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Senior Unity Technical Artist Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive ...

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real ...

This role is intentionally flexible and can be scoped for Senior Analysts, Solutions Engineers, or ... Contribute to proposals, technical documentation, and solution scoping * Assist with estimates (LOE ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

OR · On-site

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... artist-facing components and tools Ability to work autonomously and drive technical initiatives ...

OR · On-site

Engineer Sr 2 level: * High school diploma or equivalent required * Advanced knowledge of entire software development lifecycle as a technical lead across Unity WebGL, iOS, and Angular application ...

New

Senior Consulting Analyst

Tualatin, OR · On-site

$91K - $121K/yr

As a Senior Analyst, you will have the opportunity to: * Contribute to delivering projects for a ... Master of Arts or Science * Preferred Skills: * Proficient technical or functional knowledge in one ...

Sr. Data Engineer

Beaverton, OR · On-site

$119K - $143K/yr

You'll serve as a technical leader responsible for data platform governance, feature enablement ... Experience with Unity Catalog, Databricks Workflows, Delta Live Tables / Spark Declarative ...

Sr. Data Engineer

Beaverton, OR · On-site

$119K - $143K/yr

You'll serve as a technical leader responsible for data platform governance, feature enablement ... Experience with Unity Catalog, Databricks Workflows, Delta Live Tables / Spark Declarative ...

Sr Apple Systems Engineer

Hillsboro, OR · On-site

$113K - $155K/yr

... and technical innovation. We are seeking a Sr Apple Systems Engineer to join our Support ... This position works collaboratively with artists and technicians to develop standards, test new ...

OR

$466K - $750K/yr

We are looking for a Senior ML Engineer to bridge the gap between cutting-edge AI research and ... Lead the technical integration of GenAI tools and techniques into existing game engines (Unity ...

$105K - $143K/yr

Provide technical leadership for engineering backlog execution, code quality, testing discipline ... Experience with Lakeflow, Fivetran-fed source patterns, Unity Catalog governance, and Power BI ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... technical concepts to stakeholders across the globe * Up-to-date knowledge of industry trends ...

... Provide technical guidance to teammates on how to build code and content to work nicely with our ... designer- and artist-facing components and tools Experience with development using the Unreal ...

Sr Apple Systems Engineer

Hillsboro, OR

$113K - $155K/yr

... and technical innovation. We are seeking a Sr Apple Systems Engineer to join our Support ... This position works collaboratively with artists and technicians to develop standards, test new ...

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Senior Unity Technical Artist information

What is the difference between Senior Unity Technical Artist vs Unity Technical Artist?

AspectSenior Unity Technical ArtistUnity Technical Artist
CredentialsTypically requires 5+ years experience, advanced Unity certifications, and a strong portfolioUsually 2-4 years experience, relevant Unity certifications, and portfolio
Work EnvironmentLeads technical art tasks, mentors junior staff, and collaborates on complex projectsSupports art teams, implements shaders, and optimizes assets within Unity
Industry UsageCommon in AAA and large-scale game studios, often in senior or lead rolesFound across indie, mobile, and mid-sized studios as a technical specialist

The main difference is experience level and responsibility. Senior Unity Technical Artists lead technical art efforts and mentor others, while Unity Technical Artists focus on supporting art teams with technical solutions. Both roles require strong Unity skills, but the senior position involves more leadership and complex project involvement.

What is a Senior Unity Technical Artist?

A Senior Unity Technical Artist is a specialized professional who bridges the gap between artists and programmers in game development, primarily using the Unity engine. They create, optimize, and implement visual assets and effects while ensuring that the final product is both visually appealing and runs efficiently on target platforms. Their responsibilities often include developing shaders, optimizing art pipelines, troubleshooting performance issues, and mentoring junior team members. Senior Unity Technical Artists play a critical role in maintaining high visual standards without compromising performance.

What are the key skills and qualifications needed to thrive as a Senior Unity Technical Artist, and why are they important?

To thrive as a Senior Unity Technical Artist, you need advanced expertise in 3D modeling, shading, texturing, and a deep understanding of Unity’s rendering pipeline, often supported by a degree in art, computer graphics, or a related field. Proficiency with Unity, scripting languages (such as C#), and tools like Maya, Blender, or Substance Painter is typically required. Strong problem-solving ability, collaboration, and effective communication are essential soft skills that help bridge creative and technical teams. These skills ensure visually impressive, technically optimized assets that enhance gameplay and performance across projects.

How does a Senior Unity Technical Artist typically collaborate with other team members during game development?

As a Senior Unity Technical Artist, collaboration is central to daily work. You'll frequently bridge the gap between artists and programmers, ensuring that visual assets are optimized and integrated smoothly within the Unity engine. This involves working closely with designers to understand creative goals, assisting engineers with shader development or performance issues, and guiding junior artists on best practices for asset creation. Regular communication and problem-solving are key, as you help translate artistic vision into technically feasible solutions that meet performance standards.
What are popular job titles related to Senior Unity Technical Artist jobs in Oregon? For Senior Unity Technical Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Senior Unity Technical Artist jobs in Oregon look for? The top searched job categories for Senior Unity Technical Artist jobs in Oregon are:
What cities in Oregon are hiring for Senior Unity Technical Artist jobs? Cities in Oregon with the most Senior Unity Technical Artist job openings:
Infographic showing various Senior Unity Technical Artist job openings in Oregon as of June 2026, with employment types broken down into 89% Full Time, 9% Part Time, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution.

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Re-posted 27 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

68th of 75 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997