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3D Maya Animation Remote Jobs in Oregon (NOW HIRING)

Project Manager

Portland, OR · On-site +1

$26 - $33/hr

Experience in multiple software packages and game engines (3DS Max, Maya, ZBrush, Unity, Unreal ... 2D/3D, Rigging/Animation, Tech, or VFX examples. This is a fully remote ongoing contract only ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...

3D Maya Animation Remote information

What is the difference between 3D Maya Animation Remote vs 3D Modeler?

Aspect3D Maya Animation Remote3D Modeler
Required SkillsProficiency in Maya, animation techniques, storytellingModeling skills, proficiency in Maya or other 3D software
Work EnvironmentRemote, collaborative teams, animation studiosRemote or on-site, design studios, production companies
Industry UsageFilm, gaming, advertising, animation studiosGame development, product visualization, film

While both roles require expertise in Maya and 3D software, 3D Maya Animation Remote focuses on creating animated sequences and bringing characters to life, whereas 3D Modelers specialize in building detailed 3D models. Both roles often work remotely and are in demand across similar industries, but their core responsibilities differ in animation versus modeling tasks.

What are the key skills and qualifications needed to thrive as a 3D Maya Animation Remote artist, and why are they important?

To thrive as a 3D Maya Animation Remote artist, you need strong skills in 3D modeling, animation principles, and a solid portfolio, usually backed by a degree or relevant experience in animation or digital arts. Expertise in Autodesk Maya, along with familiarity with tools like Adobe After Effects or ZBrush, is typically required. Creativity, self-motivation, time management, and effective communication are vital soft skills for remote collaboration. These abilities ensure high-quality deliverables, efficient workflow, and seamless teamwork across distributed teams.

What are some common challenges faced by remote 3D Maya animators, and how can they be addressed?

Remote 3D Maya animators often face challenges such as communication barriers with team members, managing large file transfers, and staying aligned with project deadlines due to time zone differences. To address these issues, it's important to use efficient collaboration tools (like Slack, Zoom, or ShotGrid), establish clear communication protocols, and utilize cloud storage solutions to share files securely and quickly. Proactive time management and regular check-ins with supervisors or team leads can also help ensure your work stays on track and expectations are met.

What is a 3D Maya Animation Remote job?

A 3D Maya Animation Remote job involves creating animated sequences, models, and visual effects using Autodesk Maya software while working from a remote location. Professionals in this role collaborate with teams virtually to design, animate, and render 3D content for video games, films, commercials, or digital media. They are responsible for bringing characters and environments to life, ensuring high-quality visuals, and meeting project deadlines without being physically present in the studio.
What are popular job titles related to 3D Maya Animation Remote jobs in Oregon? For 3D Maya Animation Remote jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching 3D Maya Animation Remote jobs in Oregon look for? The top searched job categories for 3D Maya Animation Remote jobs in Oregon are:
Infographic showing various 3D Maya Animation Remote job openings in Oregon as of July 2026, with employment types broken down into 90% Full Time, 5% Part Time, and 5% Contract. Highlights an 100% Remote job distribution.
3D Environment Artist - Talent Pool (2026 Opportunities)

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 3 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote