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Remote Technical Animator Jobs (NOW HIRING)

UI Technical Designer

$83K - $148K/yr

UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive ... Create wireframes, mockups, and animations to drive development * Do polish passes on pre-existing ...

Tech Art Lead

$143K - $215K/yr

... with technical artists, animators & designers to inform these decisions * Create custom tools to ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

UI Technical Designer

Los Angeles, CA · Remote

$83K - $148K/yr

UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive ... Create wireframes, mockups, and animations to drive development * Do polish passes on pre-existing ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental, & Vision coverage ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Studio Art & Animation Director * Department: Art * Work Location: Fully Remote * Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental, & Vision coverage ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Solid understanding of the technical limitations of real-time game engines and mobile VR platforms. * Experience in creating Motion Graphic Animation in After Effects or a similar tool. * Working ...

We are a small, highly technical team of top individual contributors passionate about free markets ... Every animation, gesture, and transition directly affects how users experience real-time markets ...

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

The animator works independently from creative brief through final delivery, translating ... Translate technical and engineering subject matter into accurate, accessible visual stories ...

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

The animator works independently from creative brief through final delivery, translating ... Translate technical and engineering subject matter into accurate, accessible visual stories ...

Showing results 41-60

Remote Technical Animator information

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How much do remote technical animator jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for remote technical animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What does a remote technical animator do?

A Remote Technical Animator is responsible for creating and implementing animation systems and tools that help bring characters and objects to life in video games, films, or other digital content, all while working from a remote location. They collaborate with animators, artists, and programmers to ensure that animations are both visually appealing and technically feasible. Their tasks often include rigging characters, developing animation pipelines, and troubleshooting animation issues. Working remotely, they use communication and project management tools to stay connected with their teams and meet production deadlines.

What skills and qualifications are needed to thrive as a remote technical animator?

To thrive as a Remote Technical Animator, you need a solid background in animation principles, rigging, scripting (often Python or MEL), and a relevant degree or equivalent experience. Familiarity with industry-standard tools such as Autodesk Maya, MotionBuilder, Unreal Engine, and source control systems is typically required. Strong problem-solving, communication, and collaboration skills are vital for effectively coordinating with distributed teams and adapting to project needs. These abilities ensure the creation of high-quality, technically sound animations that integrate seamlessly into production pipelines, even in remote work environments.

How does a remote technical animator typically collaborate with artists and programmers on game development projects?

As a Remote Technical Animator, you will often act as a bridge between the art and engineering teams, ensuring character rigs, animations, and related systems work seamlessly in-game. Collaboration usually happens through video meetings, shared documentation, version control systems, and feedback loops using tools like Slack or Jira. You'll frequently review assets, troubleshoot technical issues, and help implement animation blueprints to optimize workflow. Clear communication and adaptability are key, as you’ll need to coordinate across different time zones and disciplines to deliver high-quality results.

Are remote technical animators in demand?

Remote technical animators are in demand due to the growth of the gaming, film, and virtual production industries, which require skilled professionals to develop complex animations and rigging. Strong knowledge of animation software, scripting, and real-time engines like Unreal or Unity enhances employability in this field. The shift toward remote work has increased opportunities for technical animators to collaborate across locations.
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Infographic showing various Remote Technical Animator job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA • On-site, Remote

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Senior Technical Artist - Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.