds in the industry ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
Quick apply
... a new kind of video game experience. You'll work alongside top otaku minds in the industry ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...
Principal Games Industry Business Development Specialist, North America, Media & Entertainment, Game
Santa Monica, CA · On-site
The role covers the full spectrum of the video games value chain: AAA and indie studios, mobile game developers, publishers, platform holders, game engine providers, middleware and tools companies ...
Principal Games Industry Business Development Specialist, North America, Media & Entertainment, Game
Santa Monica, CA · On-site
The role covers the full spectrum of the video games value chain: AAA and indie studios, mobile game developers, publishers, platform holders, game engine providers, middleware and tools companies ...
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
Quick apply
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
Experience shipping an indie game, game jam project, mod, or significant personal project. * Experience working on small teams where individuals routinely contribute outside their primary discipline.
Experience shipping an indie game, game jam project, mod, or significant personal project. * Experience working on small teams where individuals routinely contribute outside their primary discipline.
Principal Games Industry Business Development Specialist, North America, Media & Entertainment, G...
... game studio, publisher, and supplier workflows and business challenges. The role covers the full spectrum of the video games value chain: AAA and indie studios, mobile game developers, publishers ...
Principal Games Industry Business Development Specialist, North America, Media & Entertainment, G...
... game studio, publisher, and supplier workflows and business challenges. The role covers the full spectrum of the video games value chain: AAA and indie studios, mobile game developers, publishers ...
Principal Games Industry Business Development Specialist, North America, Media & Entertainment, G...
... game studio, publisher, and supplier workflows and business challenges. The role covers the full spectrum of the video games value chain: AAA and indie studios, mobile game developers, publishers ...
Principal Games Industry Business Development Specialist, North America, Media & Entertainment, G...
... game studio, publisher, and supplier workflows and business challenges. The role covers the full spectrum of the video games value chain: AAA and indie studios, mobile game developers, publishers ...
Lead Game UX/UI Designer
Santa Monica, CA · On-site
$150K - $190K/yr
Core Qualifications * 7+ years of experience in UI/UX design within the video game industry ... Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits.
Lead Game UX/UI Designer
Santa Monica, CA · On-site
$150K - $190K/yr
Core Qualifications * 7+ years of experience in UI/UX design within the video game industry ... Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits.
Lead Game UX/UI Designer
$150K - $190K/yr
Core Qualifications * 7+ years of experience in UI/UX design within the video game industry ... Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits.
Lead Game UX/UI Designer
$150K - $190K/yr
Core Qualifications * 7+ years of experience in UI/UX design within the video game industry ... Previous work on AAA titles or high-profile indie games. Description * Full-time job with benefits.
Fund Project Manager
Concord, NC · Remote
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
Quick apply
Fund Project Manager
Concord, NC · Remote
From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the ...
From indie to AAA, companies partner with Xsolla as the merchant of record to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla ...
From indie to AAA, companies partner with Xsolla as the merchant of record to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla ...
... indie studios - identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios - identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios - identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios - identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios -- identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
Quick apply
... indie studios -- identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios - identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios - identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
... indie studios -- identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
Quick apply
... indie studios -- identifying opportunities to expand engagement beyond player support and QA into ... Passion for video games and player experience Preferred but not essential * Existing network of ...
TTRPG Creative Writer
Gillette, WY · On-site
$52K - $70K/yr
... video game parts and tabletop roleplaying games (TTRPGs). We are expanding our team to bring deep ... Published works within the TTRPG space (indie, community creator, or major publisher). * Campaign ...
Quick apply
TTRPG Creative Writer
Gillette, WY · On-site
$52K - $70K/yr
... video game parts and tabletop roleplaying games (TTRPGs). We are expanding our team to bring deep ... Published works within the TTRPG space (indie, community creator, or major publisher). * Campaign ...
Indie Video Game information
See salary details
$12.50 - $13.46
2% of jobs
$13.46 - $14.42
4% of jobs
$14.42 - $15.38
6% of jobs
$15.38 - $16.35
7% of jobs
$16.92 is the 25th percentile. Wages below this are outliers.
$16.35 - $17.31
8% of jobs
$17.31 - $18.27
12% of jobs
The median wage is $18.78 / hr.
$18.27 - $19.23
19% of jobs
$20 is the 75th percentile. Wages above this are outliers.
$19.23 - $20.19
20% of jobs
$20.19 - $21.15
9% of jobs
$21.15 - $22.12
6% of jobs
$22.12 - $23.08
5% of jobs
$12
$18
$23
How much do indie video game jobs pay per hour?
What are the common challenges faced by team members in an indie video game development role?
What are the key skills and qualifications needed to thrive as an indie video game developer?
What are indie video games?
What is the difference between Indie Video Game Developer vs Indie Video Game Designer?
| Aspect | Indie Video Game Developer | Indie Video Game Designer |
|---|---|---|
| Credentials | Programming skills, game development certifications | Design portfolio, creativity skills, game design experience |
| Work Environment | Independent or small team, coding and technical work | Creative space, conceptual and visual design focus |
| Industry Usage | Involved in coding, building, and testing games | |
| Common Search/Comparison | Often compared based on technical skills and roles |
While both roles are essential in indie game development, the indie video game developer primarily focuses on coding, programming, and technical implementation. In contrast, the indie video game designer concentrates on game concept, mechanics, and visual design. Both roles often collaborate closely but require different skill sets and credentials.

Full-time
Posted 19 days ago
Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see