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Remote Intern 2D Artist Jobs in Oregon (NOW HIRING)

Project Art Director

Eugene, OR · On-site +1

$121K - $127K/yr

This role bridges artistic direction, team management, and cross-disciplinary collaboration ... Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.) when ...

Remote Intern 2D Artist information

What does a remote intern 2D artist do?

A Remote Intern 2D Artist creates digital artwork, such as character designs, backgrounds, or concept art, for video games, animation, or other media projects while working from a remote location. They collaborate with senior artists and other team members online, often using tools like Photoshop or Illustrator. The internship focuses on skill development, portfolio building, and gaining real-world experience in a professional setting.

What are the key skills and qualifications needed to thrive as a remote intern 2D artist?

To thrive as a Remote Intern 2D Artist, you need a strong grasp of drawing fundamentals, color theory, and digital illustration techniques, typically demonstrated through a portfolio or relevant coursework. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, or Procreate is essential, and basic knowledge of project management tools like Trello or Slack is beneficial for remote collaboration. Creativity, time management, and effective communication are crucial soft skills for succeeding in a remote, collaborative environment. These skills ensure high-quality artwork, seamless teamwork, and personal productivity in a distributed workplace.

How does a remote intern 2D artist typically collaborate with other team members during a project?

As a Remote Intern 2D Artist, you will frequently collaborate with other artists, designers, and project managers through digital communication tools like Slack, Trello, or Zoom. You'll participate in virtual meetings to discuss creative direction, share progress updates, and receive feedback. File sharing platforms such as Google Drive or Dropbox are commonly used to exchange artwork and assets. Clear communication and openness to constructive criticism are key, as you'll be working closely with both peers and senior team members to ensure your work aligns with the project vision.

What is the difference between Remote Intern 2D Artist vs Remote Junior 2D Artist?

AspectRemote Intern 2D ArtistRemote Junior 2D Artist
Experience LevelEntry-level, internship positionJunior, early-career professional
CredentialsOften enrolled in or recent graduate of art/design programsPortfolio and some professional experience
Work EnvironmentSupervised, learning-focused, temporaryCollaborative, ongoing projects, more independence
Employer UsageInternships offered by game studios, animation companies, or design firmsFull-time or part-time roles in similar industries

The main difference between a Remote Intern 2D Artist and a Remote Junior 2D Artist lies in experience, responsibilities, and employment status. Interns are typically students or recent graduates gaining industry experience, while Junior artists are early-career professionals with some portfolio work. Internships are often temporary and supervised, whereas Junior roles involve more independence and ongoing projects.

What are the most commonly searched types of Remote 2D Artist jobs in Oregon?

The most popular types of Remote 2D Artist jobs in Oregon are:

What are popular job titles related to Remote Intern 2D Artist jobs in Oregon?

For Remote Intern 2D Artist jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Remote Intern 2D Artist jobs?

Cities in Oregon with the most Remote Intern 2D Artist job openings:

Project Art Director

Pipeworks Studios

Eugene, OR • On-site, Remote

$121K - $127K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Pipeworks Studios is seeking an experienced and collaborative Project Art Director to lead and
guide the visual development of an unannounced game project. The ideal candidate has
shipped shooter titles, recent AAA games, demonstrated experience leading teams, and a
strong grasp of both creative vision and production realities. This role bridges artistic direction,
team management, and cross-disciplinary collaboration-ensuring that the visual identity and
execution of each project meet both client expectations and studio standards.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 
Responsibilities
Own the overall art vision and quality for one project from concept to completion.
Develop and maintain an Art Direction Document outlining visual style, tone, and
production rules for the project.
Concept or direct concept artists to establish visual direction and stylistic cohesion.
Collaborate with the Studio Art Director to organize and plan project kickoffs, aligning
goals and deliverables.
Ensure consistent application of the project's art direction across all disciplines and
assets.
Direct and manage internal artists as well as external partners and outsourced assets.
Work within an existing IP or develop a new visual identity from scratch.
Actively contribute hands-on art support in at least two areas of art (2D, 3D, UI, etc.)
when needed.
Push the overall art quality within project constraints, maintaining balance between
creative excellence and production realities.
Collaborate with production to estimate workloads, identify dependencies, and forecast
schedules by soliciting input from the team.
Coordinate with other disciplines to ensure the art vision aligns with gameplay, design,
and technical requirements.
Must Haves
Strong understanding of Unreal Engine (required); Unity proficiency is a strong plus
and/or internal engines.
Understanding of Maya and/or 3ds Max.
Ability to estimate and plan project art tasks in collaboration with production.
Managing the Jira art tickets both for input and for progress.
Excellent communication skills with the ability to collaborate across disciplines and
client-facing communication.
Ability to handle stress constructively and resolve challenges through positive solutions.
Strong ability to mentor and motivate artists, recognizing areas for training and growth.
Strong passion for games and game art production.

Nice-To-Have Skills
Ability to concept and create inspirational art for project direction.
Comfort creating marketing or social media assets as needed.
Education & Experience Requirements
8+ years of experience in game development with several recent titles shipped in an Art
Lead or Art Director role. Shooter/action game experience a huge plus.
Strong understanding of game art pipelines, production methods, and visual storytelling
as well as advanced processes for current AAA production.
Previous experience managing or directing teams within a dispersed multi-studio
collaboration while maintaining the lead role.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.