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Remote Technical Animator Jobs in Oregon (NOW HIRING)

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Transform raw product screens, recordings, and screenshots into stylized UI animations and ... Support basic video editing needs and occasional remote capture, interviews, or long-form content ...

Senior Webflow Developer - Marketing Team

OR · On-site +1

$130K - $150K/yr

You'll be responsible for the technical execution of marketing web projects, ensuring they align ... You will experiment with new Webflow features, animation techniques, and custom integrations to ...

Instructional Designer (Remote)

OR · Remote

$64K - $85K/yr

Experience with video or motion elements (e.g., screen recordings, short animations, explainer videos). Tools & Technical Experience Experience with some of the following: * Articulate 360 (Storyline ...

Remote Technical Animator information

What are the key skills and qualifications needed to thrive as a Remote Technical Animator, and why are they important?

To thrive as a Remote Technical Animator, you need a solid background in animation principles, rigging, scripting (often Python or MEL), and a relevant degree or equivalent experience. Familiarity with industry-standard tools such as Autodesk Maya, MotionBuilder, Unreal Engine, and source control systems is typically required. Strong problem-solving, communication, and collaboration skills are vital for effectively coordinating with distributed teams and adapting to project needs. These abilities ensure the creation of high-quality, technically sound animations that integrate seamlessly into production pipelines, even in remote work environments.

How does a Remote Technical Animator typically collaborate with artists and programmers on game development projects?

As a Remote Technical Animator, you will often act as a bridge between the art and engineering teams, ensuring character rigs, animations, and related systems work seamlessly in-game. Collaboration usually happens through video meetings, shared documentation, version control systems, and feedback loops using tools like Slack or Jira. You'll frequently review assets, troubleshoot technical issues, and help implement animation blueprints to optimize workflow. Clear communication and adaptability are key, as you’ll need to coordinate across different time zones and disciplines to deliver high-quality results.

What does a Remote Technical Animator do?

A Remote Technical Animator is responsible for creating and implementing animation systems and tools that help bring characters and objects to life in video games, films, or other digital content, all while working from a remote location. They collaborate with animators, artists, and programmers to ensure that animations are both visually appealing and technically feasible. Their tasks often include rigging characters, developing animation pipelines, and troubleshooting animation issues. Working remotely, they use communication and project management tools to stay connected with their teams and meet production deadlines.
What are the most commonly searched types of Technical Animator jobs in Oregon? The most popular types of Technical Animator jobs in Oregon are:
What are popular job titles related to Remote Technical Animator jobs in Oregon? For Remote Technical Animator jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Technical Animator jobs in Oregon look for? The top searched job categories for Remote Technical Animator jobs in Oregon are:
Infographic showing various Remote Technical Animator job openings in Oregon as of June 2026, with employment types broken down into 62% Full Time, 15% Part Time, 11% Temporary, and 12% Contract. Highlights an 100% Remote job distribution.
Technical Systems Designer

Technical Systems Designer

Atari, Inc.

OR • Remote

Other

Posted 10 days ago


Job description

Technical Systems Designer (Games)

Full-Time Remote Position

 

OBJECTIVES OF THIS ROLE

 

We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team.

 

With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we'd love to hear from you!

 

REPORT STRUCTURE

  • This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

 

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
  • Design and prototype puzzles and minigames.
  • Assist the designs of enemy behaviors and auxiliary game systems.
  • Implement gameplay features directly in-editor using Blueprint scripting.
  • Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
  • Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
  • Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that "Indie dev" mindset.

 

PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Comfort operating in ambiguous and unregimented environments
  • Experience designing complex RPG systems and player perks and abilities.
  • Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
  • Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
  • Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
  • Shipped at least 1 AA+ 
  • Eager to take ownership over features and systems and see them through to completion.
  • Likes Sci-Fi and Horror media.

 

We are on the lookout for rockstars that are highly self-accountable. As this is a smaller team, there won't be a lot of hand-holding as production begins to ramp up. If this kind of challenge excites you, we invite you to apply!