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Remote Visual Development Artist Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Visual development and prototyping: Identify and prototype new opportunities to incorporate ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Senior Forward Deployed Engineer

OR · Remote

$104K - $143K/yr

Are familiar with Webflow or similar CMS / visual development platforms * Stay curious and open to ... Remote, together At Webflow, equality is a core tenet of our culture. We are an Equal Opportunity ...

... visual development, powerful content management systems, AI-driven personalization, seamless ... Remote-first (United States) * Full-time * Permanent * Exempt * The cash compensation for this role ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... Own the game's visual creative development from start to finish * Take a hands-on approach to ...

New

Game Designer

$154K/yr

ABOUT US ARRISE is a global leader in software development and services for the iGaming industry ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

New

... development, and delivery. The candidate will be expected to work in a remote team environment via ... Nest.js, Vue, Visual Studio Code, Jira, Confluence. * An understanding of cloud-based software ...

Game Producer

$123K - $125K/yr

ABOUT US ARRISE is a global leader in software development and services for the iGaming industry ... Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ...

New

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Remote Visual Development Artist information

What are the key skills and qualifications needed to thrive as a Remote Visual Development Artist, and why are they important?

To thrive as a Remote Visual Development Artist, you need a strong background in art fundamentals, character and environment design, and a relevant degree or portfolio showcasing your visual storytelling abilities. Proficiency with digital painting software such as Adobe Photoshop, Illustrator, and sometimes 3D tools like Blender or Maya is typically required. Strong communication, self-motivation, and the ability to collaborate effectively with remote teams are standout soft skills. These abilities ensure high-quality, consistent visual concepts that align with project goals while maintaining seamless teamwork in a remote setting.

How do Remote Visual Development Artists typically collaborate with other team members during a project?

Remote Visual Development Artists often work closely with art directors, concept artists, animators, and other creative professionals through digital collaboration tools such as Slack, Zoom, or project management platforms. Regular virtual meetings, feedback sessions, and shared digital workspaces are integral to maintaining clear communication and ensuring visual consistency. While working remotely offers flexibility, it also requires strong self-organization and proactive communication to stay aligned with the team's creative vision and project deadlines.

What is a Remote Visual Development Artist?

A Remote Visual Development Artist is a creative professional who designs and develops the visual aspects of a project, such as characters, environments, and props, often for animation, film, or video games, while working from a remote location. Their role involves collaborating with other artists, directors, and production teams to establish the visual style and mood of a project. They use digital tools and software to create concept art, mood boards, and style guides, ensuring consistency and artistic vision throughout the production. Working remotely allows them to contribute from anywhere, provided they have the necessary equipment and internet connection.

What is the difference between Remote Visual Development Artist vs Remote Character Artist?

AspectRemote Visual Development ArtistRemote Character Artist
CredentialsPortfolio, proficiency in digital art tools, possibly a degree in art or designPortfolio, strong drawing skills, proficiency in character creation software, possibly a degree in art or related field
Work EnvironmentRemote, collaborative with art and design teams, often in gaming or animation studiosRemote, focused on character design for games, animation, or films, often in similar studio settings
Industry UsageUsed in gaming, animation, film, and visual effects industriesPrimarily in gaming, animation, and film industries

The Remote Visual Development Artist and Remote Character Artist roles share similar credentials and work environments, often within the gaming and animation sectors. The main difference lies in focus: visual development artists create overall visual concepts and environments, while character artists specialize in designing and modeling characters. Both roles require strong artistic skills and collaboration in remote studio settings.

What are popular job titles related to Remote Visual Development Artist jobs in Oregon? For Remote Visual Development Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Visual Development Artist jobs in Oregon look for? The top searched job categories for Remote Visual Development Artist jobs in Oregon are:
What cities in Oregon are hiring for Remote Visual Development Artist jobs? Cities in Oregon with the most Remote Visual Development Artist job openings:
Infographic showing various Remote Visual Development Artist job openings in Oregon as of June 2026, with employment types broken down into 75% Full Time, 12% Part Time, and 13% Contract. Highlights an 100% Remote job distribution.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Posted 13 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997