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Remote Technical Animator Jobs (NOW HIRING)

Staff Technical Animator

$143K - $214K/yr

As a Staff Technical Animator on teamLFG, you will be involved in the initial concept of character ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Work closely with technical animation and other stakeholders to develop and improve animation ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Possesses technical expertise yet remains humble and open-minded to new ideas. * Is enthusiastic ...

This role requires strong leadership skills, technical knowledge of animation tools (especially ... For this particular position, full remote could be an option. * Career development is important to ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

... strong technical and commercial capabilities and nurtured by a culture of collaboration ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

... strong technical and commercial capabilities and nurtured by a culture of collaboration ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Job Responsibilities: The 3D Animator will create high-fidelity, cinematic animations that ... technical subject-matter experts *Must be a US Citizen or Permanent Resident *This is a remote ...

Job Responsibilities: The 3D Animator will create high-fidelity, cinematic animations that ... technical subject-matter experts *Must be a US Citizen or Permanent Resident *This is a remote ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

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Remote Technical Animator information

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$10

$39

$70

How much do remote technical animator jobs pay per hour?

As of Jul 4, 2026, the average hourly pay for remote technical animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Technical Animator, and why are they important?

To thrive as a Remote Technical Animator, you need a solid background in animation principles, rigging, scripting (often Python or MEL), and a relevant degree or equivalent experience. Familiarity with industry-standard tools such as Autodesk Maya, MotionBuilder, Unreal Engine, and source control systems is typically required. Strong problem-solving, communication, and collaboration skills are vital for effectively coordinating with distributed teams and adapting to project needs. These abilities ensure the creation of high-quality, technically sound animations that integrate seamlessly into production pipelines, even in remote work environments.

How does a Remote Technical Animator typically collaborate with artists and programmers on game development projects?

As a Remote Technical Animator, you will often act as a bridge between the art and engineering teams, ensuring character rigs, animations, and related systems work seamlessly in-game. Collaboration usually happens through video meetings, shared documentation, version control systems, and feedback loops using tools like Slack or Jira. You'll frequently review assets, troubleshoot technical issues, and help implement animation blueprints to optimize workflow. Clear communication and adaptability are key, as you’ll need to coordinate across different time zones and disciplines to deliver high-quality results.

What does a Remote Technical Animator do?

A Remote Technical Animator is responsible for creating and implementing animation systems and tools that help bring characters and objects to life in video games, films, or other digital content, all while working from a remote location. They collaborate with animators, artists, and programmers to ensure that animations are both visually appealing and technically feasible. Their tasks often include rigging characters, developing animation pipelines, and troubleshooting animation issues. Working remotely, they use communication and project management tools to stay connected with their teams and meet production deadlines.
More about Remote Technical Animator jobs
What cities are hiring for Remote Technical Animator jobs? Cities with the most Remote Technical Animator job openings:
What are the most commonly searched types of Technical Animator jobs? The most popular types of Technical Animator jobs are:
What states have the most Remote Technical Animator jobs? States with the most job openings for Remote Technical Animator jobs include:
Infographic showing various Remote Technical Animator job openings in the United States as of June 2026, with employment types broken down into 75% Part Time, and 25% Nights. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Staff Technical Animator

Staff Technical Animator

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$143K - $214K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 18 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real-time constraints? Come join us at teamLFG!

We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Technical Animator on teamLFG, you will be involved in the initial concept of character movement, the technical considerations of implementation, and the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation.

RESPONSIBILITIES

Create high quality production animation content and implement that content in a game engine

Collaborate with Animation, Design and Engineering to implement new animation systems and ensure cross-discipline communication

Provide support for the animation team helping to resolve technical issues

Proactively search for ways to improve animation quality and workflows

Collaborate with Engineering to ensure animation is performant and within memory budgets

Collaborate with Tech Artists developing tools that support the animation pipeline

REQUIRED SKILLS

In-depth experience with animation systems in Unreal Engine

Strong understanding of game animation concepts like layering, blending, state machines, etc

Knowledge of Maya animation pipelines

Strong communication skills, and the ability to work well in a team environment

A strong understanding of animation principles

NICE TO HAVE SKILLS

Python scripting for Maya

Stylized animation experience

Fighting game animation experience

Live Service game animation experience

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000-$214,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.