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Remote 3D Animator Jobs in Oregon (NOW HIRING)

Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG! We ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines ...

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

In this role, the Senior Cinematic Animator is responsible for creating high-quality in-game cinematics that meet the visual and performance standards established by the Animation Director. This role ...

Senior Cinematic Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

In this role, the Senior Cinematic Animator is responsible for creating high-quality in-game cinematics that meet the visual and performance standards established by the Animation Director. This role ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

A focus on animation support from rigging to pipelines to tools for animation. A strong ... Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ...

Remote 3D Animator information

See Oregon salary details

$32.8K

$67.5K

$140.1K

How much do remote 3d animator jobs pay per year?

As of Sep 6, 2026, the average yearly pay for remote 3d animator in Oregon is $67,525.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,300.00 and $66,100.00 per year, depending on experience, location, and employer.

What is a remote 3D animator?

A Remote 3D Animator creates 3D animations for films, games, advertisements, or other digital media while working from a remote location. They use software like Blender, Maya, or 3ds Max to design characters, environments, and motion sequences. Communication with clients or teams happens through online collaboration tools, ensuring project alignment. This role requires strong artistic skills, technical expertise, and the ability to meet deadlines independently.

What are the key skills and qualifications needed to thrive as a remote 3D animator?

To thrive as a Remote 3D Animator, a strong background in 3D modeling, rigging, texturing, and animation is essential, typically supported by a degree in animation, fine arts, or a related field. Expertise in tools like Autodesk Maya, Blender, Adobe Creative Suite, and familiarity with rendering engines and motion capture systems is highly valued, along with relevant certifications. Self-motivation, time management, clear communication, and the ability to effectively collaborate in a virtual environment are vital soft skills. These capabilities ensure high-quality creative output, meet project deadlines, and support productive partnerships in remote, often global, teams.

What is the typical workflow and collaboration process for a remote 3D animator?

As a Remote 3D Animator, you will usually work closely with art directors, game designers, or project managers through digital collaboration platforms like Slack, Trello, or Zoom. Workflows often involve receiving briefs and feedback online, sharing progress through cloud-based file storage, and iterating animations based on team input. Regular check-ins, video meetings, and feedback sessions are common to keep projects on track and maintain alignment with creative vision. Effective communication and self-organization are essential, as you may work across different time zones and need to proactively manage your schedule and deliverables.

What are the most commonly searched types of 3D Animator jobs in Oregon?

The most popular types of 3D Animator jobs in Oregon are:

What are popular job titles related to Remote 3D Animator jobs in Oregon?

For Remote 3D Animator jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote 3D Animator jobs in Oregon look for?

The top searched job categories for Remote 3D Animator jobs in Oregon are:

What cities in Oregon are hiring for Remote 3D Animator jobs?

Cities in Oregon with the most Remote 3D Animator job openings:

Infographic showing various Remote 3D Animator job openings in Oregon as of August 2026, with employment types broken down into 100% Contract. Highlights an 100% Remote job distribution, with an average salary of $67,525 per year, or $32.5 per hour.

Staff Gameplay Animator

teamLFG

OR • On-site, Remote

Full-time

Re-posted 2 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG!

We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation.

RESPONSIBILITIES

Create high-quality animation content and implement it in a game engine with minimal oversight

  • Collaborate with Design to create compelling player experiences
  • Assume primary ownership of broad character animation deliverables, including locomotion, abilities, interactions, and emotes
  • Mentor other animators about animation style and implementation
  • Collaborate with production to cost out animation work and deliver animation on schedule
  • Collaborate with Art Direction and Animation Leadership to set Animation Style and Quality bars
  • Document animation workflows and best practices

REQUIRED SKILLS

  • Ability to keyframe stylized gameplay animation, as shown by examples of professional or personal work
  • Extensive experience with character animation in Maya
  • Strong verbal and written communication skills and the ability to work well in a team environment
  • Experience with animation systems in Unreal Engine
  • A strong command of animation principles and the ability to apply them within a player experience focused game
  • Ability to problem-solve and drive creative solutions when given ambiguous problems

NICE TO HAVE SKILLS

  • Fighting game animation experience
  • Experience animating to a MOBA style camera
  • Live Service game animation experience