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Technical Artist Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and ...

Artist in Healthcare

Portland, OR · On-site

$134K - $161K/yr

As an artist, you will make lives better for patients by sharing your creative skills with patients ... technical skills involved • Ability to effectively facilitate group art workshops and ...

As an artist, you will make lives better for patients by sharing your creative skills with patients ... and technical skills involved Ability to effectively facilitate group art workshops and ...

As an artist, you will make lives better for patients by sharing your creative skills with patients ... technical skills involved • Ability to effectively facilitate group art workshops and ...

New

Apparel Production Artist

Beaverton, OR · On-site

$33.60 - $37.33/hr

About the Opportunity As an Apparel Production Artist, you will be instrumental in bridging the gap ... Ensure all artwork meets technical specifications, precise dimensions, placement requirements, and ...

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work * Work closely with the Art Director to find innovative ...

Artistic Director

Portland, OR · On-site

$128K - $134K/yr

The Artistic Director is responsible for conceiving, developing, and implementing the artistic ... Collaborate with production and technical staff to ensure high-quality, safe, and well-supported ...

The Artistic Director is responsible for conceiving, developing, and implementing the artistic ... Collaborate with production and technical staff to ensure high-quality, safe, and well-supported ...

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Showing results 1-20

Technical Artist information

See Oregon salary details

$101K

$146.7K

$162.3K

How much do technical artist jobs pay per year?

As of Sep 12, 2026, the average yearly pay for technical artist in Oregon is $146,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,300.00 and $160,700.00 per year, depending on experience, location, and employer.

What is a technical artist?

A Technical Artist is a professional who acts as a bridge between artists and programmers in the video game or digital content creation industries. They ensure that art assets can be easily integrated into a game engine without sacrificing either visual quality or performance. Technical Artists often create tools, optimize workflows, and solve technical problems related to graphics, shaders, and visual effects. Their role is crucial in streamlining the production pipeline and enabling both creative and technical teams to collaborate effectively.

What is a technical artist?

A technical artist works in the video game industry. In this career, you take the art created by the animation team and make sure that it runs within the technical parameters of the video game and hardware. You may develop or use special shading tools to make certain that the animation looks realistic in different settings within the game. The diverse duties of a technical artist require both creativity and technical skills.

What are the key skills and qualifications needed to thrive as a technical artist, and why are they important?

To thrive as a Technical Artist, you need a blend of artistic ability, 3D modeling, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Familiarity with industry-standard tools such as Maya, 3ds Max, Unreal Engine, Unity, and scripting languages like Python or MEL is typically required. Strong problem-solving, communication, and collaboration skills help Technical Artists bridge the gap between artists and programmers. These competencies ensure efficient workflows, high-quality visual assets, and smooth integration of art and technology in creative projects.

How do technical artists typically collaborate with both artists and engineers on a game development team?

Technical Artists act as a crucial bridge between the art and engineering teams. They translate artistic vision into technically feasible assets by optimizing models, creating efficient shaders, and developing tools that streamline workflows. Daily, they may troubleshoot asset integration issues, advise artists on best practices for performance, and work with engineers to ensure compatibility with the game engine. This collaborative approach ensures that visuals are both high-quality and optimized for real-time performance.

What is the difference between Technical Artist vs 3D Artist?

AspectTechnical Artist3D Artist
Required SkillsProgramming, scripting, shader development, technical problem-solvingModeling, texturing, sculpting, artistic creativity
Work EnvironmentCollaborates with artists and programmers in game/animation studiosFocuses on creating visual assets, often in art or game development teams
Common Industry UsageUsed in game development, animation, and VFX industriesPrimarily in game design, animation, and visual effects

The main difference between a Technical Artist and a 3D Artist lies in their focus areas. Technical Artists combine artistic skills with technical expertise to bridge the gap between art and programming, ensuring assets are optimized and functional. 3D Artists concentrate on creating high-quality visual assets through modeling and texturing. Both roles are essential in creative industries, but they serve different purposes within a project.

How much do technical artists earn?

