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Animation Technical Director Jobs in Oregon (NOW HIRING)

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The ...

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

Work closely with the Art Director to find innovative methods for bringing the team's artistic ... with technical artists, animators & designers to inform these decisions * Create custom tools to ...

About the Role The Senior Director, Sound leads the creative, technical, and strategic vision for ... Strong understanding of multidisciplinary development workflows (animation, level design, AI ...

Video Editor

OR · On-site +1

$85K - $100K/yr

Deliver projects on quick turnaround timelines while maintaining high technical quality * Perform ... Proficiency in animation and motion graphics using After Effects, Motion, or similar tools

Animation Technical Director information

See Oregon salary details

$27.5K

$122.1K

$245.3K

How much do animation technical director jobs pay per year?

As of Aug 29, 2026, the average yearly pay for animation technical director in Oregon is $122,127.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,900.00 and $163,400.00 per year, depending on experience, location, and employer.

What does an animation technical director do?

An Animation Technical Director (TD) is responsible for developing and maintaining the technical aspects of animation production. They create tools, scripts, and workflows to streamline animation pipelines and solve technical challenges. TDs collaborate with animators, modelers, and software engineers to optimize performance and ensure seamless integration of assets. Their role is essential in balancing artistic vision with technical efficiency in animated films, TV shows, or video games.

What are the key skills and qualifications needed to thrive as an animation technical director?

To thrive as an Animation Technical Director, you need a strong background in computer graphics, programming (such as Python or C++), and animation pipeline management, often supported by a relevant degree in computer science, animation, or a related field. Familiarity with industry-standard software like Maya, Houdini, and proprietary production tools, as well as scripting and shot management systems, is essential. Problem-solving, effective communication, and the ability to collaborate with artists and engineers are key soft skills in this role. These skills ensure the smooth integration of artistic and technical elements, allowing for efficient production pipelines and high-quality animated content.

What are popular job titles related to Animation Technical Director jobs in Oregon?

For Animation Technical Director jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Animation Technical Director jobs in Oregon look for?

The top searched job categories for Animation Technical Director jobs in Oregon are:

What cities in Oregon are hiring for Animation Technical Director jobs?

Cities in Oregon with the most Animation Technical Director job openings:

Infographic showing various Animation Technical Director job openings in Oregon as of August 2026, with employment types broken down into 100% Full Time. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $122,127 per year, or $58.7 per hour.

Senior Gameplay Animator (CONTRACT)

OR • On-site, Remote

$105K - $120K/yr

Full-time

Posted 14 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision. 

 Essential Duties and Responsibilities include the following:  

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. 
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry. 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.