2

Remote Unity Technical Artist Jobs in Oregon (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Understanding of Unity. Demonstrated Ability To Make quality decisions within a project that ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Deep technical expertise across game architecture, gameplay systems, content pipelines, artist ...

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... technical requirements. Must Haves Strong understanding of Unreal Engine (required); Unity ...

New

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Unity proficiency is a strong plus and/or internal engines. * Understanding of Maya and/or 3ds Max.

New

Project Art Director

Eugene, OR · On-site +1

$106K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Unity proficiency is a strong plus and/or internal engines. • Understanding of Maya and/or 3ds ...

New

Senior iOS Engineer, SDK (Remote / Contract)

OR · On-site +1

$139K/yr

Contribute to and maintain our Unity plugin and shared JavaScript codebase * Work directly with partners and clients to support SDK integration * Drive technical direction and tooling decisions. You ...

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Senior Design Program Manager, On Air

OR · On-site +1

$260K - $370K/yr

You have deep technical knowledge of how broadcast graphics sit, breathe, and play out in real-time, remote environments. You can speak fluent artist, fluent engineer, and fluent executive all in the ...

Associate Mathematician

$15 - $19.75/hr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

Solutions Architect

OR · On-site +1

$59 - $77.75/hr

Remote - Midwest (Minnesota, Wisconsin, Illinois, Missouri, Indiana) What You'll Do: * Support the ... Core competency of technical and business skills necessary to close sales of high end graphic arts ...

Remote Unity Technical Artist information

What does a remote Unity technical artist do?

A Remote Unity Technical Artist bridges the gap between art and programming in game development, focusing on optimizing and implementing visual assets within the Unity engine. They collaborate with artists and developers to create visually appealing, technically efficient content, often developing shaders, optimizing assets, and troubleshooting performance issues. Working remotely, they use digital communication tools to coordinate with teams and ensure that art assets function correctly in the final product. Their expertise helps achieve high-quality visuals while maintaining smooth performance across multiple platforms.

What are the key skills and qualifications needed to thrive as a remote Unity technical artist?

To thrive as a Remote Unity Technical Artist, you need strong proficiency in Unity, 3D art creation, shader development, and a good understanding of game engines and real-time rendering, often backed by a degree in computer graphics or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and scripting languages such as C# is usually required, along with a portfolio demonstrating your technical artistry. Excellent problem-solving, communication, and collaboration skills help you bridge the gap between artists and programmers in a remote environment. These skills ensure efficient asset integration, visually compelling results, and smooth production workflows critical to game and interactive project success.

How does a remote Unity technical artist typically collaborate with developers and designers across different time zones?

As a Remote Unity Technical Artist, you’ll regularly coordinate with developers, designers, and other artists through digital communication tools such as Slack, Zoom, and project management platforms. Effective collaboration often involves clear documentation, asynchronous feedback, and regular check-ins to ensure everyone stays aligned despite time zone differences. You may need to adjust your working hours occasionally for key meetings or deadlines, but most teams are flexible and value proactive communication to overcome these challenges. Building strong relationships and maintaining transparency helps ensure smooth workflows and high-quality results.

What are the most commonly searched types of Unity Technical Artist jobs in Oregon?

The most popular types of Unity Technical Artist jobs in Oregon are:

What are popular job titles related to Remote Unity Technical Artist jobs in Oregon?

For Remote Unity Technical Artist jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Unity Technical Artist jobs in Oregon look for?

The top searched job categories for Remote Unity Technical Artist jobs in Oregon are:

What cities in Oregon are hiring for Remote Unity Technical Artist jobs?

Cities in Oregon with the most Remote Unity Technical Artist job openings:

Technical Artist

Pipeworks Studios

Eugene, OR • On-site, Remote

$70K - $82K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted yesterday

New


Job description

Technical Artist
Department: Art
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $82,000 / year
Description
The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities• Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
• Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
• Support the integration of art assets into the game and help ensure they function as
intended.
• Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
• Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
• Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
• Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
• Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
• Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
• Provide technical support, training, and documentation for artists and other content
creators.
• Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Skills Knowledge and Expertise
Must Haves• Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
• Unreal experience is a must; Unreal 5 a benefit.
• A focus on animation support from rigging to pipelines to tools for animation.
• A strong understanding of animation and all the steps involved in creating strong
animations.
• Technical support for the animation team on any given project.
Overall strong software development and programming skills.
• Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
• Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
• A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
• Working knowledge of C# and Python/MEL required.
• Familiarity with C++ or other high-level languages beneficial.
• General knowledge of programmable shaders helpful.
• Overall attention to detail, both visually and technically.
• Strong interest in the industry and a desire to make games.
• Ability to work as part of a game team.
Nice-To-Have Skills• Understanding of 3D art.
• Understanding of Unity.
Demonstrated Ability To
• Make quality decisions within a project that improved the animation process.
• Work effectively with other artists and engineers to achieve project goals.
• Solve problems to the benefit of the project/team.
Education & Experience• 3+ years of experience in a similar role.
• Any degree or certification in both Art and Engineering or equivalent work experience.
What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.