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Remote Unreal Engine Technical Artist Jobs in Oregon

... Unreal Engine 5 and its rendering framework Experience building designer- and artist-facing components and tools Ability to work autonomously and drive technical initiatives from concept to ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

... technical backgrounds to help them navigate technology and achieve their goals Experience building designer- and artist-facing components and tools Experience with development using the Unreal Engine ...

Senior Engineer - Build Systems

OR ยท On-site +1

$104K - $142K/yr

RESPONSIBILITIES Develop and maintain automated build software using Unreal Engine 5, primarily ... non-technical backgrounds to help them navigate technology and achieve their goals Working ...

Tech Art Lead

OR ยท On-site +1

$120K - $126K/yr

... Technical Art team, including mentoring and management of internal Tech Artists and overseeing ... Experience with Unreal Engine * Experience managing external resources effectively * Experience ...

Game Engineering Director

OR ยท On-site +1

... vision, technical costs, and long-term technology goals * Leveraging the Unreal Engine and technology the team has built, direct the engineering organization to tackle challenging problems, find ...

Staff Investment Engineer

OR ยท On-site +1

... technical backgrounds to help them navigate technology and achieve their goals Experience with development using the Unreal Engine NICE-TO-HAVE SKILLS Experience working on a live service game ...

Level Designer

Eugene, OR ยท On-site +1

$109K/yr

Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ... Strong creative problem-solving skills and the ability to iterate within technical, production, and ...

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ... Strong creative problem-solving skills and the ability to iterate within technical, production, and ...

3D Character Art Lead

OR ยท On-site +1

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... in Unreal Engine Strong organizational, analytical and problem-solving capability with high ...

Staff Gameplay Animator

OR ยท On-site +1

We are looking for someone that is excited about the creative art of animation and the technical ... Experience with animation systems in Unreal Engine * A strong command of animation principles and ...

Senior UX/UI Design Lead

OR ยท On-site +1

... and technical constraints Experience bridging the gap between technical specs and player ... Unreal Engine REQUIRED Strong portfolio showcasing previous UX/UI design work in games

Lead Systems Designer

OR ยท On-site +1

... technical goals. * Ensures consistency in design systems across the whole game experience by ... Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity ...

Web Strategy, SEO & AI Lead

OR ยท On-site +1

$130K - $150K/yr

Establish standards for technical SEO, structured data, internal linking, and content templates ... Remote within the U.S or Hybrid from one of our U.S offices. What you will have at Harness

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Remote Unreal Engine Technical Artist information

What is a remote Unreal Engine technical artist?

A Remote Unreal Engine Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in game development, specifically using Unreal Engine. They are responsible for creating and optimizing visual assets, developing tools, and ensuring that art content runs efficiently within the engine. Their work includes shader development, asset integration, and troubleshooting technical issues related to visuals. This role requires both artistic skills and technical expertise in Unreal Engine's tools and scripting languages.

What skills and qualifications are needed to thrive as a remote Unreal Engine technical artist?

To thrive as a Remote Unreal Engine Technical Artist, you need a strong background in 3D art, visual scripting, and a solid understanding of Unreal Engine, usually supported by a relevant degree or equivalent experience. Expertise with tools like Unreal Engine Blueprint, 3ds Max, Maya, and knowledge of shader creation and optimization are typically required. Strong problem-solving, communication, and collaboration skills help you effectively bridge the gap between artists and programmers, especially when working remotely. These capabilities ensure high-quality visuals, efficient workflows, and seamless integration of assets into interactive environments.

How does a remote Unreal Engine technical artist typically collaborate with developers and artists on distributed teams?

As a Remote Unreal Engine Technical Artist, you'll frequently act as a bridge between the art and development teams, ensuring that artistic vision aligns with technical feasibility. Collaboration is primarily achieved through regular video meetings, shared documentation, and project management tools such as Jira or Trello. You'll often review assets, provide optimization feedback, create tools or shaders, and help troubleshoot integration issues, all while maintaining clear communication across time zones. Strong self-management and proactive updates are key to successful teamwork in a remote environment.

What is the difference between Remote Unreal Engine Technical Artist vs Remote 3D Environment Artist?

AspectRemote Unreal Engine Technical ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine expertise, technical problem-solving, shader creation, scripting3D modeling, texturing, environment design, artistic skills
Work EnvironmentCollaborates with developers, designers, and technical teams within game studios or production companiesWorks primarily with art teams to create immersive environments for games or VR projects
Industry UsageCommonly employed in game development, virtual production, and simulation projectsUsed mainly in game art, film, and VR environment creation

The Remote Unreal Engine Technical Artist focuses on bridging art and technology, optimizing assets, and scripting within Unreal Engine. In contrast, the Remote 3D Environment Artist emphasizes creating visually compelling environments. Both roles require strong artistic skills, but the technical artist also needs programming and engine-specific knowledge, making their work more technical in nature.

What are the most commonly searched types of Unreal Engine Technical Artist jobs in Oregon?

The most popular types of Unreal Engine Technical Artist jobs in Oregon are:

What are popular job titles related to Remote Unreal Engine Technical Artist jobs in Oregon?

For Remote Unreal Engine Technical Artist jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Unreal Engine Technical Artist jobs in Oregon look for?

The top searched job categories for Remote Unreal Engine Technical Artist jobs in Oregon are:

What cities in Oregon are hiring for Remote Unreal Engine Technical Artist jobs?

Cities in Oregon with the most Remote Unreal Engine Technical Artist job openings:

Senior Game Engineer - Graphics

teamLFG

OR โ€ข On-site, Remote

Full-time

Re-posted 28 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Optimize rendering performance across CPU, GPU, memory, and platform constraints

Investigate and fix graphics, rendering, and visual pipeline issues

REQUIRED SKILLS

Strong expertise in real-time rendering techniques and modern graphics pipelines

Excellent C++ programming skills

Experience with Unreal Engine 5 and its rendering framework

Experience building designer- and artist-facing components and tools

Ability to work autonomously and drive technical initiatives from concept to completion

Strong communication and collaboration skills with both engineers and artists

NICE-TO-HAVE SKILLS

Experience with development on a variety of platforms (PC, console)

Passion for creating visually expressive and polished player experiences

Experience in Gameplay Networking