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Evening Remote 3D Rendering Jobs in Florida (NOW HIRING)

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... rendering. RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as ...

Evening Remote 3D Rendering information

What are some common challenges faced by professionals working in evening remote 3D rendering roles?

Professionals in evening remote 3D rendering roles often encounter challenges such as managing tight deadlines across different time zones, maintaining clear communication with clients and team members, and ensuring their hardware and software setups are reliable for intensive rendering tasks. Additionally, troubleshooting technical issues independently can be more demanding outside of standard business hours. Staying organized, proactive, and regularly updating project stakeholders are key to overcoming these challenges and delivering high-quality work.

What is an Evening Remote 3D Rendering job?

An Evening Remote 3D Rendering job involves creating high-quality three-dimensional visualizations, typically during evening hours and from a remote location. Professionals in this role use specialized software to model, texture, and render images or animations for industries like architecture, gaming, or advertising. This schedule is ideal for those who need flexibility or want to work with clients in different time zones. Remote evening positions require strong communication skills, proficiency with 3D software, and the ability to meet deadlines independently.

What is the difference between Evening Remote 3D Rendering vs 3D Modeling Specialist?

AspectEvening Remote 3D Rendering3D Modeling Specialist
CredentialsProficiency in rendering software, portfolioDesign or art-related degree, portfolio
Work EnvironmentRemote, evening hoursRemote or on-site, flexible hours
Industry UsageArchitecture, interior design, visualizationGame design, product design, animation
Job FocusCreating photorealistic images from 3D modelsBuilding and refining 3D models

While both roles involve 3D skills, Evening Remote 3D Rendering focuses on producing high-quality visualizations during evening hours, often requiring strong rendering software expertise. In contrast, 3D Modeling Specialists primarily create and refine 3D models, which may be used for various purposes like animation or product design. Understanding these differences helps job seekers target the right roles based on their skills and work preferences.

What are the key skills and qualifications needed to thrive as an Evening Remote 3D Rendering Specialist, and why are they important?

To thrive as an Evening Remote 3D Rendering Specialist, you need strong proficiency in 3D modeling, rendering techniques, and a solid understanding of design principles, often supported by a relevant degree or portfolio. Expertise in software such as Autodesk 3ds Max, Blender, V-Ray, or SketchUp, and familiarity with remote collaboration tools, is essential. Excellent time management, self-motivation, and clear communication are important soft skills for meeting deadlines and working independently. These skills and qualities are crucial to consistently deliver high-quality visualizations while collaborating effectively in a remote environment.
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Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Posted 13 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.