Background as a technical artist, visualization specialist, or workflow developer working between engineering and creative teams. Familiarity with time-varying, volumetric, point-based, or scientific ...
Background as a technical artist, visualization specialist, or workflow developer working between engineering and creative teams. Familiarity with time-varying, volumetric, point-based, or scientific ...
Lead Character Tools Engineer
OR · On-site +1
$102K - $134K/yr
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and ...
Lead Character Tools Engineer
OR · On-site +1
$102K - $134K/yr
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and ...
Artist in Healthcare
Portland, OR · On-site
$134K - $161K/yr
As an artist, you will make lives better for patients by sharing your creative skills with patients ... technical skills involved • Ability to effectively facilitate group art workshops and ...
Artist in Healthcare
Portland, OR · On-site
$134K - $161K/yr
As an artist, you will make lives better for patients by sharing your creative skills with patients ... technical skills involved • Ability to effectively facilitate group art workshops and ...
Artist in Healthcare
$35.24/hr
As an artist, you will make lives better for patients by sharing your creative skills with patients ... and technical skills involved Ability to effectively facilitate group art workshops and ...
Artist in Healthcare
$35.24/hr
As an artist, you will make lives better for patients by sharing your creative skills with patients ... and technical skills involved Ability to effectively facilitate group art workshops and ...
Artist in Healthcare
Portland, OR · On-site
$35.24/hr
As an artist, you will make lives better for patients by sharing your creative skills with patients ... technical skills involved • Ability to effectively facilitate group art workshops and ...
New
Artist in Healthcare
Portland, OR · On-site
$35.24/hr
As an artist, you will make lives better for patients by sharing your creative skills with patients ... technical skills involved • Ability to effectively facilitate group art workshops and ...
New
Technical and Facility Director
$95K - $129K/yr
P.T. Accepting Online Applications Only Information on How to Apply The Technical and Facility Director leads the technical operations for the Hult Center for the Performing Arts, with responsibility ...
Technical and Facility Director
$95K - $129K/yr
P.T. Accepting Online Applications Only Information on How to Apply The Technical and Facility Director leads the technical operations for the Hult Center for the Performing Arts, with responsibility ...
Technical and Facility Director
Eugene, OR · On-site
$95K - $129K/yr
P.T. Accepting Online Applications Only The Technical and Facility Director leads the technical operations for the Hult Center for the Performing Arts, with responsibility for managing all technical ...
Technical and Facility Director
Eugene, OR · On-site
$95K - $129K/yr
P.T. Accepting Online Applications Only The Technical and Facility Director leads the technical operations for the Hult Center for the Performing Arts, with responsibility for managing all technical ...
Charge Scenic Artist
Ashland, OR · On-site
$38.95/hr
Charge Scenic Artist Department: Scene Shop | Reports to ... Technical Director Status: Full-Time, Non-Exempt (40 hours/week), Non-Union Pay Rate: $38.95 hourly ...
Charge Scenic Artist
Ashland, OR · On-site
$38.95/hr
Charge Scenic Artist Department: Scene Shop | Reports to ... Technical Director Status: Full-Time, Non-Exempt (40 hours/week), Non-Union Pay Rate: $38.95 hourly ...
Charge Scenic Artist
Ashland, OR · On-site
$38.95/hr
Charge Scenic Artist Department: Scene Shop | Reports to ... Technical Director Status: Full-Time, Non-Exempt (40 hours/week), Non-Union Pay Rate: $38.95 hourly ...
Quick apply
Charge Scenic Artist
Ashland, OR · On-site
$38.95/hr
Charge Scenic Artist Department: Scene Shop | Reports to ... Technical Director Status: Full-Time, Non-Exempt (40 hours/week), Non-Union Pay Rate: $38.95 hourly ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Technical proficiency in game art workflows including UV layout, texel density, and texture ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Technical proficiency in game art workflows including UV layout, texel density, and texture ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Technical proficiency in game art workflows including UV layout, texel density, and texture ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... Technical proficiency in game art workflows including UV layout, texel density, and texture ...
