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Animation Rigging Jobs in Oregon (NOW HIRING)

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

Autodesk 3DS Max Tutor

OR · Remote

$40/hr

Deep knowledge of 3DS Max modeling techniques, materials and texturing, lighting systems, animation, rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ...

OR

$120K - $145K/yr

Be proactive with troubleshooting any animation workflow, rigging and pipeline issues * Communicate effectively with animators, engineers, realization team, and design, to give and accept feedback ...

Blender Tutor

Eugene, OR · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

OR · Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

OR · On-site

$120.90K - $126.90K/yr

Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time ...

OR

$126.90K - $151.80K/yr

Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic ... rigging/skinning, VFX nodes, UI Design, creating and modifying shaders. Advanced knowledge of ...

Animation Rigging information

See Oregon salary details

$14

$27

$38

How much do animation rigging jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for animation rigging in Oregon is $27.51, according to ZipRecruiter salary data. Most workers in this role earn between $24.38 and $31.54 per hour, depending on experience, location, and employer.

What is an Animation Rigging job?

An Animation Rigging job involves creating the digital skeletons that allow characters and objects to move in animation and video games. Rigging artists design and implement the control systems, including joints, bones, and deformers, that animators use to bring models to life. They work closely with modelers and animators to ensure smooth movement and realistic deformations. Strong technical skills in 3D software and scripting are often required for this role.

What are the key skills and qualifications needed to thrive in the Animation Rigging position, and why are they important?

To thrive in Animation Rigging, you need a solid understanding of anatomy, movement, and 3D animation principles, usually supported by experience in computer graphics or related fields. Proficiency with industry-standard software like Autodesk Maya, Blender, or 3ds Max, as well as scripting languages such as Python or MEL, is commonly required. Strong problem-solving abilities, collaboration, and clear communication help riggers effectively integrate with animators and technical artists. These competencies are crucial for building flexible, efficient rigs that enable high-quality animation and seamless production workflows.

What are the typical daily responsibilities of an Animation Rigging artist?

Animation Rigging artists spend their days designing and building digital skeletons and control systems that allow animators to create lifelike movement for characters and objects. You may work closely with modelers and animators to ensure rigs are user-friendly and optimized for the production pipeline, regularly troubleshooting or refining rigs based on animation feedback. Collaboration is a big part of the job, as you often interact with technical artists, animators, and supervisors to maintain the quality and efficiency of the rigging process. The role can involve balancing technical tasks with creative problem-solving, making it both challenging and rewarding for those passionate about animation.

How much do animation rigging people make?

Animation rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start lower, while experienced professionals working on high-profile projects or in major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.
What are popular job titles related to Animation Rigging jobs in Oregon? For Animation Rigging jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Animation Rigging jobs in Oregon look for? The top searched job categories for Animation Rigging jobs in Oregon are:
What cities in Oregon are hiring for Animation Rigging jobs? Cities in Oregon with the most Animation Rigging job openings:
Sr. Technical Artist, Character and Animation Pipeline - Games

Sr. Technical Artist, Character and Animation Pipeline - Games

Netflix

On-site, Remote

$126.90K - $151.80K/yr

Other

Medical, Life, Retirement, PTO

Posted 24 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

58th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. We are looking for a versatile and highly skilled Sr. Technical Artist, specializing in Characters and Character Animation Pipeline, to join a build-focused team creating a high-impact, character-driven experience for a global IP audience.

In this role, you will be the centralized tech art bridge between the Animation, Art, and Tech teams, turning visual targets into practical and repeatable processes and tools. From prototype to live operations, you will work closely with internal and external departments to own the end-to-end Character and Animation Pipeline in Unreal Engine 5. Your work will define, service, and maintain our pipeline, including rigging, tooling, runtime setups, body and facial mocap, and animation handoff.

You will advocate for clear communication, lightweight workflows, game performance, and solutions that balance proven approaches while remaining outcome driven. You will help shape how the team operates, developing trust-based relationships within our remote, cross-discipline group and with external collaborators. You value clear communication, rapid learning, and action-led planning, and you're motivated by the opportunity to help build and scale something great from the ground up.

THE TEAM We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.

RESPONSIBILITIES Character & Animation Pipeline Own and improve the character and animation pipeline from DCC (Maya) into Unreal Engine 5, ensuring rigs and assets are ready for animation and runtime use. Create and maintain body and facial rigs for characters, costumes, and hair in Maya, with clean deformation and predictable behavior in UE5. Understand, maintain, and evolve the animation pipeline as project needs, tools, and content types change.

Define and uphold naming, structure, and performance standards (bones, polycounts, LODs, materials) for character content. Tools, Workflow & Optimization Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration. Author or source animation-focused tools and plug-ins as needed, and stay up-to-date on new Maya and UE5 animation and rigging features and trends

Diagnose and address pipeline and performance issues related to characters and animation, balancing visual quality, stability, and efficiency. Collaboration & Support Partner with the Lead Character Artist, Animation Lead, Art Director, and engineers to define concrete constraints (rig features, deformation limits, performance budgets) that push stylization while keeping rigs stable, performant, and compatible with the pipeline. Assist with animation tests and in-engine validation, iterating on rigs, tools, and workflows based on real production use.

Provide clear guidance and feedback to internal teams and external vendors on how to prepare and deliver pipeline-ready character and animation assets. Research, implement and/or improve the state of art, graphics techniques and tools for use in current and upcoming projects THE IDEAL CANDIDATE 7+ years of experience as a Technical Artist, with a strong focus on character and animation pipelines. Expert-level experience with at least one major DCC (Maya, Blender); Maya strongly preferred for rigging.

Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture. Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup. Proficiency in Python or similar scripting languages (MEL, etc.) for pipeline and tool development

Experience converting high-fidelity assets into optimized, real-time game assets. Strong understanding of performance constraints, LODs, materials, and textures for games. Ability to work cross-functionally with Art, Animation, Engineering, Design and external partners.

Excellent documentation and communication skills, including remote collaboration. Has played a variety of both AAA and indie games, and cares deeply about player experience and craft. Is an insatiable learner, curious inside and outside their specialization.

2D and/or 3D animation experience, especially in stylized or non-human proportion work. REQUIRED APPLICATION MATERIALS Resume Link to Portfolio / Reel LOCATION Los Angeles preferred; Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not have bonuses.

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $170,000.00 - $260,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997