Technical artists typically earn between $60,000 and $120,000 annually, depending on experience, location, and industry. Senior technical artists with specialized skills in scripting, shading, and tools development tend to earn higher salaries, especially in large studios or tech hubs.

How to get a job as a technical artist?

To become a technical artist, develop strong skills in 3D modeling, scripting, and visual effects, and gain experience with industry tools like Maya, Houdini, or Unreal Engine. Building a portfolio that demonstrates your ability to bridge art and technology is essential, along with a solid understanding of programming languages such as Python or C++. Relevant education, such as a degree in computer graphics or a related field, and networking within the industry can also improve your chances of securing a position.

What are the most commonly searched types of Technical Artist jobs in Oregon?

The most popular types of Technical Artist jobs in Oregon are:

What are popular job titles related to Technical Artist jobs in Oregon?

For Technical Artist jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Technical Artist jobs?

Cities in Oregon with the most Technical Artist job openings:

What are popular job titles related to Technical Artist jobs in OR?

For Technical Artist jobs in OR, the most frequently searched job titles are:

Infographic showing various Technical Artist job openings in Oregon as of September 2026, with employment types broken down into 66% Full Time, 17% Part Time, and 17% Contract. Highlights an 78% In-person, and 22% Remote job distribution, with an average salary of $146,660 per year, or $70.5 per hour.

Senior Technical Marketing Engineer - Content Specialist

OR • On-site, Remote

Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Posted 8 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

Join NVIDIA's Industrial Engineering team to work at the intersection of engineering, computer graphics, and AI innovation. We collaborate with customers, ISV partners, and internal development teams to contribute to the advancement of science and engineering. Help to build the future of industrial engineering through physical AI, photo realistic visualizations, and accelerated modeling and simulation.

Together we will advance the state of the art in industrial engineering with NVIDIA's accelerated computing platform. What you'll be doing: Build and refine OpenUSD-based scenes, demos, and reference workflows that combine CAD, simulation, and other technical data into clear, visually compelling experiences in NVIDIA Omniverse. Translate complex engineering outputs into visual narratives through scene composition, materials, lighting, rendering, camera setup, and interaction design so technical audiences can more easily understand the workflow and results.

Work across engineering, product, and technical marketing teams to prototype reusable content that supports demos, technical storytelling, enablement, and launch moments. Develop workflows for bringing multiple data types into OpenUSD, including geometry, attributes, time-based data, fields, and volumetric or point-based representations, while preserving technical fidelity and usability. Create example scenes and narrative content that show how NVIDIA workflows connect design, simulation, analysis, and visualization, with an emphasis on clarity, reuse, and visual polish.

Partner with domain experts to shape scenes that are not only accurate, but also engaging and easy to explore across live demos, booth experiences, and developer-facing content. What we need to see: Bachelor's degree in Computer Science, Engineering, Digital Media, Technical Art, Design Technology, or a related field, or equivalent experience. 5+ years of experience in technical marketing, technical art, visualization workflows, content pipeline development, or OpenUSD-based 3D application workflows.

Solid understanding of OpenUSD scene structure, composition, and workflow design across multiple data and content types. Hands-on experience with NVIDIA Omniverse, scene assembly, rendering, materials, lighting, and interactive visualization workflows. Ability to work comfortably with both structured engineering data and creative scene-building tools, and to turn complex technical outputs into understandable visual stories.

Strong written and verbal communication skills, including experience building demos, documentation, or technical enablement content for developer or technical audiences. Ways to stand out from the crowd: Experience with CAD-to-USD, simulation-to-USD, or engineering-data-to-USD workflows for visualization and review. Background as a technical artist, visualization specialist, or workflow developer working between engineering and creative teams.

Familiarity with time-varying, volumetric, point-based, or scientific data in Kit-CAE or NVIDIA Omniverse workflows. Experience building high-fidelity demos, configurators, or interactive 3D experiences that communicate technical value through storytelling and visual quality. Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package.

As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/ #LI-Hybrid Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 212,750 USD for Level 3, and 160,000 USD - 253,000 USD for Level 4. You will also be eligible for equity and benefits

Applications for this job will be accepted at least until September 6, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US