Charge Scenic Artist
Ashland, OR · On-site
$38.95/hr
Charge Scenic Artist Department: Scene Shop | Reports to ... Technical Director Status: Full-Time, Non-Exempt (40 hours/week), Non-Union Pay Rate: $38.95 hourly ...
Charge Scenic Artist
Ashland, OR · On-site
$38.95/hr
Charge Scenic Artist Department: Scene Shop | Reports to ... Technical Director Status: Full-Time, Non-Exempt (40 hours/week), Non-Union Pay Rate: $38.95 hourly ...
Part-time, Temporary, Technical Scene Shop Coordinator
Eugene, OR · On-site
$25.79 - $37.83/hr
Department Information Our Arts Department is seeking to hire a part-time Technical Scene Shop Coordinator. Application Information * This is an applicant pool posting. The first review date of ...
Part-time, Temporary, Technical Scene Shop Coordinator
Eugene, OR · On-site
$25.79 - $37.83/hr
Department Information Our Arts Department is seeking to hire a part-time Technical Scene Shop Coordinator. Application Information * This is an applicant pool posting. The first review date of ...
Apparel Production Artist
Beaverton, OR · On-site
$33.60 - $37.33/hr
About the Opportunity As an Apparel Production Artist, you will be instrumental in bridging the gap ... Ensure all artwork meets technical specifications, precise dimensions, placement requirements, and ...
Apparel Production Artist
Beaverton, OR · On-site
$33.60 - $37.33/hr
About the Opportunity As an Apparel Production Artist, you will be instrumental in bridging the gap ... Ensure all artwork meets technical specifications, precise dimensions, placement requirements, and ...
Tech Art Lead
OR · On-site +1
$120K - $126K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
Tech Art Lead
OR · On-site +1
$120K - $126K/yr
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$26 - $38/hr
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game ... Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$26 - $38/hr
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game ... Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$26 - $38/hr
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game ... Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
3D Environment Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$26 - $38/hr
We are currently seeking 3D Environment Artists who is passionate about creating high quality, game ... Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
Artistic Director
Portland, OR · On-site
$128K - $134K/yr
The Artistic Director is responsible for conceiving, developing, and implementing the artistic ... Collaborate with production and technical staff to ensure high-quality, safe, and well-supported ...
Artistic Director
Portland, OR · On-site
$128K - $134K/yr
The Artistic Director is responsible for conceiving, developing, and implementing the artistic ... Collaborate with production and technical staff to ensure high-quality, safe, and well-supported ...
The Artistic Director is responsible for conceiving, developing, and implementing the artistic ... Collaborate with production and technical staff to ensure high-quality, safe, and well-supported ...
Quick apply
The Artistic Director is responsible for conceiving, developing, and implementing the artistic ... Collaborate with production and technical staff to ensure high-quality, safe, and well-supported ...
Instructor Pool - 2026/2027: Theatre Arts
$37K - $49K/yr
Teach courses such as: acting, introduction to Theatre Arts, technical theatre, costuming, stage and lighting design, etc. Qualifications: Required Qualifications: * Master's degree in Theatre Arts ...
Instructor Pool - 2026/2027: Theatre Arts
$37K - $49K/yr
Teach courses such as: acting, introduction to Theatre Arts, technical theatre, costuming, stage and lighting design, etc. Qualifications: Required Qualifications: * Master's degree in Theatre Arts ...
Technical Artist information
See Oregon salary details
$101K - $106.5K
0% of jobs
$106.5K - $112.1K
0% of jobs
$112.1K - $117.7K
0% of jobs
$117.7K - $123.3K
0% of jobs
$123.3K - $128.8K
0% of jobs
$128.8K - $134.4K
22% of jobs
$135K is the 25th percentile. Wages below this are outliers.
$134.4K - $140K
33% of jobs
$140K - $145.6K
0% of jobs
$145.6K - $151.1K
0% of jobs
$151.1K - $156.7K
0% of jobs
$159.2K is the 75th percentile. Wages above this are outliers.
$156.7K - $162.3K
45% of jobs
$101K
$146.7K
$162.3K
How much do technical artist jobs pay per year?
What is a technical artist?
What is a technical artist?
A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.
What are the key skills and qualifications needed to thrive as a technical artist, and why are they important?
How do technical artists typically collaborate with both artists and engineers on a game development team?
