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Animation Technical Director Jobs in Oregon (NOW HIRING)

OR

$120K - $126K/yr

Work closely with the Art Director to find innovative methods for bringing the team's artistic ... with technical artists, animators & designers to inform these decisions * Create custom tools to ...

About the Role The Senior Director, Sound leads the creative, technical, and strategic vision for ... Strong understanding of multidisciplinary development workflows (animation, level design, AI ...

$77K - $96K/yr

The ideal candidate is a self-directed creative technologist who blends strong visual storytelling ... Develop interactive digital media assets - including web-based modules, animations, and data ...

New

OR

$85K - $100K/yr

Deliver projects on quick turnaround timelines while maintaining high technical quality * Perform ... Proficiency in animation and motion graphics using After Effects, Motion, or similar tools

Animation Technical Director information

See Oregon salary details

$27.5K

$122.1K

$245.3K

How much do animation technical director jobs pay per year?

As of Aug 6, 2026, the average yearly pay for animation technical director in Oregon is $122,127.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,900.00 and $163,400.00 per year, depending on experience, location, and employer.

What does an animation technical director do?

An Animation Technical Director (TD) is responsible for developing and maintaining the technical aspects of animation production. They create tools, scripts, and workflows to streamline animation pipelines and solve technical challenges. TDs collaborate with animators, modelers, and software engineers to optimize performance and ensure seamless integration of assets. Their role is essential in balancing artistic vision with technical efficiency in animated films, TV shows, or video games.

What are the key skills and qualifications needed to thrive as an animation technical director?

To thrive as an Animation Technical Director, you need a strong background in computer graphics, programming (such as Python or C++), and animation pipeline management, often supported by a relevant degree in computer science, animation, or a related field. Familiarity with industry-standard software like Maya, Houdini, and proprietary production tools, as well as scripting and shot management systems, is essential. Problem-solving, effective communication, and the ability to collaborate with artists and engineers are key soft skills in this role. These skills ensure the smooth integration of artistic and technical elements, allowing for efficient production pipelines and high-quality animated content.

What job categories do people searching Animation Technical Director jobs in Oregon look for? The top searched job categories for Animation Technical Director jobs in Oregon are:
What cities in Oregon are hiring for Animation Technical Director jobs? Cities in Oregon with the most Animation Technical Director job openings:
Infographic showing various Animation Technical Director job openings in Oregon as of August 2026, with employment types broken down into 100% Full Time. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $122,127 per year, or $58.7 per hour.

$120K - $126K/yr

Other

Re-posted 11 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at teamLFG!

As a Tech Art Lead at teamLFG, you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES  

  • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.  

REQUIRED SKILLS  

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)

 

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision. 
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems