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Remote 3D Graphics Software Engineer Jobs in Oregon

... 3D Graphics, or a related technical field, or equivalent experience. * 5+ years of experience in technical marketing, developer relations, solutions engineering, product management, software ...

Software Engineer (US-Remote) ID: 1191 Location: US-Remote or Marlton, NJ area Description A Software Engineer is needed to design, develop, and maintain modern software applications and services.

... enterprise software into clear, engaging visual stories. From feature launches and product ... Support basic video editing needs and occasional remote capture, interviews, or long-form content ...

This position can be remote but visits to customer site will be required. Currently, customer site visits for Program Increment Planning occur two (2) times per year. As Software Engineer, you will:

Software Engineer

$123K - $132K/yr

... software development role * BS/MS Computer Science * Strong object-oriented programming skills ... Remote, US Type of Employment: Full-time, permanent FLSA Classification (USA Only): Exempt Work ...

Senior Software Engineer

OR · On-site +1

$122K - $161K/yr

As a Senior Software Engineer, you will design and build internal applications that power critical ... Remote [OPTIONAL] In-Office requirements. You will be required to work from the {insert location ...

As a Software Engineer, you will play a key role in building and enhancing our SaaS Telecom Expense ... Location: Remote, US (Cincinnati, OH preferred) #LI-EK1 Minimum Salary RateNot AvailableMedian ...

Senior Software Engineer

OR · Remote

$122K - $161K/yr

Senior Software Engineer Remote (US) | Reports to: Sr. Manager of Engineering About the Role 15Five is a strategic, AI-powered performance management platform that helps organizations drive ...

Principal Software Engineer

OR · On-site +1

$134K - $180K/yr

As a Principal Software Engineer, you will provide technical leadership across a growing portfolio ... Remote Time Zone Requirements - This team operates on the East/West Coast time zones. Travel ...

Software Engineer III

OR · Remote

$57.50 - $77.25/hr

About the Role As a Software Engineer III, you'll take full ownership of key software subsystems ... Remote

Epiq is seeking a highly skilled AI Software Engineer to join our Operations Engineering team. This ... LI-Remote The Compensation range for this role is 110,000 to 160,000 USD annually and may be ...

Principal Software Engineer

$134K - $180K/yr

Employee is not required to be in or near an office frequently and works from a designated remote ... Experience as a software engineer by trade with deep proficiency in Go or Python, possessing a ...

Senior Software Engineer

OR · On-site +1

$122K - $161K/yr

Your Role We are looking for Senior Software Engineers with a passion for cloud technology and ... If you've worked with hybrid or remote teams before, that would help you adapt quickly to Hudl ...

Staff Software Engineer - Scala

OR · On-site +1

$150K - $200K/yr

We are seeking a highly skilled and experienced Staff Software Engineer to join our Trading ... There may be remote flexibility for exceptional candidates in the following states: California ...

Principal Software Engineer

OR · Remote

$126K - $169K/yr

The Role The Principal Software Engineer serves as a senior technical leader responsible for ... Location This is a remote postion open to candidates based anywhere in the US. The Main ...

Staff Software Engineer

OR · On-site +1

$200K - $240K/yr

Understanding of data structures, TDD, and software engineering design patterns and principles ... We are remote-first with a dedicated NYC office and reimbursement options for co-working spaces.

Sr. Software Engineer - FOS

OR · On-site +1

$140K - $175K/yr

Reporting to the Director of Software Engineering, you will play a key role in designing ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

A Software Engineer in Platform Operations is responsible for helping design, build, and operate ... This is a full-time, remote position based in the United States. If located near an office, you are ...

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Remote 3D Graphics Software Engineer information

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Oregon? For Remote 3D Graphics Software Engineer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote 3D Graphics Software Engineer jobs in Oregon look for? The top searched job categories for Remote 3D Graphics Software Engineer jobs in Oregon are:
What cities in Oregon are hiring for Remote 3D Graphics Software Engineer jobs? Cities in Oregon with the most Remote 3D Graphics Software Engineer job openings:
Technical Marketing Engineer - Omniverse

Technical Marketing Engineer - Omniverse

Nvidia

OR • On-site, Remote

Full-time

Posted 22 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA Omniverse has become the platform where the next generation of AI-powered, physically accurate virtual worlds and industrial digitalization applications are being built. From large-scale digital twins and robotic simulation to synthetic data generation, autonomous systems, and real-time 3D collaboration, the demand for advanced simulation, visualization, and AI-enabled workflows is exploding, and NVIDIA is at the center of this transformation. Omniverse brings together RTX rendering, simulation, AI, and OpenUSD-based workflows to help developers, designers, and enterprises build connected, intelligent 3D pipelines. We work across industries, software ecosystems, cloud platforms, and hardware systems to make Omniverse the foundation for crafting, testing, and deploying the next era of physical AI, robotics, and industrial applications. We are currently seeking a dynamic individual to join our team as an Omniverse Technical Marketing Engineer who can move and adapt quickly to changing needs!

What You'll Be Doing:

  • Own the planning, creation, and execution of developer-facing technical materials for NVIDIA Omniverse libraries, SDKs, and APIs, helping developers discover, evaluate, integrate, and build with Omniverse technologies.

  • Build technical demos, sample workflows, tutorials, documentation, blogs, videos, and product launch collateral that show developers how to use Omniverse libraries for Physical AI workflows in robotics, autonomous vehicles, simulation, rendering, AI-enabled pipelines, and industrial digitalization.

  • Translate product capabilities and engineering details into clear technical narratives, references architectures, and hands-on content.

  • Identify and address gaps in the developer journey, from library discovery and onboarding to evaluation, integration, and production adoption.

  • Maintain a strong understanding of the developer ecosystem, computing platforms, emerging 3D technologies in simulation, rendering, OpenUSD, and AI workflows to inform content strategy.

What We Need To See:

  • Bachelor's degree in Computer Science, Engineering, Computational Science, Design Technology, 3D Graphics, or a related technical field, or equivalent experience.

  • 5+ years of experience in technical marketing, developer relations, solutions engineering, product management, software engineering, or a similar technical role.

  • Hands-on experience with real-time 3D workflows, developer libraries, SDKs, APIs, simulation, rendering, or digital twin technologies.

  • Familiarity with OpenUSD, 3D application pipelines, Omniverse, robotics simulation, synthetic data generation, or industrial visualization workflows.

  • Strong technical communication skills, with the ability to translate complex platform capabilities into clear value propositions for developers, partners, customers, and internal collaborators.

  • Ability to build demos, technical content, tutorials, reference workflows, or enablement materials that help users understand and adopt new technologies.

  • Strong project ownership, with the ability to lead multiple priorities, collaborate across engineering, product, marketing, and sales teams, and drive work forward in a fast-moving environment.

Ways To Stand Out From The Crowd:

  • Hands-on experience with Linux-based development environments, scripting, and technical workflows.

  • Curiosity and drive to experiment with NVIDIA's latest Omniverse, OpenUSD, simulation, rendering, and AI technologies as both a power user and technical storyteller.

  • Prior experience in Technical Marketing, Developer Relations, Solutions Engineering, or Product Marketing for enterprise software, developer platforms, or technical products.

  • Familiarity with AI-enabled workflows, generative AI tools, synthetic data, robotics simulation, or industrial digitalization use cases.

  • Experience building compelling technical demos, sample applications, tutorials, blogs, or enablement content for developer or enterprise audiences.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 212,750 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993