What is the difference between Technical Artist vs 3D Artist?
| Aspect | Technical Artist | 3D Artist |
|---|---|---|
| Required Skills | Programming, scripting, shader development, technical problem-solving | Modeling, texturing, sculpting, artistic creativity |
| Work Environment | Collaborates with artists and programmers in game/animation studios | Focuses on creating visual assets, often in art or game development teams |
| Common Industry Usage | Used in game development, animation, and VFX industries | Primarily in game design, animation, and visual effects |
The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.
How much do technical artists earn?
How to get a job as a technical artist?
What are the most commonly searched types of Technical Artist jobs in Oregon?
The most popular types of Technical Artist jobs in Oregon are:
What are popular job titles related to Technical Artist jobs in Oregon?
For Technical Artist jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Technical Artist jobs in Oregon look for?
The top searched job categories for Technical Artist jobs in Oregon are:
What cities in Oregon are hiring for Technical Artist jobs?
Cities in Oregon with the most Technical Artist job openings:
What are popular job titles related to Technical Artist jobs in OR?
For Technical Artist jobs in OR, the most frequently searched job titles are:

Senior Technical Marketing Engineer - Content Specialist
OR • On-site, Remote
Full-time
Posted 8 days ago
Nvidia rating
9.6
Based on 18 frontline employees who took The Breakroom Quiz
Job description
Join NVIDIA's Industrial Engineering team to work at the intersection of engineering, computer graphics, and AI innovation. We collaborate with customers, ISV partners, and internal development teams to contribute to the advancement of science and engineering. Help to build the future of industrial engineering through physical AI, photo realistic visualizations, and accelerated modeling and simulation.
Together we will advance the state of the art in industrial engineering with NVIDIA's accelerated computing platform. What you'll be doing: Build and refine OpenUSD-based scenes, demos, and reference workflows that combine CAD, simulation, and other technical data into clear, visually compelling experiences in NVIDIA Omniverse. Translate complex engineering outputs into visual narratives through scene composition, materials, lighting, rendering, camera setup, and interaction design so technical audiences can more easily understand the workflow and results.
Work across engineering, product, and technical marketing teams to prototype reusable content that supports demos, technical storytelling, enablement, and launch moments. Develop workflows for bringing multiple data types into OpenUSD, including geometry, attributes, time-based data, fields, and volumetric or point-based representations, while preserving technical fidelity and usability. Create example scenes and narrative content that show how NVIDIA workflows connect design, simulation, analysis, and visualization, with an emphasis on clarity, reuse, and visual polish.
Partner with domain experts to shape scenes that are not only accurate, but also engaging and easy to explore across live demos, booth experiences, and developer-facing content. What we need to see: Bachelor's degree in Computer Science, Engineering, Digital Media, Technical Art, Design Technology, or a related field, or equivalent experience. 5+ years of experience in technical marketing, technical art, visualization workflows, content pipeline development, or OpenUSD-based 3D application workflows.
Solid understanding of OpenUSD scene structure, composition, and workflow design across multiple data and content types. Hands-on experience with NVIDIA Omniverse, scene assembly, rendering, materials, lighting, and interactive visualization workflows. Ability to work comfortably with both structured engineering data and creative scene-building tools, and to turn complex technical outputs into understandable visual stories.
Strong written and verbal communication skills, including experience building demos, documentation, or technical enablement content for developer or technical audiences. Ways to stand out from the crowd: Experience with CAD-to-USD, simulation-to-USD, or engineering-data-to-USD workflows for visualization and review. Background as a technical artist, visualization specialist, or workflow developer working between engineering and creative teams.
Familiarity with time-varying, volumetric, point-based, or scientific data in Kit-CAE or NVIDIA Omniverse workflows. Experience building high-fidelity demos, configurators, or interactive 3D experiences that communicate technical value through storytelling and visual quality. Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package.
As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/ #LI-Hybrid Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 212,750 USD for Level 3, and 160,000 USD - 253,000 USD for Level 4. You will also be eligible for equity and benefits
Applications for this job will be accepted at least until September 6, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
About Nvidia
Sourced by ZipRecruiter
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Santa Clara, CA, US